added ghost layer, fixed arrow

This commit is contained in:
logsol 2014-11-30 15:06:02 +01:00
parent 81ccdaa127
commit c1a756050f
5 changed files with 89 additions and 50 deletions

View file

@ -21,9 +21,6 @@ function (Abstract, DomController, Settings, Exception, Nc) {
Nc.on(Nc.ns.client.view.playerInfo.update, this.onUpdatePlayerInfo, this), Nc.on(Nc.ns.client.view.playerInfo.update, this.onUpdatePlayerInfo, this),
Nc.on(Nc.ns.client.view.playerInfo.remove, this.onRemovePlayerInfo, this), Nc.on(Nc.ns.client.view.playerInfo.remove, this.onRemovePlayerInfo, this),
Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this),
Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this),
Nc.on(Nc.ns.client.game.zoomIn, this.onZoomIn, this), Nc.on(Nc.ns.client.game.zoomIn, this.onZoomIn, this),
Nc.on(Nc.ns.client.game.zoomOut, this.onZoomOut, this), Nc.on(Nc.ns.client.game.zoomOut, this.onZoomOut, this),
Nc.on(Nc.ns.client.game.zoomReset, this.onZoomReset, this), Nc.on(Nc.ns.client.game.zoomReset, this.onZoomReset, this),
@ -41,8 +38,6 @@ function (Abstract, DomController, Settings, Exception, Nc) {
Abstract.prototype.addMethod.call(AbstractView, 'onZoomReset'); Abstract.prototype.addMethod.call(AbstractView, 'onZoomReset');
Abstract.prototype.addMethod.call(AbstractView, 'toggleInfo', ['show', 'string']); Abstract.prototype.addMethod.call(AbstractView, 'toggleInfo', ['show', 'string']);
Abstract.prototype.addMethod.call(AbstractView, 'onCreateAndAddPlayerInfo', ['options']); Abstract.prototype.addMethod.call(AbstractView, 'onCreateAndAddPlayerInfo', ['options']);
Abstract.prototype.addMethod.call(AbstractView, 'onCreateAndAddPlayerArrow', ['options']);
Abstract.prototype.addMethod.call(AbstractView, 'onUpdatePlayerArrow', ['options']);
Abstract.prototype.addMethod.call(AbstractView, 'onUpdatePlayerInfo', ['mesh', 'options']); Abstract.prototype.addMethod.call(AbstractView, 'onUpdatePlayerInfo', ['mesh', 'options']);
Abstract.prototype.addMethod.call(AbstractView, 'onRemovePlayerInfo', ['mesh']); Abstract.prototype.addMethod.call(AbstractView, 'onRemovePlayerInfo', ['mesh']);
Abstract.prototype.addMethod.call(AbstractView, 'onUpdateLoader', ['progress']); Abstract.prototype.addMethod.call(AbstractView, 'onUpdateLoader', ['progress']);

View file

@ -35,7 +35,11 @@ function (Nc, Exception, Layer) {
* or in the foreground (behind=false/null) * or in the foreground (behind=false/null)
*/ */
LayerManager.prototype.createAndInsert = function(id, parallaxSpeed, behind, referenceId) { LayerManager.prototype.createAndInsert = function(id, parallaxSpeed, behind, referenceId) {
var layer = new Layer(id, parallaxSpeed);
this.insert(layer, behind, referenceId);
};
LayerManager.prototype.insert = function(newlayer, behind, referenceId) {
var referenceIndex = -1; var referenceIndex = -1;
behind = !!behind; behind = !!behind;
@ -55,10 +59,9 @@ function (Nc, Exception, Layer) {
referenceIndex = behind ? 0 : this.container.children.length; referenceIndex = behind ? 0 : this.container.children.length;
} }
var layer = new Layer(id, parallaxSpeed);
var layerIndex = behind ? referenceIndex : referenceIndex + 1; var layerIndex = behind ? referenceIndex : referenceIndex + 1;
this.layers.splice(layerIndex, 0, layer); this.layers.splice(layerIndex, 0, newlayer);
this.rearrangeLayers(); this.rearrangeLayers();
}; };

View file

@ -0,0 +1,73 @@
define([
"Game/Client/View/Pixi/Layer",
"Lib/Vendor/Pixi",
"Lib/Utilities/NotificationCenter",
"Game/Config/Settings"
],
function (Parent, PIXI, Nc, Settings) {
function Ghost() {
Parent.call(this, "ghost", 0);
this.ncTokens = [
Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this),
Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this)
];
}
Ghost.prototype = Object.create(Parent.prototype);
Ghost.prototype.onCreateAndAddPlayerArrow = function(callback, options) {
var arrow = new PIXI.Graphics();
arrow.visible = false;
this.container.addChild(arrow);
var width = 12,
height = 12;
arrow.beginFill(0xffffff, 0.1);
arrow.lineStyle(0, 0x000000);
arrow.moveTo(0, 0);
arrow.lineTo(width, 0);
arrow.lineTo(width / 2, height);
arrow.endFill();
arrow.pivot = new PIXI.Point(width/2, height/2);
arrow.visible = true;
this.onUpdatePlayerArrow(arrow, options);
callback(arrow);
};
Ghost.prototype.onUpdatePlayerArrow = function(arrow, options) {
var offsetX = 0,
offsetY = -60,
x = offsetX + options.x,
y = offsetY + options.y;
var target = new PIXI.Point(x, y);
arrow.position.x += (target.x -arrow.position.x) * Settings.ARROW_GLIDE / 1.5 / 100;
arrow.position.y += (target.y -arrow.position.y) * Settings.ARROW_GLIDE / 100;
var angle = -Math.atan2(arrow.position.x - x, arrow.position.y - options.y);
angle += 0.785398163 * 4;
arrow.rotation = angle;
};
Ghost.prototype.destroy = function() {
for (var i = 0; i < this.ncTokens.length; i++) {
Nc.off(this.ncTokens[i]);
};
};
return Ghost;
});

View file

@ -7,26 +7,25 @@ define([
"Lib/Utilities/Exception", "Lib/Utilities/Exception",
"Game/Client/View/Pixi/GameStats", "Game/Client/View/Pixi/GameStats",
"Game/Client/View/LayerManager", "Game/Client/View/LayerManager",
"Game/Client/View/Pixi/Layers/Ghost"
], ],
function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager) { function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost) {
function PixiView () { function PixiView () {
Parent.call(this); Parent.call(this);
this.layerManager = null; this.layerManager = null;
this.movableObjects = [];
this.stage = null; this.stage = null;
this.container = null; this.container = null;
this.infoContainer = null; this.infoContainer = null;
this.infoFilters = []; this.infoFilters = [];
this.infoBox = null;
this.loader = null; this.loader = null;
this.init();
this.pixi = PIXI;
this.currentZoom = Settings.ZOOM_DEFAULT; this.currentZoom = Settings.ZOOM_DEFAULT;
this.init();
PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST; PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST;
} }
@ -59,6 +58,9 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
this.gameStats = new GameStats(this.container); this.gameStats = new GameStats(this.container);
this.stage.addChild(this.gameStats.getInfoContainer()); this.stage.addChild(this.gameStats.getInfoContainer());
this.ghostLayer = new Ghost();
this.layerManager.insert(this.ghostLayer, false);
} }
PixiView.prototype.render = function () { PixiView.prototype.render = function () {
@ -142,45 +144,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
}; };
PixiView.prototype.onCreateAndAddPlayerArrow = function(callback, options) {
var arrow = new PIXI.Graphics();
arrow.visible = false;
this.container.addChild(arrow);
var width = 12,
height = 12;
arrow.beginFill(0xffffff, 0.1);
arrow.lineStyle(0, 0x000000);
arrow.moveTo(0, 0);
arrow.lineTo(width, 0);
arrow.lineTo(width / 2, height);
arrow.endFill();
arrow.pivot = new PIXI.Point(width/2, height/2);
arrow.visible = true;
this.onUpdatePlayerArrow(arrow, options);
callback(arrow);
};
PixiView.prototype.onUpdatePlayerArrow = function(arrow, options) {
var offsetX = 0,
offsetY = -60,
x = offsetX + options.x,
y = offsetY + options.y;
var target = new PIXI.Point(x, y);
arrow.position.x += (target.x -arrow.position.x) * Settings.ARROW_GLIDE / 1.5 / 100;
arrow.position.y += (target.y -arrow.position.y) * Settings.ARROW_GLIDE / 100;
var angle = -Math.atan2(arrow.position.x - x, arrow.position.y - options.y);
angle += 0.785398163 * 4;
arrow.rotation = angle;
};
PixiView.prototype.initLoader = function() { PixiView.prototype.initLoader = function() {
this.loader = new PIXI.Graphics(); this.loader = new PIXI.Graphics();
@ -238,6 +202,8 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
PixiView.prototype.destroy = function() { PixiView.prototype.destroy = function() {
this.layerManager.destroy(); this.layerManager.destroy();
this.ghostLayer.destroy();
for (var i = 0; i < this.stage.children.length; i++) { for (var i = 0; i < this.stage.children.length; i++) {
this.stage.removeChild(this.stage.children[i]); this.stage.removeChild(this.stage.children[i]);

View file

@ -72,6 +72,7 @@ define([
continue; continue;
} }
// Setting up spawnpoints and then all layers behind it
this.setupLayer(layerOptions, true, lastLayerId); this.setupLayer(layerOptions, true, lastLayerId);
if(this.layerMapping[layerOptions.name]) { if(this.layerMapping[layerOptions.name]) {
@ -100,6 +101,7 @@ define([
continue; continue;
} }
// Setting up all layers before
this.setupLayer(layerOptions, false, lastLayerId); this.setupLayer(layerOptions, false, lastLayerId);
if(this.layerMapping[layerOptions.name]) { if(this.layerMapping[layerOptions.name]) {