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update of client data by server
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parent
2cb401bbd3
commit
c8d0a48489
11 changed files with 239 additions and 120 deletions
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@ -12,7 +12,8 @@ var requires = [
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define(requires,
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function(ViewController, PhysicsEngine, Player, InputControlUnit, Settings, Box2D, Level, requestAnimFrame) {
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function ClientProcessor () {
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function ClientProcessor (clientGame) {
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this.clientGame = clientGame;
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this.init();
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};
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@ -46,6 +47,7 @@ define(requires,
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this.physicsEngine.update();
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this.viewController.update();
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if(this.me) {
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this.inputControlUnit.update();
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this.me.update();
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@ -65,7 +67,35 @@ define(requires,
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ClientProcessor.prototype.spawnMeWithId = function(id) {
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this.me = this.spawnNewPlayerWithId(id);
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this.inputControlUnit = new InputControlUnit(this.me);
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this.inputControlUnit = new InputControlUnit(this.me, this);
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}
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ClientProcessor.prototype.sendGameCommand = function(command, options) {
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this.clientGame.sendGameCommand(command, options);
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}
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ClientProcessor.prototype.processGameCommand = function(command, options) {
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if (command == "worldUpdate") {
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var body = this.physicsEngine.world.GetBodyList();
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do {
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var userData = body.GetUserData();
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if(userData && options[userData]) {
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var update = options[userData];
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//console.log('position difference:', (body.GetPosition().y - update.p.y) * 30, body.GetLinearVelocity().y);
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body.SetAwake(true);
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body.SetPosition(update.p);
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body.SetAngle(update.a);
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body.SetLinearVelocity(update.lv);
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body.SetAngularVelocity(update.av);
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}
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} while (body = body.GetNext());
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}
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}
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return ClientProcessor;
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