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refactored Server and Lobby
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parent
42475c9b38
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26 changed files with 29 additions and 29 deletions
226
app/Game/Channel/GameController.js
Executable file
226
app/Game/Channel/GameController.js
Executable file
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define([
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"Game/Core/GameController",
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"Game/Channel/Physics/Engine",
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"Game/Config/Settings",
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"Game/Channel/Control/PlayerController",
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"Lib/Utilities/RequestAnimFrame",
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"Lib/Utilities/NotificationCenter",
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"Lib/Vendor/Box2D",
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"Game/Channel/Player",
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"Game/Channel/GameObjects/GameObject",
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"Game/Channel/GameObjects/Doll",
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"Game/Channel/GameObjects/Items/RagDoll"
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],
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function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RagDoll) {
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function GameController (channel) {
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this.channel = channel;
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Parent.call(this);
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Nc.on('user/joined', this.onUserJoined, this);
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Nc.on('user/left', this.onUserLeft, this); // FIXME: refactor this.userLeft -> this.onUserLeft, even in core and client
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Nc.on('user/resetLevel', this.onResetLevel, this);
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Nc.on('user/clientReady', this.onClientReady, this);
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Nc.on('player/killed', this.onPlayerKilled, this);
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console.checkpoint('starting game controller for channel ' + channel.name);
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var nextUid = this.getNextLevelUid();
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this.loadLevel(nextUid);
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}
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GameController.prototype = Object.create(Parent.prototype);
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GameController.prototype.update = function () {
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Parent.prototype.update.call(this);
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requestAnimFrame(this.update.bind(this));
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this.physicsEngine.update();
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for(var id in this.players) {
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this.players[id].update();
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}
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}
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GameController.prototype.onLevelLoaded = function() {
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Parent.prototype.onLevelLoaded.call(this);
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this.updateWorld();
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};
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GameController.prototype.onUserJoined = function (user) {
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this.createPlayer(user);
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}
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GameController.prototype.createPlayer = function(user) {
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var player = Parent.prototype.createPlayer.call(this, user);
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player.setPlayerController(new PlayerController(player))
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user.setPlayer(player);
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};
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GameController.prototype.onPlayerKilled = function(player, respawnTime) {
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this.spawnPlayer(player, respawnTime);
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};
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GameController.prototype.spawnPlayer = function(player, respawnTime) {
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var self = this;
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var spawnPoint = this.level.getRandomSpawnPoint();
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respawnTime = typeof respawnTime == 'undefined'
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? Settings.RESPAWN_TIME
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: respawnTime;
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setTimeout(function() {
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player.spawn(spawnPoint.x, spawnPoint.y);
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// put it into
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self.gameObjects.animated.push(player);
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var options = {
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id: player.id,
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x: spawnPoint.x,
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y: spawnPoint.y
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};
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Nc.trigger("broadcastGameCommand", "spawnPlayer", options);
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}, respawnTime * 1000);
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};
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/*
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GameController.prototype.createPlayer = function(user) {
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var player = new Player(user.id, this.physicsEngine);
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player.setPlayerController(new PlayerController(player))
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return player;
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};
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*/
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GameController.prototype.updateWorld = function () {
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var update = this.getWorldUpdateObject(false);
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if(Object.getOwnPropertyNames(update).length > 0) {
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Nc.trigger("broadcastGameCommand", 'worldUpdate', update);
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}
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setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
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}
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GameController.prototype.getWorldUpdateObject = function(getSleeping) {
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getSleeping = getSleeping || false;
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var update = {};
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var body = this.physicsEngine.world.GetBodyList();
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do {
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if((getSleeping || body.IsAwake()) && body.GetType() === Box2D.Dynamics.b2Body.b2_dynamicBody) {
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var userData = body.GetUserData();
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if (userData instanceof GameObject) {
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var gameObject = userData;
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update[gameObject.uid] = {
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p: body.GetPosition(),
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a: body.GetAngle(),
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lv: body.GetLinearVelocity(),
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av: body.GetAngularVelocity()
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};
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if(gameObject instanceof Doll) {
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update[gameObject.uid].as = gameObject.getActionState();
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update[gameObject.uid].laxy = gameObject.lookAtXY;
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}
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}
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}
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} while (body = body.GetNext());
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return update;
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};
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GameController.prototype.getSpawnedPlayersAndTheirPositions = function() {
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var spawnedPlayers = [];
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for(var id in this.players) {
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var player = this.players[id];
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if(player.isSpawned) {
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var options = {
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id: id,
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x: player.getPosition().x * Settings.RATIO,
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y: player.getPosition().y * Settings.RATIO
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};
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if(player.holdingItem) {
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options.holdingItemUid = player.holdingItem.uid;
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}
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spawnedPlayers.push(options);
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}
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}
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return spawnedPlayers;
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};
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GameController.prototype.getRuntimeItems = function() {
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var objects = []
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for (var i = 0; i < this.gameObjects.animated.length; i++) {
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if(this.gameObjects.animated[i] instanceof RagDoll) {
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var object = this.gameObjects.animated[i];
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var options = object.options;
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options.x = object.getPosition().x;
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options.y = object.getPosition().y;
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objects.push({
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uid: object.uid,
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options: object.options
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});
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}
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};
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return objects;
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};
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GameController.prototype.onClientReady = function(userId) {
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var player = this.players[userId];
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this.spawnPlayer(player, 0);
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var options = {
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spawnedPlayers: this.getSpawnedPlayersAndTheirPositions(),
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worldUpdate: this.getWorldUpdateObject(true),
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runtimeItems: this.getRuntimeItems(),
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userId: userId
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}
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Nc.trigger('user/' + userId + "/gameCommand", "clientReadyResponse", options);
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};
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GameController.prototype.onResetLevel = function(userId) {
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Parent.prototype.onResetLevel.call(this);
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Nc.trigger("broadcastGameCommand", "resetLevel", true);
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for (var key in this.players) {
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this.spawnPlayer(this.players[key]);
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}
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};
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GameController.prototype.getNextLevelUid = function() {
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if(!this.level) return this.channel.options.levelUids[0];
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var levelCount = this.channel.options.levelUids.length;
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for (var i = 0; i < levelCount; i++) {
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var uid = this.channel.options.levelUids[i];
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if(uid == this.level.uid) {
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break;
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}
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};
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var next = i + 1;
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return this.channel.options.levelUids[next % levelCount];
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};
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return GameController;
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});
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