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https://github.com/logsol/chuck.js.git
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implemented gameobject for tiles and doll
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parent
fe0d4a66e2
commit
d51c705c1c
15 changed files with 221 additions and 326 deletions
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@ -1,11 +1,11 @@
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define([
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"Game/Core/GameObjects/GameObject"
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"Game/Core/GameObjects/GameObject",
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"Lib/Utilities/Exception"
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],
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function(Parent) {
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function (Parent, Exception) {
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function GameObject(physicsEngine, view) {
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this.view = view;
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function GameObject(physicsEngine) {
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Parent.call(this, physicsEngine);
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this.createMesh();
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this.render();
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@ -23,7 +23,7 @@ function(Parent) {
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}
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GameObject.prototype.createMesh = function() {
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throw new Exception('Abstract method GameObject.getMesh not overwritten');
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throw new Exception('Abstract method GameObject.createMesh not overwritten');
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};
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return GameObject;
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@ -1,12 +1,13 @@
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define([
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"Game/Core/GameObjects/Tile",
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"Game/Config/Settings"
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"Game/Config/Settings",
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"Game/Core/NotificationCenter"
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],
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function (Parent, Settings) {
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function (Parent, Settings, NotificationCenter) {
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function Tile(physicsEngine, view, options) {
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Parent.call(this, physicsEngine, view, options);
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function Tile(physicsEngine, options) {
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Parent.call(this, physicsEngine, options);
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}
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Tile.prototype = Object.create(Parent.prototype);
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@ -19,28 +20,32 @@ function (Parent, Settings) {
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+ Settings.GRAPHICS_SUBPATH_TILES
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+ material + '/'
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+ this.options.s + ''
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+ this.options.r + '.gif';
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+ (this.options.r || 0) + '.gif';
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var callback = function(mesh) {
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self.mesh = mesh;
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self.view.addMesh(mesh);
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NotificationCenter.trigger("view/addMesh", mesh);
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}
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this.view.createMesh(
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Settings.TILE_SIZE,
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Settings.TILE_SIZE,
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0,
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0,
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imgPath,
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callback
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);
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NotificationCenter.trigger("view/createMesh",
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Settings.TILE_SIZE,
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Settings.TILE_SIZE,
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0,
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0,
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imgPath,
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callback
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);
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};
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Tile.prototype.render = function() {
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this.view.updateMesh(this.mesh, {
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x: this.options.x * Settings.TILE_SIZE,
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y: this.options.y * Settings.TILE_SIZE,
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})
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NotificationCenter.trigger("view/updateMesh",
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this.mesh,
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{
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x: this.options.x * Settings.TILE_SIZE,
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y: this.options.y * Settings.TILE_SIZE,
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}
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);
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}
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return Tile;
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