work on GameController

This commit is contained in:
Jeena Paradies 2012-07-22 01:00:26 +02:00
commit c27f4e1e95
8 changed files with 79 additions and 54 deletions

View file

@ -10,20 +10,20 @@ define([
function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, requestAnimFrame) {
function ServerProcessor (serverGame) {
this.serverGame = serverGame;
function GameController (channel) {
this.channel = channel;
this.players = {};
this.init();
}
ServerProcessor.prototype.init = function() {
GameController.prototype.init = function() {
this.physicsEngine = this.factory.new(PhysicsEngine);
this.update();
this.updateWorld();
}
ServerProcessor.prototype.loadLevel = function(path) {
GameController.prototype.loadLevel = function(path) {
if (this.level) {
this.level.unload();
}
@ -32,11 +32,11 @@ function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, request
this.level.loadLevelInToEngine();
}
ServerProcessor.prototype.getPhysicsEngine = function() {
GameController.prototype.getPhysicsEngine = function() {
return this.physicsEngine;
}
ServerProcessor.prototype.update = function() {
GameController.prototype.update = function() {
requestAnimFrame(this.update.bind(this));
@ -46,11 +46,13 @@ function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, request
}
}
ServerProcessor.prototype.destruct = function() {
GameController.prototype.destruct = function() {
}
ServerProcessor.prototype.createPlayerWithId = function(id) {
GameController.prototype.createPlayerForUser = function(user) {
var id = user.id;
var player = new Player(this.physicsEngine, id, null);
this.players[id] = {
player: player,
@ -61,20 +63,24 @@ function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, request
this.physicsEngine.setCollisionDetector(player);
}
ServerProcessor.prototype.progressGameCommandFromId = function(command, options, id) {
GameController.prototype.progressGameCommandFromId = function(command, options, id) {
var inputController = this.players[id].inputController;
if (typeof inputController[command] == 'function') {
inputController[command](options);
}
}
ServerProcessor.prototype.userIdLeft = function(id) {
GameController.prototype.userIdLeft = function(id) {
var player = this.players[id].player;
player.destroy();
delete this.players[id];
}
ServerProcessor.prototype.updateWorld = function() {
GameController.prototype.updateClientsWorld = function(update_world) {
this.channel.sendCommandToAllUsers('gameCommand', {worldUpdate: update_world});
}
GameController.prototype.updateWorld = function() {
var update = {};
var isUpdateNeeded = false;
@ -102,5 +108,5 @@ function(PhysicsEngine, Settings, Player, Box2D, Level, InputController, request
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
}
return ServerProcessor;
return GameController;
});