implemented gameobject for tiles and doll

This commit is contained in:
jeena 2013-12-23 02:39:05 +01:00
parent fe0d4a66e2
commit d51c705c1c
15 changed files with 221 additions and 326 deletions

View file

@ -21,17 +21,14 @@ function (Parent, Box2D, Settings, CollisionDetector) {
bodyDef.type = Box2D.Dynamics.b2Body.b2_staticBody;
bodyDef.position.x = this.options.x * Settings.TILE_SIZE / Settings.RATIO;
bodyDef.position.y = this.options.y * Settings.TILE_SIZE / Settings.RATIO;
bodyDef.angle = this.options.r * 90 * Math.PI / 180;
bodyDef.angle = (this.options.r || 0) * 90 * Math.PI / 180;
return bodyDef;
}
Tile.prototype.createPhysicTile = function (tile) {
tile.r = tile.r || 0;
var vertices = this.createVertices(tile);
var tileShape = new Box2D.Collision.Shapes.b2PolygonShape();
tileShape.SetAsArray(vertices, vertices.length);
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
@ -41,7 +38,6 @@ function (Parent, Box2D, Settings, CollisionDetector) {
fixtureDef.restitution = Settings.TILE_RESTITUTION;
fixtureDef.isSensor = false;
fixtureDef.userData = CollisionDetector.IDENTIFIER.TILE;
this.body.CreateFixture(fixtureDef);
}