refactoring

This commit is contained in:
Logsol 2013-01-05 06:16:42 +01:00
parent 39af52dd14
commit c256f8a729
8 changed files with 87 additions and 160 deletions

View file

@ -50,37 +50,30 @@ function (Parent, PhysicsEngine, ViewController, KeyboardController, Notificatio
GameController.prototype.userJoined = function (user) {
var player = Parent.prototype.userJoined.call(this, user);
player.spawn(50, 50);
//player.spawn(50, 50);
return player;
}
/*
GameController.prototype.userLeft = function (user) {
Parent.prototype.userLeft.call(user);
GameController.prototype.onWorldUpdate = function (updateData) {
var body = this.physicsEngine.world.GetBodyList();
do {
var bodyName = body.GetUserData();
if(bodyName && updateData[bodyName]) {
var update = updateData[bodyName];
body.SetAwake(true);
body.SetPosition(update.p);
body.SetAngle(update.a);
body.SetLinearVelocity(update.lv);
body.SetAngularVelocity(update.av);
}
} while (body = body.GetNext());
}
*/
GameController.prototype.processGameCommand = function (command, options) {
GameController.prototype.onPlayerSpawn = function(user) {
if (command == "worldUpdate") {
var body = this.physicsEngine.world.GetBodyList();
do {
var userData = body.GetUserData();
if(userData && options[userData]) {
var update = options[userData];
//console.log('position difference:', (body.GetPosition().y - update.p.y) * 30, body.GetLinearVelocity().y);
body.SetAwake(true);
body.SetPosition(update.p);
body.SetAngle(update.a);
body.SetLinearVelocity(update.lv);
body.SetAngularVelocity(update.av);
}
} while (body = body.GetNext());
}
}
};
return GameController;
});

View file

@ -10,32 +10,29 @@ function (ProtocolHelper, GameController, User, NotificationCenter) {
function Networker (socketLink) {
this.socketLink = socketLink;
this.gameController = null;
this.users = {};
this.init();
}
Networker.prototype.init = function () {
this.socketLink.on('connect', this.onConnect.bind(this));
this.socketLink.on('disconnect', this.onDisconnect.bind(this));
var self = this;
this.socketLink.on('connect', function () {
self.onConnect();
});
this.socketLink.on('message', function (message) {
self.onMessage(message);
});
this.socketLink.on('disconnect', function () {
self.onDisconnect();
ProtocolHelper.applyCommand(message, self);
});
NotificationCenter.on("sendGameCommand", this.sendGameCommand, this);
}
// Socket callbacks
Networker.prototype.onConnect = function () {
console.log('connected.')
this.join('dungeon');
this.sendCommand('join', 'dungeon');
}
Networker.prototype.onDisconnect = function () {
@ -45,30 +42,24 @@ function (ProtocolHelper, GameController, User, NotificationCenter) {
document.body.style.backgroundColor = '#aaaaaa';
}
Networker.prototype.join = function (channelName) {
this.sendCommand('join', channelName);
}
Networker.prototype.onJoinSuccess = function (options) {
this.gameController = new GameController();
this.gameController.loadLevel("default.json");
var user = new User(options.userId);
this.gameController.meJoined(user);
console.log("Joined ", options);
console.log("Joined Success", options);
// -> replace with decent command
if (options.others && options.others.length > 0) {
if (options.others) {
for(var i = 0; i < options.others.length; i++) {
var user = {id: options.others[i]};
this.gameController.userJoined(user);
this.users[userId] = new User(options.others[i]);
}
}
}
// Sending commands
Networker.prototype.sendCommand = function (command, options) {
var message = ProtocolHelper.encodeCommand(command, options);
this.socketLink.send(message);
@ -79,53 +70,18 @@ function (ProtocolHelper, GameController, User, NotificationCenter) {
this.sendCommand('gameCommand', message);
}
Networker.prototype.onMessage = function (message) {
var self = this;
ProtocolHelper.runCommands(message, function (command, options) {
self.processControlCommand(command, options);
});
}
// Commands from server
Networker.prototype.onUserJoined = function (userId) {
// -> replace with game command
var user = {id: userId};
this.gameController.userJoined(user);
console.log("User " + userId + " joined");
this.users[userId] = new User(userId);
}
Networker.prototype.onUserLeft = function (userId) {
// -> replace with game command
var user = {id: userId};
this.gameController.userLeft(user);
console.log("User " + userId + " left");
delete this.users[userId];
}
Networker.prototype.processControlCommand = function (command, options) {
switch(command) {
case 'joinSuccess':
this.onJoinSuccess(options);
break;
case 'gameCommand':
for(var gameCommand in options) {
this.gameController.processGameCommand(gameCommand, options[gameCommand]);
}
break;
case 'userJoined':
this.onUserJoined(options);
break;
case 'userLeft':
this.onUserLeft(options);
break;
default:
break;
}
Networker.prototype.onGameCommand = function(message) {
ProtocolHelper.applyCommand(message, this.gameController);
}
return Networker;

View file

@ -18,23 +18,13 @@
this.gameController = new GameController(this);
this.gameController.loadLevel("default.json");
var self = this;
NotificationCenter.on("processGameCommandFromUser", function (topic, args) {
self.processGameCommandFromUser.apply(self, args);
});
NotificationCenter.on('channel/message', function (message) {
ProtocolHelper.runCommands(message.data, function (command, options) {
self[command].call(self, options);
});
NotificationCenter.on('channel/controlCommand', function (message) {
ProtocolHelper.applyCommand(message.data, self);
});
NotificationCenter.on('sendControlCommandToAllUsers', this.sendControlCommandToAllUsers, this);
NotificationCenter.on('channel/users/all/except', this.sendControlCommandToAllUsersExcept, this);
NotificationCenter.on('sendControlCommandToAllUsersExcept', this.sendControlCommandToAllUsersExcept, this);
console.checkpoint('channel ' + name + ' created');
}
@ -43,7 +33,10 @@
return true;
}
Channel.prototype.addUser = function (userId) {
// Channel command callbacks
Channel.prototype.onAddUser = function (userId) {
var user = new User(userId, this);
var others = Object.keys(this.users);
@ -52,15 +45,15 @@
NotificationCenter.trigger('user/joined', user);
}
Channel.prototype.releaseUser = function (userId) {
Channel.prototype.onReleaseUser = function (userId) {
var user = this.users[userId];
//this.gameController.userIdLeft(user.id);
this.sendControlCommandToAllUsersExcept("userLeft", user.id, user);
delete this.users[user.id];
}
// Sending commands
Channel.prototype.sendControlCommandToAllUsers = function (command, options) {
for(var id in this.users) {
this.users[id].sendControlCommand(command, options);
@ -74,11 +67,7 @@
}
}
}
/*
Channel.prototype.processGameCommandFromUser = function (command, options, user) {
this.gameController.progressGameCommandFromUser(command, options, user);
}
*/
return Channel;
});

View file

@ -2,7 +2,7 @@ define([
"Game/Core/GameController",
"Game/Core/Physics/Engine",
"Game/Config/Settings",
"Game/Core/Control/InputController",
"Game/Server/Control/InputController",
"Lib/Utilities/RequestAnimFrame",
"Game/Core/NotificationCenter"
],
@ -68,9 +68,6 @@ function (Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, No
do {
var userData = body.GetUserData();
if(userData && body.IsAwake()) {
update[userData] = {
p: body.GetPosition(),

View file

@ -45,7 +45,7 @@ function (NotificationCenter, Channel) {
};
PipeToLobby.prototype.onMessage = function (message) {
NotificationCenter.trigger(message.recipient + '/message', message);
NotificationCenter.trigger(message.recipient + '/controlCommand', message);
}
return PipeToLobby;

View file

@ -23,15 +23,27 @@ function(Parent, NotificationCenter, ProtocolHelper) {
self.sendControlCommand("joinSuccess", options);
});
NotificationCenter.on('user/' + this.id + "/message", function(message) { // FIXME: right now only game commands?
ProtocolHelper.runCommands(message.data, function (command, options) {
self.gameCommand(command, options);
});
NotificationCenter.on('user/' + this.id + "/controlCommand", function(message) { // FIXME: right now only game commands?
ProtocolHelper.applyCommand(message.data, self);
});
}
User.prototype = Object.create(Parent.prototype);
User.prototype.setPlayer = function(player) {
this.player = player;
};
// User command callbacks
User.prototype.onGameCommand = function(command) {
this.player.inputController.applyCommand(command);
};
// Sending commands
User.prototype.sendControlCommand = function(command, options) {
var recipient = "user/" + this.id;
var data = ProtocolHelper.encodeCommand(command, options);
@ -44,13 +56,6 @@ function(Parent, NotificationCenter, ProtocolHelper) {
this.sendControlCommand("gameCommand", data);
};
User.prototype.gameCommand = function(command, options) {
this.player.inputController[command].call(this.player.inputController);
};
User.prototype.setPlayer = function(player) {
this.player = player;
};
return User;