implemented rubedoll level item (not after dying yet)

This commit is contained in:
logsol 2015-04-20 21:20:56 +02:00
parent b12bf2bb0c
commit c67ff78aa0
16 changed files with 3140 additions and 2022 deletions

View file

@ -0,0 +1,66 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Lib/Vendor/RubeLoader",
"Lib/Vendor/Box2D",
"Game/Config/Settings",
"Lib/Utilities/Assert",
"json!Game/Asset/RubeDoll.json" // using requirejs json loader plugin
],
function (Parent, RubeLoader, Box2D, Settings, Assert, RubeDollJson) {
"use strict";
function RubeDoll(physicsEngine, uid, options) {
Assert.number(options.x, options.y);
this.rubeLoader = null;
this.body = null;
this.limbs = {};
var chest = null;
var world = physicsEngine.getWorld();
this.rubeLoader = new RubeLoader(RubeDollJson, world);
var scene = this.rubeLoader.getScene();
for (var i in scene.bodies) {
var body = scene.bodies[i];
var position = body.GetPosition().Copy();
position.Add(new Box2D.Common.Math.b2Vec2(
options.x / Settings.RATIO,
options.y / Settings.RATIO
));
body.SetPosition(position);
this.limbs[body.name] = body;
}
Parent.call(this, physicsEngine, uid, options);
world.DestroyBody(this.body);
this.body = this.limbs.chest;
var def = this.body.GetDefinition();
def.userData = this;
this.body.SetUserData(this);
}
RubeDoll.prototype = Object.create(Parent.prototype);
RubeDoll.prototype.flip = function(direction) {
Parent.prototype.flip.call(this, direction);
// Extend
};
RubeDoll.prototype.reposition = function(handPosition, direction) {
Parent.prototype.reposition.call(this, handPosition, direction);
var position = new Box2D.Common.Math.b2Vec2(
handPosition.x + ((6 / Settings.RATIO) * direction),
handPosition.y
);
this.body.SetPosition(position);
};
return RubeDoll;
});