mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
fixes #112 finished recorder
This commit is contained in:
parent
dfa71bc8e5
commit
c88afc8b4c
11 changed files with 275 additions and 1765 deletions
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@ -9,6 +9,8 @@
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function (GameController, Nc, User, ProtocolHelper, Options, Settings) {
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"use strict";
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function Channel (pipeToServer, options) {
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var self = this;
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@ -17,6 +19,7 @@
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this.users = {};
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this.pipeToServer = pipeToServer;
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this.levelListIndex = -1;
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this.gameController = null;
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this.options = options = Options.merge(options, {
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levelUids: Settings.CHANNEL_DEFAULT_LEVELS
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@ -34,7 +37,7 @@
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this.beginRound();
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console.checkpoint('channel ' + this.name + ' created');
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console.checkpoint("channel " + this.name + " created");
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setTimeout(function() {
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if(Object.keys(self.users).length < 1) {
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@ -53,7 +56,7 @@
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if(this.gameController) {
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this.gameController.destroy();
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delete this.gameController;
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this.gameController = null;
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}
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var gameControllerOptions = {
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@ -108,14 +111,14 @@
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this.sendJoinSuccess(options);
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this.users[options.id].sendControlCommand("beginRound", clientGameControllerOptions);
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}
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}
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};
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Channel.prototype.sendJoinSuccess = function(options) {
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var user = new User(options.id, options);
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var joinedUsers = [];
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for(var userId in this.users) {
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joinedUsers.push(this.users[userId].options)
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joinedUsers.push(this.users[userId].options);
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}
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var levelUid = null;
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@ -125,13 +128,13 @@
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this.users[user.id] = user;
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var options = {
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options = {
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user: user.options,
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joinedUsers: joinedUsers,
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levelUid: levelUid
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};
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//Nc.trigger('user/' + user.id + "/joinSuccess", options);
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//Nc.trigger("user/" + user.id + "/joinSuccess", options);
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user.sendControlCommand("joinSuccess", options);
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Nc.trigger(Nc.ns.channel.events.user.joined, user);
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@ -140,7 +143,6 @@
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Channel.prototype.onReleaseUser = function (userId) {
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var self = this;
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var user = this.users[userId];
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Nc.trigger(Nc.ns.channel.events.user.left, userId);
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delete this.users[userId];
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@ -158,7 +160,7 @@
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}
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}, Settings.CHANNEL_DESTRUCTION_TIME * 1000);
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}
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}
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};
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Channel.prototype.destroy = function() {
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console.checkpoint("channel (" + this.name + ") destroyed");
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@ -172,7 +174,7 @@
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for(var id in this.users) {
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this.users[id].sendControlCommand(command, options);
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}
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}
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};
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Channel.prototype.broadcastControlCommandExcept = function (command, options, exceptUser) {
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for(var id in this.users) {
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@ -180,13 +182,13 @@
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this.users[id].sendControlCommand(command, options);
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}
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}
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}
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};
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Channel.prototype.broadcastGameCommand = function (command, options) {
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for(var id in this.users) {
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this.users[id].sendGameCommand(command, options);
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}
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}
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};
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Channel.prototype.broadcastGameCommandExcept = function (command, options, exceptUser) {
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for(var id in this.users) {
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@ -194,7 +196,7 @@
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this.users[id].sendGameCommand(command, options);
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}
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}
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}
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};
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return Channel;
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@ -47,9 +47,9 @@ function(Parent, Nc, Parser, Settings) {
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PlayerController.prototype.mePositionStateUpdate = function(update) {
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if(!this.player.doll) {
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console.warn("me state update, even though doll does not exist");
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return;
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if(!this.player.isSpawned()) {
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// if someone still falls but is dead on the server already
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return;
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}
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var difference = {
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@ -107,11 +107,11 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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var update = this.getWorldUpdateObject(false);
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if(Object.getOwnPropertyNames(update).length > 0) {
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'worldUpdate', update);
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "worldUpdate", update);
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}
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this.worldUpdateTimeout = setTimeout(this.updateWorld.bind(this), Settings.NETWORK_UPDATE_INTERVAL);
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}
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};
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GameController.prototype.getWorldUpdateObject = function(getSleeping) {
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getSleeping = getSleeping || false;
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@ -149,7 +149,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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var spawnedPlayers = [];
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for(var id in this.players) {
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var player = this.players[id];
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if(player.isSpawned) {
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if(player.isSpawned()) {
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var options = {
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id: id,
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@ -169,7 +169,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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};
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GameController.prototype.getRuntimeItems = function() {
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var objects = []
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var objects = [];
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for (var i = 0; i < this.gameObjects.animated.length; i++) {
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if(this.gameObjects.animated[i] instanceof RagDoll) {
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@ -182,7 +182,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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options: object.options
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});
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}
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};
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}
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return objects;
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};
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@ -195,7 +195,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
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worldUpdate: this.getWorldUpdateObject(true),
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runtimeItems: this.getRuntimeItems(),
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userId: userId
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}
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};
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Nc.trigger(Nc.ns.channel.to.client.user.gameCommand.send + userId, "clientReadyResponse", options);
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@ -2,11 +2,10 @@ define([
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"Lib/Utilities/NotificationCenter",
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"Game/Channel/Channel",
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"Game/Config/Settings",
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'fs',
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'util',
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"fs"
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],
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function (Nc, Channel, Settings, fs, util) {
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function (Nc, Channel, Settings, fs) {
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"use strict";
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@ -17,32 +16,43 @@ function (Nc, Channel, Settings, fs, util) {
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Nc.on(Nc.ns.channel.to.server.controlCommand.send, this.send, this);
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process.on('message', this.onProcessMessage.bind(this));
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process.on("message", this.onProcessMessage.bind(this));
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}
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PipeToServer.prototype.onProcessMessage = function (message, handle) {
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PipeToServer.prototype.onProcessMessage = function (message, handle) { // jshint unused:false
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if(message.data.hasOwnProperty('CREATE')) {
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if(message.data.hasOwnProperty("CREATE")) {
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this.channel = new Channel(this, message.data.options);
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message.data.options.playingFileName = "Quickstart-1425229312283.log";
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message.data.options.playingFileName = Settings.CHANNEL_PLAY_RECORDING;
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if(message.data.options.playingFileName) {
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var self = this;
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setTimeout(function() {
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console.log(message.data.options.playingFileName)
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console.log(message.data.options.playingFileName);
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self.play(message.data.options.playingFileName);
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}, 2000);
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}, 2000); // giving channel time to set everything up
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}
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if(Settings.CHANNEL_RECORD_SESSION) {
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this.recordingFileName = Settings.CHANNEL_RECORDING_PATH + this.channel.name + "-" + Date.now() + ".log";
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this.recordingFileName = Settings.CHANNEL_RECORDING_PATH +
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this.channel.name +
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"-" +
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(new Date()).toISOString() +
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"-" +
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message.data.options.levelUids.join("_") +
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".log";
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if(!fs.existsSync(Settings.CHANNEL_RECORDING_PATH)) {
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fs.mkdirSync(Settings.CHANNEL_RECORDING_PATH);
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}
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setInterval(this.recordWorldUpdate.bind(this), 1000);
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console.checkpoint("Started recording to: " + this.recordingFileName);
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}
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} else if (message.data.hasOwnProperty('KILL')) {
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} else if (message.data.hasOwnProperty("KILL")) {
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this.channel.destroy();
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} else {
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this.onMessage(message);
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@ -50,7 +60,7 @@ function (Nc, Channel, Settings, fs, util) {
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if(Settings.CHANNEL_RECORD_SESSION && this.channel && this.channel.name) {
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var m = JSON.stringify(message);
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var timestamp = Date.now();
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var line = timestamp + m + "\n";
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var line = "m" + timestamp + m + "\n";
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fs.appendFile(this.recordingFileName, line, function (err) {
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if (err) throw err;
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@ -64,14 +74,14 @@ function (Nc, Channel, Settings, fs, util) {
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var message = {
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recipient: recipient,
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data: data
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}
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};
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this.process.send(message);
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};
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PipeToServer.prototype.onMessage = function (message) {
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switch(message.recipient) {
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case 'channel':
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case "channel":
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Nc.trigger(Nc.ns.channel.events.controlCommand.channel, message);
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break;
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default:
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@ -79,40 +89,59 @@ function (Nc, Channel, Settings, fs, util) {
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break;
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}
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}
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};
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PipeToServer.prototype.play = function(playingFileName) {
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var self = this;
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var data = fs.readFileSync(Settings.CHANNEL_RECORDING_PATH + playingFileName);
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var lines = data.toString().split("\n");
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var now = Date.now();
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var start = 0;
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for (var i = 0; i < lines.length; i++) {
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// bind message variable
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(function() {
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var line = lines[i];
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if(line.length > 0) {
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var time = parseInt(line.substring(0, Date.now().toString().length), 10);
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if(i == 0) {
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var type = line.substring(0, 1);
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var time = parseInt(line.substring(1, Date.now().toString().length + 1), 10);
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if(i === 0) {
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start = time;
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}
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time -= start;
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var jsonString = line.substring(Date.now().toString().length);
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var jsonString = line.substring(Date.now().toString().length + 1);
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var message = JSON.parse(jsonString);
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setTimeout(function() {
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console.log(" ");
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console.log(util.inspect(message, { showHidden: true, depth: 4 }));
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self.onProcessMessage(message, null);
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console.log(line);
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if(type == "m") {
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self.onProcessMessage(message, null);
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} else if(type == "w") {
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if(self.channel.gameController) {
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self.channel.gameController.onWorldUpdate(message);
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}
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}
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}, time);
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}
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})();
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};
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}
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};
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PipeToServer.prototype.recordWorldUpdate = function() {
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if(this.channel.gameController) {
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var update = this.channel.gameController.getWorldUpdateObject(true);
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var worldUpdate = JSON.stringify(update);
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var timestamp = Date.now();
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var line = "w" + timestamp + worldUpdate + "\n";
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fs.appendFile(this.recordingFileName, line, function (err) {
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if (err) throw err;
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});
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}
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};
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PipeToServer.prototype.destroy = function() {
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this.send('coordinator', {destroy:this.channel.name});
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this.send("coordinator", {destroy:this.channel.name});
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this.process.exit(0);
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};
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@ -107,42 +107,15 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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this.audioPlayer.play();
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};
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GameController.prototype.onWorldUpdate = function (updateData) {
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var body = this.physicsEngine.world.GetBodyList();
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do {
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var userData = body.GetUserData();
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if (userData instanceof GameObject) {
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var gameObject = userData;
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if(updateData[gameObject.uid]) {
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var update = updateData[gameObject.uid];
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if (gameObject instanceof Doll) {
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if(gameObject === this.me.doll) {
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this.me.setLastServerPositionState(update);
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if(!this.me.acceptPositionStateUpdateFromServer()) {
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continue; // this is to ignore own doll updates from world update
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}
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}
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gameObject.setActionState(update.as);
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gameObject.lookAt(update.laxy.x, update.laxy.y);
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}
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Assert.number(update.p.x, update.p.y);
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Assert.number(update.a);
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Assert.number(update.lv.x, update.lv.y);
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Assert.number(update.av);
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body.SetAwake(true);
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body.SetPosition(update.p);
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body.SetAngle(update.a);
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body.SetLinearVelocity(update.lv);
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body.SetAngularVelocity(update.av);
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}
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GameController.prototype.onWorldUpdateGameObject = function(body, gameObject, update) {
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if(gameObject === this.me.doll) {
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this.me.setLastServerPositionState(update);
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if(!this.me.acceptPositionStateUpdateFromServer()) {
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return; // this is to ignore own doll updates from world update
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}
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}
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} while (body = body.GetNext());
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Parent.prototype.onWorldUpdateGameObject.call(this, body, gameObject, update);
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};
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GameController.prototype.createMe = function(user) {
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@ -3,6 +3,8 @@ define([
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function () {
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"use strict";
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var Settings = {
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STAGE_WIDTH: 600,
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STAGE_HEIGHT: 400,
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@ -19,13 +21,14 @@ function () {
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BOX2D_TIME_STEP: 1 / 60,
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// PATHS
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GRAPHICS_PATH: 'static/img/',
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GRAPHICS_SUBPATH_ITEMS: 'Items/',
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GRAPHICS_SUBPATH_CHARACTERS: 'Characters/',
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GRAPHICS_SUBPATH_TILES: 'Tiles/',
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MAPS_PATH: 'static/maps/tiled/',
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AUDIO_PATH: 'static/sounds/',
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CHANNEL_RECORDING_PATH: 'recordings/',
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GRAPHICS_PATH: "static/img/",
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GRAPHICS_SUBPATH_ITEMS: "Items/",
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GRAPHICS_SUBPATH_CHARACTERS: "Characters/",
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GRAPHICS_SUBPATH_TILES: "Tiles/",
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MAPS_PATH: "static/maps/tiled/",
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AUDIO_PATH: "static/sounds/",
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CHANNEL_RECORDING_PATH: "recordings/",
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CHANNEL_PLAY_RECORDING: false, //"Quickstart-2015-03-15T19:00:28.545Z-debug_residence_stones.log",
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RATIO: 21, //35
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// original tile size is 25 but we want it to resize to 20
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@ -33,7 +36,7 @@ function () {
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TILE_SIZE: 20,
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CAMERA_IS_ORTHOGRAPHIC: true,
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CAMERA_GLIDE: 12, // % of the way per frame
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VIEW_CONTROLLER: 0 ? 'Three' : 'Pixi',
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VIEW_CONTROLLER: 0 ? "Three" : "Pixi",
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ARROW_GLIDE: 30, // % of the way per frame
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SHOW_LAYER_INFO: false,
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@ -69,15 +72,15 @@ function () {
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ITEM_LINEAR_DAMPING: 0.02,
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// BROWSER
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CANVAS_DOM_ID: 'canvasContainer',
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IS_BROWSER_ENVIRONMENT: typeof window !== 'undefined',
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CANVAS_DOM_ID: "canvasContainer",
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IS_BROWSER_ENVIRONMENT: typeof window !== "undefined",
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USE_WEBGL: true,
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// NETWORKING
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NETWORK_UPDATE_INTERVAL: 70, // in milliseconds
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NETWORK_LOG_INCOMING: false,
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NETWORK_LOG_OUTGOING: false,
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NETWORK_LOG_FILTER: ['ping', 'pong', 'worldUpdate', 'lookAt'],
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NETWORK_LOG_FILTER: ["ping", "pong", "worldUpdate", "lookAt"],
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// CHANNEL
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CHANNEL_MAX_USERS: 20,
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@ -85,13 +88,13 @@ function () {
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CHANNEL_END_ROUND_TIME: 4, //10,
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CHANNEL_DEFAULT_MAX_USERS: 40,
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CHANNEL_DEFAULT_SCORE_LIMIT: 10,
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CHANNEL_DEFAULT_LEVELS: ['debug'],
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CHANNEL_RECORD_SESSION: false,
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CHANNEL_DEFAULT_LEVELS: ["debug"],
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CHANNEL_RECORD_SESSION: true,
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// ME STATE
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ME_STATE_MAX_DIFFERENCE_METERS: 1,
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PUNKBUSTER_DIFFERENCE_METERS: 1
|
||||
}
|
||||
};
|
||||
|
||||
Settings.TILE_RATIO = Settings.ORIGINAL_TILE_SIZE / Settings.TILE_SIZE;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,9 +4,11 @@ define([
|
|||
"Game/" + GLOBALS.context + "/Player",
|
||||
"Lib/Utilities/NotificationCenter",
|
||||
"Game/" + GLOBALS.context + "/GameObjects/Doll",
|
||||
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
|
||||
"Lib/Utilities/Assert"
|
||||
],
|
||||
|
||||
function (PhysicsEngine, TiledLevel, Player, Nc, Doll) {
|
||||
function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Assert) {
|
||||
|
||||
"use strict";
|
||||
|
||||
|
|
@ -53,7 +55,7 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll) {
|
|||
|
||||
GameController.prototype.getPhysicsEngine = function () {
|
||||
return this.physicsEngine;
|
||||
}
|
||||
};
|
||||
|
||||
GameController.prototype.loadLevel = function (levelUid) {
|
||||
|
||||
|
|
@ -63,7 +65,50 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll) {
|
|||
}
|
||||
|
||||
this.level = new TiledLevel(levelUid, this.physicsEngine, this.gameObjects);
|
||||
}
|
||||
};
|
||||
|
||||
GameController.prototype.onWorldUpdate = function (updateData) {
|
||||
|
||||
var body = this.physicsEngine.world.GetBodyList();
|
||||
do {
|
||||
var userData = body.GetUserData();
|
||||
if (userData instanceof GameObject) {
|
||||
var gameObject = userData;
|
||||
if(updateData[gameObject.uid]) {
|
||||
var update = updateData[gameObject.uid];
|
||||
this.onWorldUpdateGameObject(body, gameObject, update);
|
||||
}
|
||||
}
|
||||
|
||||
} while (body = body.GetNext());
|
||||
|
||||
};
|
||||
|
||||
GameController.prototype.onWorldUpdateGameObject = function(body, gameObject, update) {
|
||||
if (gameObject instanceof Doll) {
|
||||
/*
|
||||
if(gameObject === this.me.doll) {
|
||||
this.me.setLastServerPositionState(update);
|
||||
if(!this.me.acceptPositionStateUpdateFromServer()) {
|
||||
return; // this is to ignore own doll updates from world update
|
||||
}
|
||||
}
|
||||
*/
|
||||
gameObject.setActionState(update.as);
|
||||
gameObject.lookAt(update.laxy.x, update.laxy.y);
|
||||
}
|
||||
|
||||
Assert.number(update.p.x, update.p.y);
|
||||
Assert.number(update.a);
|
||||
Assert.number(update.lv.x, update.lv.y);
|
||||
Assert.number(update.av);
|
||||
|
||||
body.SetAwake(true);
|
||||
body.SetPosition(update.p);
|
||||
body.SetAngle(update.a);
|
||||
body.SetLinearVelocity(update.lv);
|
||||
body.SetAngularVelocity(update.av);
|
||||
};
|
||||
|
||||
GameController.prototype.onResetLevel = function() {
|
||||
this.loadLevel(this.level.uid);
|
||||
|
|
@ -84,7 +129,7 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll) {
|
|||
|
||||
player.destroy();
|
||||
delete this.players[userId];
|
||||
}
|
||||
};
|
||||
|
||||
GameController.prototype.createPlayer = function(user) {
|
||||
var player = new Player(user.id, this.physicsEngine, user);
|
||||
|
|
@ -93,17 +138,21 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll) {
|
|||
};
|
||||
|
||||
GameController.prototype.destroy = function () {
|
||||
var i = 0;
|
||||
|
||||
/*
|
||||
for(var player in this.players) {
|
||||
// this.players[player].destroy();
|
||||
|
||||
// FIXME:
|
||||
// commented out for now, because players are in gameObjects array.
|
||||
// try using a real gameobject for the health bar
|
||||
}
|
||||
}*/
|
||||
|
||||
for (var i = 0; i < this.ncTokens.length; i++) {
|
||||
|
||||
for (i = 0; i < this.ncTokens.length; i++) {
|
||||
Nc.off(this.ncTokens[i]);
|
||||
};
|
||||
}
|
||||
|
||||
/*
|
||||
* Contents of gameObject: Players, Items, Tiles, RagDolls
|
||||
|
|
@ -111,12 +160,12 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll) {
|
|||
*/
|
||||
|
||||
for (var key in this.gameObjects) {
|
||||
for (var i = 0; i < this.gameObjects[key].length; i++) {
|
||||
for (i = 0; i < this.gameObjects[key].length; i++) {
|
||||
var gameObject = this.gameObjects[key][i];
|
||||
|
||||
gameObject.destroy();
|
||||
};
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
this.gameObjects = {
|
||||
fixed: [],
|
||||
|
|
@ -124,7 +173,7 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll) {
|
|||
};
|
||||
|
||||
this.physicsEngine.destroy();
|
||||
}
|
||||
};
|
||||
|
||||
return GameController;
|
||||
});
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
|
|||
this.playerController = null;
|
||||
this.doll;
|
||||
this.id = id;
|
||||
this.isSpawned = false;
|
||||
this.spawned = false;
|
||||
this.holdingItem = null;
|
||||
this.spectatorDoll = new SpectatorDoll(this.physicsEngine, "spectatorDoll-" + this.id, this);
|
||||
|
||||
|
|
@ -31,7 +31,7 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
|
|||
}
|
||||
|
||||
Player.prototype.getActiveDoll = function() {
|
||||
if(this.isSpawned) {
|
||||
if(this.spawned) {
|
||||
return this.doll;
|
||||
} else if (this.ragDoll) {
|
||||
return this.ragDoll;
|
||||
|
|
@ -42,9 +42,13 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
|
|||
Player.prototype.spawn = function (x, y) {
|
||||
this.doll = new Doll(this.physicsEngine, "doll-" + this.id, this);
|
||||
this.doll.spawn(x, y);
|
||||
this.isSpawned = true;
|
||||
this.spawned = true;
|
||||
}
|
||||
|
||||
Player.prototype.isSpawned = function() {
|
||||
return this.spawned;
|
||||
};
|
||||
|
||||
Player.prototype.getPosition = function () {
|
||||
return this.getActiveDoll().getPosition();
|
||||
}
|
||||
|
|
@ -55,47 +59,47 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
|
|||
|
||||
|
||||
Player.prototype.move = function (direction) {
|
||||
if(!this.isSpawned) return false;
|
||||
if(!this.spawned) return false;
|
||||
this.doll.move(direction);
|
||||
}
|
||||
|
||||
Player.prototype.stop = function () {
|
||||
if(!this.isSpawned) return false;
|
||||
if(!this.spawned) return false;
|
||||
this.doll.stop();
|
||||
}
|
||||
|
||||
Player.prototype.jump = function () {
|
||||
if(!this.isSpawned) return false;
|
||||
if(!this.spawned) return false;
|
||||
this.doll.jump();
|
||||
}
|
||||
|
||||
Player.prototype.jumpStop = function () {
|
||||
if(!this.isSpawned) return false;
|
||||
if(!this.spawned) return false;
|
||||
this.doll.jumpStop();
|
||||
}
|
||||
|
||||
Player.prototype.lookAt = function (x, y) {
|
||||
if(!this.isSpawned) return false;
|
||||
if(!this.spawned) return false;
|
||||
// FIXME implement spectator movement here
|
||||
this.doll.lookAt(x, y);
|
||||
}
|
||||
|
||||
Player.prototype.grab = function(item) {
|
||||
if(!this.isSpawned) return false;
|
||||
if(!this.spawned) return false;
|
||||
this.doll.grab(item);
|
||||
item.beingGrabbed(this);
|
||||
this.holdingItem = item;
|
||||
};
|
||||
|
||||
Player.prototype.throw = function(options, item) {
|
||||
if(!this.isSpawned) return false;
|
||||
if(!this.spawned) return false;
|
||||
this.doll.throw(item, options);
|
||||
item.beingReleased(this);
|
||||
this.holdingItem = null;
|
||||
};
|
||||
|
||||
Player.prototype.kill = function(killedByPlayer, ragDollId) {
|
||||
if(!this.isSpawned) return false;
|
||||
if(!this.spawned) return false;
|
||||
|
||||
// FIXME: do something better then just respawn in GameController
|
||||
if(this.holdingItem) {
|
||||
|
|
@ -125,7 +129,7 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) {
|
|||
var ragDoll = new RagDoll(this.physicsEngine, "ragDoll-" + this.id + "-" + ragDollId, options);
|
||||
ragDoll.setVelocities(this.doll.getVelocities());
|
||||
|
||||
this.isSpawned = false;
|
||||
this.spawned = false;
|
||||
|
||||
this.doll.destroy();
|
||||
this.doll = null;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue