gameCommand implementation

This commit is contained in:
Logsol 2013-01-04 03:02:05 +01:00
parent 6219a82fbd
commit c4c48ab821
10 changed files with 62 additions and 39 deletions

View file

@ -20,37 +20,17 @@
this.gameController.loadLevel("default.json");
/*
var self = this;
NotificationCenter.on("processGameCommandFromUser", function (topic, args) {
self.processGameCommandFromUser.apply(self, args);
});
*/
NotificationCenter.on('channel/message', function (message) {
switch(message.recipient) {
case 'user':
console.log(message);
var user = self.users[message.id];
ProtocolHelper.runCommands(message.data, function (command, options) {
user[command].call(user, options);
});
break;
case 'id': // Do nothing, it is needed by the user
break;
case 'channel':
ProtocolHelper.runCommands(message.data, function (command, options) {
self[command].call(self, options);
});
break;
default:
throw 'unknown recipient';
break;
}
ProtocolHelper.runCommands(message.data, function (command, options) {
self[command].call(self, options);
});
});
NotificationCenter.on('sendControlCommandToAllUsers', this.sendControlCommandToAllUsers, this);