mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
fixes initial level positioning
This commit is contained in:
parent
aaa1db4468
commit
cad112419d
14 changed files with 91 additions and 61 deletions
|
|
@ -12,6 +12,10 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) {
|
|||
|
||||
function Level (uid, engine, gameObjects) {
|
||||
Parent.call(this, uid, engine, gameObjects);
|
||||
this.levelSize = {
|
||||
width: 0,
|
||||
height: 0
|
||||
}
|
||||
}
|
||||
|
||||
Level.prototype = Object.create(Parent.prototype);
|
||||
|
|
@ -112,7 +116,16 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) {
|
|||
if (options.properties && options.properties.parallaxSpeed) {
|
||||
parallaxSpeed = parseFloat(options.properties.parallaxSpeed);
|
||||
}
|
||||
Nc.trigger(Nc.ns.client.view.layer.createAndInsert, options.layerId, parallaxSpeed, behind, referenceId);
|
||||
Nc.trigger(
|
||||
Nc.ns.client.view.layer.createAndInsert,
|
||||
options.layerId,
|
||||
{
|
||||
parallaxSpeed: parallaxSpeed,
|
||||
levelSize: this.levelSize
|
||||
},
|
||||
behind,
|
||||
referenceId
|
||||
);
|
||||
};
|
||||
|
||||
return Level;
|
||||
|
|
|
|||
|
|
@ -16,16 +16,14 @@ function (Parent, Settings, Nc) {
|
|||
TiledLevel.prototype = Object.create(Parent.prototype);
|
||||
|
||||
TiledLevel.prototype.setup = function(levelData) {
|
||||
/*
|
||||
FIXME: find a name for this shit!
|
||||
for (var i = 0; i < levelData.layers.length; i++) {
|
||||
var layerOptions = levelData.layers[i];
|
||||
layerOptions.z = i;
|
||||
if(!this.layerMapping[layerOptions.name]) {
|
||||
this.createLayer(layerOptions);
|
||||
}
|
||||
var tilesLayerData = this.getLayer(levelData, "tiles");
|
||||
this.levelSize = {
|
||||
width: tilesLayerData.width * Settings.TILE_SIZE,
|
||||
height: tilesLayerData.height * Settings.TILE_SIZE
|
||||
};
|
||||
*/
|
||||
|
||||
Nc.trigger(Nc.ns.client.view.layer.levelSizeUpdate, this.levelSize);
|
||||
|
||||
Parent.prototype.setup.call(this, levelData);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -6,18 +6,23 @@ function (Abstract) {
|
|||
|
||||
"use strict";
|
||||
|
||||
function Layer(name, parallaxSpeed) {
|
||||
function Layer(name, options) {
|
||||
this.name = name;
|
||||
this.parallaxSpeed = parallaxSpeed;
|
||||
this.parallaxSpeed = options.parallaxSpeed || 0;
|
||||
this.zoom = {
|
||||
current: 1,
|
||||
target: 1
|
||||
current: window.innerWidth / 600,
|
||||
target: window.innerWidth / 600
|
||||
};
|
||||
this.position = {
|
||||
current: { x: 0, y: 0},
|
||||
target: { x: 0, y: 0}
|
||||
};
|
||||
|
||||
if(options.levelSize) {
|
||||
this.position.current.x = -options.levelSize.width / 2;
|
||||
this.position.current.y = -options.levelSize.height / 2;
|
||||
}
|
||||
|
||||
this.ncTokens = [];
|
||||
}
|
||||
|
||||
|
|
@ -52,7 +57,9 @@ function (Abstract) {
|
|||
};
|
||||
|
||||
Layer.prototype.destroy = function() {
|
||||
|
||||
for (var i = 0; i < this.ncTokens.length; i++) {
|
||||
Nc.off(this.ncTokens[i]);
|
||||
};
|
||||
};
|
||||
|
||||
return Layer;
|
||||
|
|
|
|||
|
|
@ -36,8 +36,8 @@ function (Nc, Exception, Layer) {
|
|||
* If no referenceId is given, the layer is inserted in the far background (behind=true)
|
||||
* or in the foreground (behind=false/null)
|
||||
*/
|
||||
LayerManager.prototype.createAndInsert = function(id, parallaxSpeed, behind, referenceId) {
|
||||
var layer = new Layer(id, parallaxSpeed);
|
||||
LayerManager.prototype.createAndInsert = function(id, options, behind, referenceId) {
|
||||
var layer = new Layer(id, options);
|
||||
this.insert(layer, behind, referenceId);
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -3,19 +3,28 @@ define([
|
|||
"Lib/Vendor/Pixi",
|
||||
"Game/Client/View/Pixi/ColorRangeReplaceFilter",
|
||||
"Game/Config/Settings",
|
||||
"Lib/Utilities/ColorConverter"
|
||||
"Lib/Utilities/ColorConverter",
|
||||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter) {
|
||||
function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, Nc) {
|
||||
|
||||
"use strict";
|
||||
|
||||
function Layer (name, parallaxSpeed) {
|
||||
Parent.call(this, name, parallaxSpeed);
|
||||
function Layer (name, options) {
|
||||
Parent.call(this, name, options);
|
||||
this.container = new PIXI.DisplayObjectContainer();
|
||||
this.container.x = 0;
|
||||
this.container.y = 0;
|
||||
this.static = false;
|
||||
this.levelSize = {
|
||||
width: 0,
|
||||
height: 0
|
||||
}
|
||||
|
||||
this.ncTokens = this.ncTokens.concat([
|
||||
Nc.on(Nc.ns.client.view.layer.levelSizeUpdate, this.onLevelSizeUpdate, this)
|
||||
]);
|
||||
|
||||
if (Settings.SHOW_LAYER_INFO) {
|
||||
|
||||
|
|
@ -53,6 +62,10 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter) {
|
|||
|
||||
Layer.prototype = Object.create(Parent.prototype);
|
||||
|
||||
Layer.prototype.onLevelSizeUpdate = function(levelSize) {
|
||||
this.levelSize = levelSize;
|
||||
};
|
||||
|
||||
Layer.prototype.getAvailableMeshFilters = function() {
|
||||
return {
|
||||
"blur": PIXI.BlurFilter,
|
||||
|
|
@ -241,31 +254,29 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter) {
|
|||
// Position
|
||||
|
||||
if (!this.static) {
|
||||
// Fixme: needs to read from actual level size
|
||||
var levelSize = {
|
||||
x: 600,
|
||||
y: 400
|
||||
}
|
||||
|
||||
var posXStep = (this.position.target.x - this.position.current.x) * Settings.CAMERA_GLIDE / 100;
|
||||
this.position.current.x += posXStep;
|
||||
|
||||
var posYStep = (this.position.target.y - this.position.current.y) * Settings.CAMERA_GLIDE / 100;
|
||||
this.position.current.y += posYStep;
|
||||
|
||||
this.container.x = this.position.current.x + levelSize.x / 2 - (-this.parallaxSpeed) * (this.position.current.x + levelSize.x / 2);
|
||||
this.container.y = this.position.current.y + levelSize.y / 2 - (-this.parallaxSpeed) * (this.position.current.y + levelSize.y / 2);
|
||||
|
||||
|
||||
// Add here to set 0,0 not in the center of the map but the level origin in the top left
|
||||
// FIXME: use a different kind of flag than "name"
|
||||
if (this.name == "spawn"
|
||||
|| this.name == "tile"
|
||||
|| this.name == "item"
|
||||
|| this.name == "ghost"
|
||||
|| this.name == "swiper"
|
||||
|| this.parallaxSpeed == 0) {
|
||||
|
||||
this.container.x = this.position.current.x;
|
||||
this.container.y = this.position.current.y;
|
||||
|
||||
} else {
|
||||
var x = this.position.current.x + this.levelSize.width / 2;
|
||||
this.container.x = x - x * -this.parallaxSpeed;
|
||||
var y = this.position.current.y + this.levelSize.height / 2;
|
||||
this.container.y = y - y * -this.parallaxSpeed;
|
||||
}
|
||||
|
||||
this.container.x *= this.zoom.current;
|
||||
|
|
|
|||
|
|
@ -10,9 +10,8 @@ function (Parent, PIXI) {
|
|||
function Debug() {
|
||||
Parent.call(this, "debug", 0.00000001);
|
||||
|
||||
|
||||
this.graphics = new PIXI.Graphics();
|
||||
this.container.addChild(this.graphics);
|
||||
this.graphics = new PIXI.Graphics();
|
||||
this.container.addChild(this.graphics);
|
||||
}
|
||||
|
||||
Debug.prototype = Object.create(Parent.prototype);
|
||||
|
|
|
|||
|
|
@ -10,20 +10,26 @@ function (Parent, PIXI, Nc, Settings) {
|
|||
"use strict";
|
||||
|
||||
function Ghost() {
|
||||
Parent.call(this, "ghost", 0);
|
||||
Parent.call(this, "ghost", {parallaxSpeed: 0});
|
||||
|
||||
this.ncTokens = [
|
||||
this.ncTokens = this.ncTokens.concat([
|
||||
Nc.on(Nc.ns.client.view.layer.levelSizeUpdate, this.onLevelSizeUpdate, this),
|
||||
Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this),
|
||||
Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this),
|
||||
Nc.on(Nc.ns.client.view.healthBar.createAndAdd, this.onCreateAndAddHealthBar, this),
|
||||
Nc.on(Nc.ns.client.view.healthBar.update, this.onUpdateHealthBar, this),
|
||||
Nc.on(Nc.ns.client.view.healthBar.remove, this.onRemoveHealthBar, this),
|
||||
];
|
||||
]);
|
||||
|
||||
}
|
||||
|
||||
Ghost.prototype = Object.create(Parent.prototype);
|
||||
|
||||
Ghost.prototype.onLevelSizeUpdate = function(levelSize) {
|
||||
this.position.current.x = -levelSize.width / 2;
|
||||
this.position.current.y = -levelSize.height / 2;
|
||||
};
|
||||
|
||||
Ghost.prototype.onCreateAndAddPlayerArrow = function(callback, options) {
|
||||
|
||||
var arrow = new PIXI.Graphics();
|
||||
|
|
@ -108,12 +114,6 @@ function (Parent, PIXI, Nc, Settings) {
|
|||
this.container.removeChild(healthBar);
|
||||
};
|
||||
|
||||
Ghost.prototype.destroy = function() {
|
||||
for (var i = 0; i < this.ncTokens.length; i++) {
|
||||
Nc.off(this.ncTokens[i]);
|
||||
};
|
||||
};
|
||||
|
||||
return Ghost;
|
||||
|
||||
});
|
||||
|
|
@ -10,11 +10,11 @@ function (Parent, PIXI, Nc, Settings) {
|
|||
"use strict";
|
||||
|
||||
function Messages() {
|
||||
Parent.call(this, "messages", -1);
|
||||
Parent.call(this, "messages", {parallaxSpeed:-1});
|
||||
|
||||
this.ncTokens = [
|
||||
this.ncTokens = this.ncTokens.concat([
|
||||
Nc.on(Nc.ns.client.view.gameStats.kill, this.onKill, this)
|
||||
];
|
||||
]);
|
||||
|
||||
this.mainTextOptions = {
|
||||
font: "normal 22px 'Joystix'",
|
||||
|
|
|
|||
|
|
@ -8,14 +8,14 @@ define([
|
|||
function (Parent, PIXI, Nc, Settings) {
|
||||
|
||||
function Swiper() {
|
||||
Parent.call(this, "swiper", 0);
|
||||
Parent.call(this, "swiper", {parallaxSpeed:0});
|
||||
|
||||
this.static = true;
|
||||
|
||||
this.ncTokens = [
|
||||
this.ncTokens = this.ncTokens.concat([
|
||||
Nc.on(Nc.ns.client.view.swiper.swipe, this.swipe, this),
|
||||
Nc.on(Nc.ns.client.view.swiper.end, this.end, this)
|
||||
];
|
||||
]);
|
||||
|
||||
this.sprite = new PIXI.Graphics();
|
||||
this.container.addChild(this.sprite);
|
||||
|
|
|
|||
|
|
@ -66,6 +66,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
|
|||
|
||||
}
|
||||
|
||||
this.onDisplaySizeChange(false);
|
||||
|
||||
this.stage = new PIXI.Stage(0x333333);
|
||||
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ function () {
|
|||
ORIGINAL_TILE_SIZE: 25,
|
||||
TILE_SIZE: 20,
|
||||
CAMERA_IS_ORTHOGRAPHIC: true,
|
||||
CAMERA_GLIDE: 12, // % of the way per frame
|
||||
CAMERA_GLIDE: 6, // % of the way per frame
|
||||
VIEW_CONTROLLER: 0 ? "Three" : "Pixi",
|
||||
ARROW_GLIDE: 30, // % of the way per frame
|
||||
SHOW_LAYER_INFO: false,
|
||||
|
|
|
|||
|
|
@ -32,7 +32,8 @@ function (Exception) {
|
|||
},
|
||||
view: {
|
||||
layer: {
|
||||
createAndInsert: null
|
||||
createAndInsert: null,
|
||||
levelSizeUpdate: null
|
||||
},
|
||||
mesh: {
|
||||
create: null,
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
Loading…
Add table
Add a link
Reference in a new issue