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synced 2026-05-11 18:47:35 +00:00
update of client data by server
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parent
2cb401bbd3
commit
c8d0a48489
11 changed files with 239 additions and 120 deletions
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@ -12,7 +12,8 @@ var requires = [
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define(requires,
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function(ViewController, PhysicsEngine, Player, InputControlUnit, Settings, Box2D, Level, requestAnimFrame) {
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function ClientProcessor () {
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function ClientProcessor (clientGame) {
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this.clientGame = clientGame;
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this.init();
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};
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@ -46,6 +47,7 @@ define(requires,
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this.physicsEngine.update();
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this.viewController.update();
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if(this.me) {
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this.inputControlUnit.update();
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this.me.update();
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@ -65,7 +67,35 @@ define(requires,
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ClientProcessor.prototype.spawnMeWithId = function(id) {
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this.me = this.spawnNewPlayerWithId(id);
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this.inputControlUnit = new InputControlUnit(this.me);
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this.inputControlUnit = new InputControlUnit(this.me, this);
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}
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ClientProcessor.prototype.sendGameCommand = function(command, options) {
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this.clientGame.sendGameCommand(command, options);
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}
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ClientProcessor.prototype.processGameCommand = function(command, options) {
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if (command == "worldUpdate") {
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var body = this.physicsEngine.world.GetBodyList();
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do {
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var userData = body.GetUserData();
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if(userData && options[userData]) {
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var update = options[userData];
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//console.log('position difference:', (body.GetPosition().y - update.p.y) * 30, body.GetLinearVelocity().y);
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body.SetAwake(true);
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body.SetPosition(update.p);
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body.SetAngle(update.a);
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body.SetLinearVelocity(update.lv);
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body.SetAngularVelocity(update.av);
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}
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} while (body = body.GetNext());
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}
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}
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return ClientProcessor;
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@ -3,13 +3,14 @@ var requires = [
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"Chuck/Player",
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"Vendor/Box2D",
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"Chuck/Loader/Level",
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"Chuck/Control/InputController",
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"RequestAnimationFrame"
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];
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define(requires, function(PhysicsEngine, Player, Box2D, Level, requestAnimFrame){
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define(requires, function(PhysicsEngine, Player, Box2D, Level, InputController, requestAnimFrame){
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function ServerProcessor (ServerProcessor) {
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this.ServerProcessor = ServerProcessor;
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function ServerProcessor (serverGame) {
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this.serverGame = serverGame;
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this.players = {};
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this.init();
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};
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@ -18,6 +19,7 @@ define(requires, function(PhysicsEngine, Player, Box2D, Level, requestAnimFrame)
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this.physicsEngine = new PhysicsEngine();
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this.update();
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this.updateWorld();
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}
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ServerProcessor.prototype.loadLevel = function(path) {
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@ -39,7 +41,7 @@ define(requires, function(PhysicsEngine, Player, Box2D, Level, requestAnimFrame)
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this.physicsEngine.update();
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for(var id in this.players) {
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this.players[id].update();
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this.players[id].player.update();
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}
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}
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@ -49,23 +51,33 @@ define(requires, function(PhysicsEngine, Player, Box2D, Level, requestAnimFrame)
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ServerProcessor.prototype.createPlayerWithId = function(id) {
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var player = new Player(this.physicsEngine, id, null);
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this.players[id] = player;
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this.players[id] = {
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player: player,
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inputController: new InputController(player)
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};
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player.spawn(100, 0);
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this.physicsEngine.setCollisionDetector(player);
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}
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ServerProcessor.prototype.progressGameCommandFromId = function(command, options, id) {
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var inputController = this.players[id].inputController;
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if (typeof inputController[command] == 'function') {
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inputController[command](options);
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}
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}
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ServerProcessor.prototype.updateWorld = function() {
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var update = {};
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var isUpdateNeeded = false;
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var body = world.GetBodyList();
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var body = this.physicsEngine.world.GetBodyList();
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do {
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var userData = body.GetUserData();
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if(userData && userData.bodyId && body.IsAwake()){
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update[userData.bodyId] = {
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if(userData && body.IsAwake()){
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update[userData] = {
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p: body.GetPosition(),
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a: body.GetAngle(),
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lv: body.GetLinearVelocity(),
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@ -76,8 +88,10 @@ define(requires, function(PhysicsEngine, Player, Box2D, Level, requestAnimFrame)
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} while (body = body.GetNext());
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if(isUpdateNeeded) {
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this.ServerProcessor.updateClientsWorld(update);
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this.serverGame.updateClientsWorld(update);
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}
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setTimeout(this.updateWorld.bind(this), 500); // FIXME: do this a different hearbeat
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}
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return ServerProcessor;
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