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added checkpoint output, setting up a channel
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parent
dd154aa576
commit
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10 changed files with 115 additions and 79 deletions
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@ -5,56 +5,56 @@
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function (GameController, NotificationCenter) {
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function Channel (pipeToLobby) {
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function Channel (pipeToLobby, name) {
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var self = this;
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this.pipeToLobby = pipeToLobby;
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this.name = name;
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this.users = {};
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this.pipeToLobby = pipeToLobby;
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this.gameController = new GameController(this);
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this.gameController.loadLevel("default.json");
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//this.pipeToLobby.receive = function (message) { self.onMessage(message) };
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// !!! This should be done differently - use NotificationCenter.on('channel/dungeon/message') instead
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this.users = {};
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this.gameController = new GameController();
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this.gameController.loadLevel("default.json");
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/*
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var self = this;
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NotificationCenter.on("processGameCommandFromUser", function (topic, args) {
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self.processGameCommandFromUser.apply(self, args);
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});
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*/
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}
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Channel.validateName = function (name) {
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return true;
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}
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// Messages look like:
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// {channel: {setName: 'foo'}}
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// {user: {jupm: null}, id: 12}
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Channel.prototype.onMessage = function (message) {
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for(var recipient in message) {
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switch(recipient) {
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// Messages look like:
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// {channel: {setName: 'foo'}}
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// {user: {jupm: null}, id: 12}
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NotificationCenter.on('channel/message', function (message){
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switch(message.recipient) {
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case 'user':
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this.forward(this.users[message.id], message.user);
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self.forward(self.users[message.id], message.user);
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break;
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case 'id': // Do nothing, it is needed by the user
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break;
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case 'channel':
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this.forward(this, message.channel);
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self.forward(self, message.channel);
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break;
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default:
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throw 'unknown recipient';
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break;
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}
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}
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};
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});
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console.checkpoint('channel ' + name + ' created');
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}
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Channel.validateName = function (name) {
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return true;
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}
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Channel.prototype.forward = function (target, message) {
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for(var command in message) {
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@ -65,24 +65,19 @@
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}
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}
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};
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Channel.prototype.setName = function (name) {
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this.name = name;
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console.log(' created channel ' + name);
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}
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/*
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Channel.prototype.addUser = function (user) {
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var userIds = Object.keys(this.users);
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//var userIds = Object.keys(this.users);
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console.log('addUser', user);
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this.users[user.id] = user;
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user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
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this.sendCommandToAllUsersExcept('userJoined', user.id, user);
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//user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
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//this.sendCommandToAllUsersExcept('userJoined', user.id, user);
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NotificationCenter.trigger('user/joined', user);
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//NotificationCenter.trigger('user/joined', user);
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}
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/*
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Channel.prototype.releaseUser = function (user) {
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this.gameController.userIdLeft(user.id);
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