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work on GameController
This commit is contained in:
commit
c27f4e1e95
8 changed files with 79 additions and 54 deletions
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@ -10,20 +10,20 @@ define([
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function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, requestAnimFrame) {
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function ServerProcessor (serverGame) {
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this.serverGame = serverGame;
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function GameController (channel) {
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this.channel = channel;
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this.players = {};
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this.init();
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}
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ServerProcessor.prototype.init = function() {
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GameController.prototype.init = function() {
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this.physicsEngine = this.factory.new(PhysicsEngine);
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this.update();
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this.updateWorld();
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}
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ServerProcessor.prototype.loadLevel = function(path) {
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GameController.prototype.loadLevel = function(path) {
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if (this.level) {
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this.level.unload();
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}
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@ -32,11 +32,11 @@ function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, request
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this.level.loadLevelInToEngine();
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}
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ServerProcessor.prototype.getPhysicsEngine = function() {
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GameController.prototype.getPhysicsEngine = function() {
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return this.physicsEngine;
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}
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ServerProcessor.prototype.update = function() {
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GameController.prototype.update = function() {
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requestAnimFrame(this.update.bind(this));
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@ -46,11 +46,13 @@ function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, request
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}
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}
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ServerProcessor.prototype.destruct = function() {
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GameController.prototype.destruct = function() {
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}
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ServerProcessor.prototype.createPlayerWithId = function(id) {
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GameController.prototype.createPlayerForUser = function(user) {
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var id = user.id;
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var player = new Player(this.physicsEngine, id, null);
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this.players[id] = {
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player: player,
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@ -61,20 +63,24 @@ function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, request
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this.physicsEngine.setCollisionDetector(player);
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}
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ServerProcessor.prototype.progressGameCommandFromId = function(command, options, id) {
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GameController.prototype.progressGameCommandFromId = function(command, options, id) {
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var inputController = this.players[id].inputController;
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if (typeof inputController[command] == 'function') {
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inputController[command](options);
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}
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}
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ServerProcessor.prototype.userIdLeft = function(id) {
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GameController.prototype.userIdLeft = function(id) {
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var player = this.players[id].player;
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player.destroy();
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delete this.players[id];
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}
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ServerProcessor.prototype.updateWorld = function() {
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GameController.prototype.updateClientsWorld = function(update_world) {
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this.channel.sendCommandToAllUsers('gameCommand', {worldUpdate: update_world});
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}
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GameController.prototype.updateWorld = function() {
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var update = {};
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var isUpdateNeeded = false;
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@ -102,5 +108,5 @@ function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, request
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setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
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}
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return ServerProcessor;
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return GameController;
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});
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2
app/Game/Server/User.js
Normal file → Executable file
2
app/Game/Server/User.js
Normal file → Executable file
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@ -1,4 +1,4 @@
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define(["Protocol/Helper"], function(ProtocolHelper) {
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define(["Game/Core/Protocol/Helper"], function(ProtocolHelper) {
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function User(socketLink, coordinator) {
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