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implemented rubedoll level item (not after dying yet)
This commit is contained in:
parent
1546136303
commit
ca1ca7635b
16 changed files with 3140 additions and 2022 deletions
788
app/Game/Asset/RubeDoll.json
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788
app/Game/Asset/RubeDoll.json
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|
||||
"bitplane28",
|
||||
"bitplane29",
|
||||
"bitplane30",
|
||||
"bitplane31",
|
||||
"bitplane32"
|
||||
]
|
||||
},
|
||||
"continuousPhysics" : true,
|
||||
"gravity" :
|
||||
{
|
||||
"x" : 0,
|
||||
"y" : -10
|
||||
},
|
||||
"joint" :
|
||||
[
|
||||
|
||||
{
|
||||
"anchorA" :
|
||||
{
|
||||
"x" : 0.06392270326614380,
|
||||
"y" : 0.4330990314483643
|
||||
},
|
||||
"anchorB" :
|
||||
{
|
||||
"x" : 0.01330260001122952,
|
||||
"y" : -0.2468919754028320
|
||||
},
|
||||
"bodyA" : 1,
|
||||
"bodyB" : 2,
|
||||
"enableLimit" : true,
|
||||
"enableMotor" : false,
|
||||
"jointSpeed" : 0,
|
||||
"lowerLimit" : -0.6981316804885864,
|
||||
"maxMotorTorque" : 0,
|
||||
"motorSpeed" : 0,
|
||||
"name" : "joint9",
|
||||
"refAngle" : 0,
|
||||
"type" : "revolute",
|
||||
"upperLimit" : 1.221730470657349
|
||||
},
|
||||
|
||||
{
|
||||
"anchorA" :
|
||||
{
|
||||
"x" : 0.0008554458618164062,
|
||||
"y" : -0.1461489200592041
|
||||
},
|
||||
"anchorB" :
|
||||
{
|
||||
"x" : 0.0008557140827178955,
|
||||
"y" : 0.07089227437973022
|
||||
},
|
||||
"bodyA" : 0,
|
||||
"bodyB" : 5,
|
||||
"enableLimit" : true,
|
||||
"enableMotor" : false,
|
||||
"jointSpeed" : 0,
|
||||
"lowerLimit" : -1.919862151145935,
|
||||
"maxMotorTorque" : 1,
|
||||
"motorSpeed" : 0,
|
||||
"name" : "joint4",
|
||||
"refAngle" : 0,
|
||||
"type" : "revolute",
|
||||
"upperLimit" : 0.01745329238474369
|
||||
},
|
||||
|
||||
{
|
||||
"anchorA" :
|
||||
{
|
||||
"x" : 0.0003538504242897034,
|
||||
"y" : 0.07107692956924438
|
||||
},
|
||||
"anchorB" :
|
||||
{
|
||||
"x" : 0.0003536641597747803,
|
||||
"y" : -0.1459646224975586
|
||||
},
|
||||
"bodyA" : 3,
|
||||
"bodyB" : 6,
|
||||
"enableLimit" : true,
|
||||
"enableMotor" : false,
|
||||
"jointSpeed" : 0,
|
||||
"lowerLimit" : -1.919862151145935,
|
||||
"maxMotorTorque" : 1,
|
||||
"motorSpeed" : 0,
|
||||
"name" : "joint1",
|
||||
"refAngle" : 0,
|
||||
"type" : "revolute",
|
||||
"upperLimit" : 0.01745329238474369
|
||||
},
|
||||
|
||||
{
|
||||
"anchorA" :
|
||||
{
|
||||
"x" : 0.001979876309633255,
|
||||
"y" : -0.1506856828927994
|
||||
},
|
||||
"anchorB" :
|
||||
{
|
||||
"x" : 0.001979988068342209,
|
||||
"y" : 0.08382888138294220
|
||||
},
|
||||
"bodyA" : 7,
|
||||
"bodyB" : 9,
|
||||
"enableLimit" : true,
|
||||
"enableMotor" : false,
|
||||
"jointSpeed" : 0,
|
||||
"lowerLimit" : 0.01745329238474369,
|
||||
"maxMotorTorque" : 1,
|
||||
"motorSpeed" : 0,
|
||||
"name" : "joint8",
|
||||
"refAngle" : 0,
|
||||
"type" : "revolute",
|
||||
"upperLimit" : 2.268928050994873
|
||||
},
|
||||
|
||||
{
|
||||
"anchorA" :
|
||||
{
|
||||
"x" : -0.0007802918553352356,
|
||||
"y" : -0.1484908312559128
|
||||
},
|
||||
"anchorB" :
|
||||
{
|
||||
"x" : -0.0007800981402397156,
|
||||
"y" : 0.08614097535610199
|
||||
},
|
||||
"bodyA" : 8,
|
||||
"bodyB" : 4,
|
||||
"enableLimit" : true,
|
||||
"enableMotor" : false,
|
||||
"jointSpeed" : 0,
|
||||
"lowerLimit" : 0.01745329238474369,
|
||||
"maxMotorTorque" : 1,
|
||||
"motorSpeed" : 0,
|
||||
"name" : "joint7",
|
||||
"refAngle" : 0,
|
||||
"type" : "revolute",
|
||||
"upperLimit" : 2.268928050994873
|
||||
},
|
||||
|
||||
{
|
||||
"anchorA" :
|
||||
{
|
||||
"x" : -0.09517393261194229,
|
||||
"y" : 0.2718780040740967
|
||||
},
|
||||
"anchorB" :
|
||||
{
|
||||
"x" : -1.741945743560791e-05,
|
||||
"y" : 0.1479903459548950
|
||||
},
|
||||
"bodyA" : 1,
|
||||
"bodyB" : 0,
|
||||
"enableLimit" : false,
|
||||
"enableMotor" : false,
|
||||
"jointSpeed" : 0,
|
||||
"lowerLimit" : -2.268928050994873,
|
||||
"maxMotorTorque" : 1,
|
||||
"motorSpeed" : 0,
|
||||
"name" : "joint3",
|
||||
"refAngle" : 0,
|
||||
"type" : "revolute",
|
||||
"upperLimit" : 3.141592741012573
|
||||
},
|
||||
|
||||
{
|
||||
"anchorA" :
|
||||
{
|
||||
"x" : 0.1396137326955795,
|
||||
"y" : 0.2701327800750732
|
||||
},
|
||||
"anchorB" :
|
||||
{
|
||||
"x" : -7.455050945281982e-05,
|
||||
"y" : 0.1462446451187134
|
||||
},
|
||||
"bodyA" : 1,
|
||||
"bodyB" : 6,
|
||||
"enableLimit" : false,
|
||||
"enableMotor" : false,
|
||||
"jointSpeed" : 0,
|
||||
"lowerLimit" : -2.268928050994873,
|
||||
"maxMotorTorque" : 1,
|
||||
"motorSpeed" : 0,
|
||||
"name" : "joint2",
|
||||
"refAngle" : 0,
|
||||
"type" : "revolute",
|
||||
"upperLimit" : 3.141592741012573
|
||||
},
|
||||
|
||||
{
|
||||
"anchorA" :
|
||||
{
|
||||
"x" : -0.06799929589033127,
|
||||
"y" : -0.2890855073928833
|
||||
},
|
||||
"anchorB" :
|
||||
{
|
||||
"x" : -0.04493143409490585,
|
||||
"y" : 0.1559127867221832
|
||||
},
|
||||
"bodyA" : 1,
|
||||
"bodyB" : 8,
|
||||
"enableLimit" : true,
|
||||
"enableMotor" : false,
|
||||
"jointSpeed" : 0,
|
||||
"lowerLimit" : -0.6981316804885864,
|
||||
"maxMotorTorque" : 1,
|
||||
"motorSpeed" : 0,
|
||||
"name" : "joint6",
|
||||
"refAngle" : 0,
|
||||
"type" : "revolute",
|
||||
"upperLimit" : 1.919862151145935
|
||||
},
|
||||
|
||||
{
|
||||
"anchorA" :
|
||||
{
|
||||
"x" : 0.1116365119814873,
|
||||
"y" : -0.2944114208221436
|
||||
},
|
||||
"anchorB" :
|
||||
{
|
||||
"x" : 0.04127830639481544,
|
||||
"y" : 0.1504460573196411
|
||||
},
|
||||
"bodyA" : 1,
|
||||
"bodyB" : 7,
|
||||
"enableLimit" : true,
|
||||
"enableMotor" : false,
|
||||
"jointSpeed" : 0,
|
||||
"lowerLimit" : -0.6981316804885864,
|
||||
"maxMotorTorque" : 1,
|
||||
"motorSpeed" : 0,
|
||||
"name" : "joint5",
|
||||
"refAngle" : 0,
|
||||
"type" : "revolute",
|
||||
"upperLimit" : 1.919862151145935
|
||||
}
|
||||
],
|
||||
"positionIterations" : 3,
|
||||
"stepsPerSecond" : 60.0,
|
||||
"subStepping" : false,
|
||||
"velocityIterations" : 8,
|
||||
"warmStarting" : true
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
define([
|
||||
"Game/Core/GameObjects/Items/Rube"
|
||||
"Game/Core/GameObjects/Items/RubeDoll"
|
||||
],
|
||||
|
||||
function (Parent) {
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
define([
|
||||
"Game/Core/GameObjects/Items/Rube"
|
||||
],
|
||||
|
||||
function (Parent) {
|
||||
|
||||
"use strict";
|
||||
|
||||
function Rube(physicsEngine, uid, options) {
|
||||
Parent.call(this, physicsEngine, uid, options);
|
||||
}
|
||||
|
||||
Rube.prototype = Object.create(Parent.prototype);
|
||||
|
||||
Rube.prototype.createMesh = function() {
|
||||
};
|
||||
|
||||
Rube.prototype.destroy = function() {
|
||||
};
|
||||
|
||||
Rube.prototype.render = function() {
|
||||
}
|
||||
|
||||
Rube.prototype.flip = function(direction) {
|
||||
};
|
||||
|
||||
return Rube;
|
||||
});
|
||||
187
app/Game/Client/GameObjects/Items/RubeDoll.js
Normal file
187
app/Game/Client/GameObjects/Items/RubeDoll.js
Normal file
|
|
@ -0,0 +1,187 @@
|
|||
define([
|
||||
"Game/Core/GameObjects/Items/RubeDoll",
|
||||
"Game/Client/View/Abstract/Layer",
|
||||
"Game/Config/Settings",
|
||||
"Lib/Utilities/NotificationCenter",
|
||||
],
|
||||
|
||||
function (Parent, Layer, Settings, Nc) {
|
||||
|
||||
"use strict";
|
||||
|
||||
function RubeDoll(physicsEngine, uid, options) {
|
||||
|
||||
this.primaryColor = 0x008800;
|
||||
|
||||
var limbOptions = {};
|
||||
|
||||
limbOptions.chest = {
|
||||
width: 6,
|
||||
height: 18,
|
||||
x: 0,
|
||||
y: 0
|
||||
};
|
||||
|
||||
limbOptions.head = {
|
||||
width: 10,
|
||||
height: 12,
|
||||
x: 0,
|
||||
y: - limbOptions.chest.height / 2 - 7
|
||||
};
|
||||
|
||||
limbOptions.upperLeftLeg = {
|
||||
width: 5,
|
||||
height: 8,
|
||||
x: -2,
|
||||
y: limbOptions.chest.height / 2
|
||||
};
|
||||
|
||||
limbOptions.upperRightLeg = {
|
||||
width: 4,
|
||||
height: 9,
|
||||
x: 2,
|
||||
y: limbOptions.chest.height / 2
|
||||
};
|
||||
|
||||
limbOptions.lowerLeftLeg = {
|
||||
width: 4,
|
||||
height: 4,
|
||||
x: -2,
|
||||
y: limbOptions.chest.height / 2 + limbOptions.upperLeftLeg.height
|
||||
};
|
||||
|
||||
limbOptions.lowerRightLeg = {
|
||||
width: 4,
|
||||
height: 4,
|
||||
x: 2,
|
||||
y: limbOptions.chest.height / 2 + limbOptions.upperRightLeg.height
|
||||
};
|
||||
|
||||
|
||||
|
||||
limbOptions.upperLeftArm = {
|
||||
width: 2,
|
||||
height: 8,
|
||||
x: -2,
|
||||
y: -limbOptions.chest.height / 2
|
||||
};
|
||||
|
||||
limbOptions.upperRightArm = {
|
||||
width: 3,
|
||||
height: 8,
|
||||
x: 2,
|
||||
y: -limbOptions.chest.height / 2
|
||||
};
|
||||
|
||||
limbOptions.lowerLeftArm = {
|
||||
width: 2,
|
||||
height: 5,
|
||||
x: -2,
|
||||
y: -limbOptions.chest.height / 2 + limbOptions.upperLeftArm.height
|
||||
};
|
||||
|
||||
limbOptions.lowerRightArm = {
|
||||
width: 2,
|
||||
height: 5,
|
||||
x: 2,
|
||||
y: -limbOptions.chest.height / 2 + limbOptions.upperRightArm.height
|
||||
};
|
||||
|
||||
this.limbOptions = limbOptions;
|
||||
|
||||
this.layerId = Layer.ID.SPAWN;
|
||||
this.limbMeshes = {};
|
||||
this.baseMeshName = "chest";
|
||||
this.characterName = "Chuck";
|
||||
|
||||
Parent.call(this, physicsEngine, uid, options);
|
||||
}
|
||||
|
||||
RubeDoll.prototype = Object.create(Parent.prototype);
|
||||
|
||||
RubeDoll.prototype.createMesh = function() {
|
||||
|
||||
|
||||
this.createLimbMesh("lowerRightLeg");
|
||||
this.createLimbMesh("upperRightLeg");
|
||||
|
||||
this.createLimbMesh("lowerRightArm");
|
||||
this.createLimbMesh("upperRightArm");
|
||||
|
||||
this.createLimbMesh("chest");
|
||||
this.createLimbMesh("head");
|
||||
|
||||
this.createLimbMesh("lowerLeftLeg");
|
||||
this.createLimbMesh("upperLeftLeg");
|
||||
|
||||
this.createLimbMesh("lowerLeftArm");
|
||||
this.createLimbMesh("upperLeftArm");
|
||||
|
||||
};
|
||||
|
||||
RubeDoll.prototype.createLimbMesh = function(name) {
|
||||
var self = this;
|
||||
var texturePath = Settings.GRAPHICS_PATH
|
||||
+ Settings.GRAPHICS_SUBPATH_CHARACTERS + ""
|
||||
+ this.characterName + '/';
|
||||
|
||||
|
||||
var callback = function(mesh) {
|
||||
if(name == self.baseMeshName) {
|
||||
self.mesh = mesh;
|
||||
}
|
||||
|
||||
self.limbMeshes[name] = mesh;
|
||||
|
||||
Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
|
||||
|
||||
// setting shirt color
|
||||
Nc.trigger(Nc.ns.client.view.mesh.addFilter, self.layerId, mesh, "colorRangeReplace", {
|
||||
minColor: 0x3b4a31,
|
||||
maxColor: 0x6d855d,
|
||||
newColor: self.primaryColor,
|
||||
brightnessOffset: 0.56
|
||||
});
|
||||
};
|
||||
|
||||
Nc.trigger(Nc.ns.client.view.mesh.create,
|
||||
this.layerId,
|
||||
texturePath + name + ".png",
|
||||
callback,
|
||||
{
|
||||
width: this.limbOptions[name].width,
|
||||
height: this.limbOptions[name].height,
|
||||
pivot: {
|
||||
x: this.limbOptions[name].width / 2,
|
||||
y: this.limbOptions[name].height / 2
|
||||
}
|
||||
}
|
||||
);
|
||||
};
|
||||
|
||||
RubeDoll.prototype.destroy = function() {
|
||||
};
|
||||
|
||||
RubeDoll.prototype.render = function() {
|
||||
if(this.limbs) {
|
||||
for(var name in this.limbMeshes) {
|
||||
if(this.limbs[name]) {
|
||||
Nc.trigger(Nc.ns.client.view.mesh.update,
|
||||
this.layerId,
|
||||
this.limbMeshes[name],
|
||||
{
|
||||
x: this.limbs[name].GetPosition().x * Settings.RATIO,
|
||||
y: this.limbs[name].GetPosition().y * Settings.RATIO,
|
||||
rotation: this.limbs[name].GetAngle()
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
RubeDoll.prototype.flip = function(direction) {
|
||||
};
|
||||
|
||||
return RubeDoll;
|
||||
});
|
||||
|
|
@ -411,19 +411,17 @@ function () {
|
|||
},
|
||||
|
||||
|
||||
|
||||
|
||||
"Rube":
|
||||
"RubeDoll":
|
||||
{
|
||||
"category": "kitchen",
|
||||
"image": "banana.gif",
|
||||
|
||||
// "type": "rube",
|
||||
"weight": "1",
|
||||
|
||||
"weight": "3",
|
||||
"width": "5",
|
||||
"height": "9",
|
||||
|
||||
"grabAngle": "0.5",
|
||||
"type": "rubedoll",
|
||||
"grabAngle": "0",
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
66
app/Game/Core/GameObjects/Items/RubeDoll.js
Normal file
66
app/Game/Core/GameObjects/Items/RubeDoll.js
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
define([
|
||||
"Game/" + GLOBALS.context + "/GameObjects/Item",
|
||||
"Lib/Vendor/RubeLoader",
|
||||
"Lib/Vendor/Box2D",
|
||||
"Game/Config/Settings",
|
||||
"Lib/Utilities/Assert",
|
||||
"json!Game/Asset/RubeDoll.json" // using requirejs json loader plugin
|
||||
],
|
||||
|
||||
function (Parent, RubeLoader, Box2D, Settings, Assert, RubeDollJson) {
|
||||
|
||||
"use strict";
|
||||
|
||||
function RubeDoll(physicsEngine, uid, options) {
|
||||
Assert.number(options.x, options.y);
|
||||
|
||||
this.rubeLoader = null;
|
||||
this.body = null;
|
||||
this.limbs = {};
|
||||
|
||||
var chest = null;
|
||||
var world = physicsEngine.getWorld();
|
||||
this.rubeLoader = new RubeLoader(RubeDollJson, world);
|
||||
var scene = this.rubeLoader.getScene();
|
||||
|
||||
for (var i in scene.bodies) {
|
||||
var body = scene.bodies[i];
|
||||
var position = body.GetPosition().Copy();
|
||||
position.Add(new Box2D.Common.Math.b2Vec2(
|
||||
options.x / Settings.RATIO,
|
||||
options.y / Settings.RATIO
|
||||
));
|
||||
body.SetPosition(position);
|
||||
this.limbs[body.name] = body;
|
||||
}
|
||||
|
||||
Parent.call(this, physicsEngine, uid, options);
|
||||
world.DestroyBody(this.body);
|
||||
this.body = this.limbs.chest;
|
||||
|
||||
var def = this.body.GetDefinition();
|
||||
def.userData = this;
|
||||
this.body.SetUserData(this);
|
||||
}
|
||||
|
||||
RubeDoll.prototype = Object.create(Parent.prototype);
|
||||
|
||||
RubeDoll.prototype.flip = function(direction) {
|
||||
Parent.prototype.flip.call(this, direction);
|
||||
// Extend
|
||||
};
|
||||
|
||||
RubeDoll.prototype.reposition = function(handPosition, direction) {
|
||||
|
||||
Parent.prototype.reposition.call(this, handPosition, direction);
|
||||
|
||||
var position = new Box2D.Common.Math.b2Vec2(
|
||||
handPosition.x + ((6 / Settings.RATIO) * direction),
|
||||
handPosition.y
|
||||
);
|
||||
|
||||
this.body.SetPosition(position);
|
||||
};
|
||||
|
||||
return RubeDoll;
|
||||
});
|
||||
|
|
@ -8,9 +8,9 @@ define([
|
|||
"Game/" + GLOBALS.context + "/GameObjects/Item",
|
||||
"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
|
||||
"Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll",
|
||||
"Game/" + GLOBALS.context + "/GameObjects/Items/Rube"
|
||||
"Game/" + GLOBALS.context + "/GameObjects/Items/RubeDoll"
|
||||
|
||||
], function (Settings, Box2D, Nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, Rube) {
|
||||
], function (Settings, Box2D, Nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, RubeDoll) {
|
||||
|
||||
"use strict";
|
||||
|
||||
|
|
@ -50,8 +50,8 @@ define([
|
|||
return new Skateboard(this.engine, uid, options);
|
||||
case "ragdoll":
|
||||
return new RagDoll(this.engine, uid, options);
|
||||
case "rube":
|
||||
return new Rube(this.engine, uid, options);
|
||||
case "rubedoll":
|
||||
return new RubeDoll(this.engine, uid, options);
|
||||
default:
|
||||
return new Item(this.engine, uid, options);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue