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https://github.com/logsol/chuck.js.git
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refactored Server and Lobby
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parent
42475c9b38
commit
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26 changed files with 29 additions and 29 deletions
52
app/Server/Api.js
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52
app/Server/Api.js
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define([
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Protocol/Helper"
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],
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function (Nc, ProtocolHelper) {
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function Api(coordinator) {
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this.coordinator = coordinator;
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this.isError = false;
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this.output = null;
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}
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Api.prototype.handleCall = function(queryParameters) {
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var command;
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try {
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var message = JSON.parse(queryParameters);
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command = message.command;
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} catch(e) {
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console.error(e)
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}
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var output = null;
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switch(command) {
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case "getChannels":
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output = this.coordinator.getChannels();
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break;
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default:
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this.isError = true;
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output = "Command not found";
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break;
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}
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this.output = output;
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}
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Api.prototype.getOutput = function() {
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var output = {};
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var key = this.isError ? "error" : "success";
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output[key] = this.output;
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return JSON.stringify(output);
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};
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Api.prototype.getContentType = function() {
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return "application/json";
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};
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return Api;
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});
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107
app/Server/Coordinator.js
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107
app/Server/Coordinator.js
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define([
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"Server/User",
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"Game/Channel/Channel",
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"Server/PipeToChannel",
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"Lib/Utilities/NotificationCenter"
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],
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function (User, Channel, PipeToChannel, Nc) {
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function Coordinator () {
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this.channelPipes = {};
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this.lobbyUsers = {};
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console.checkpoint('create Coordinator');
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}
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Coordinator.prototype.createUser = function (socketLink) {
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var user = new User(socketLink, this);
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console.checkpoint('creating user');
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this.assignUserToLobby(user);
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}
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Coordinator.prototype.assignUserToLobby = function (user) {
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if(user.channelPipe) {
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//user.channel.releaseUser(user); -> generate message
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}
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this.lobbyUsers[user.id] = user;
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console.checkpoint('assign user to lobby');
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}
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Coordinator.prototype.assignUserToChannel = function (user, channelName) {
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if(user.channelPipe) {
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//user.channel.releaseUser(user); -> generate message
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}
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if(!Channel.validateName(channelName)) {
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//TODO send validation error
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return false;
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}
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var channelPipe = this.channelPipes[channelName];
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if(!channelPipe) {
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this.createPipe(channelName);
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}
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//channel.addUser(user);
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//user.setChannel(channel);
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Nc.trigger('user/joined', user);
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delete this.lobbyUsers[user.id];
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}
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Coordinator.prototype.removeUser = function (user) {
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Nc.trigger('user/left', user);
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//NotificationCenter.off('channel/' + user.channel.channelName + '/user/' + user.id);
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delete this.lobbyUsers[user.id];
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}
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Coordinator.prototype.createPipe = function(channelName) {
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var channelPipe = new PipeToChannel(channelName);
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this.channelPipes[channelName] = channelPipe;
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Nc.on('channel/' + channelName + '/message', function (data) {
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channelPipe.send('channel', data);
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}, this);
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// sending info to user
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Nc.on('user/joined', function (user) {
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/*
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Nc.on('channel/' + channelName + '/user/' + user.id, function (recipient, data) {
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channelPipe.send(recipient, data);
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}, this);
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*/
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channelPipe.send('channel', { addUser: user.id });
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}, this);
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Nc.on('user/left', function (user) {
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channelPipe.send('channel', { releaseUser: user.id });
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}, this);
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Nc.on('user/controlCommand', function (userId, data) {
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channelPipe.sendToUser(userId, data);
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}, this);
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return channelPipe;
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};
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Coordinator.prototype.getChannels = function(options) {
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var list = [];
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for (var channelName in this.channelPipes) {
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list.push({
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name: channelName
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});
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}
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return list;
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};
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return Coordinator;
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});
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55
app/Server/PipeToChannel.js
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55
app/Server/PipeToChannel.js
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define([
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"Lib/Utilities/NotificationCenter",
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"child_process"
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],
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function (Nc, childProcess) {
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var fork = childProcess.fork;
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function PipeToChannel (channelName) {
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this.channelPipe = null;
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try {
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this.channelPipe = fork('channel.js');
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} catch (err) {
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throw 'Failed to fork channel! (' + err + ')';
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}
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console.checkpoint('creating channel process for ' + channelName);
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this.send('channel/' + channelName, { CREATE: channelName });
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this.channelPipe.on('message', this.onMessage.bind(this));
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var self = this;
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}
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// While creating user
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PipeToChannel.prototype.send = function (recipient, data) {
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var message = {
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recipient: recipient,
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data: data
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}
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this.channelPipe.send(message);
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}
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// If user already created
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PipeToChannel.prototype.sendToUser = function (id, data) {
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var message = {
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recipient: "user/" + id,
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data: data
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}
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this.channelPipe.send(message);
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}
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PipeToChannel.prototype.onMessage = function (message) {
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Nc.trigger(message.recipient + '/message', message.data);
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}
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return PipeToChannel;
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});
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60
app/Server/User.js
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60
app/Server/User.js
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@ -0,0 +1,60 @@
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define([
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"Game/Core/User",
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"Lib/Utilities/Protocol/Helper",
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"Lib/Utilities/NotificationCenter"
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],
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function (Parent, ProtocolHelper, Nc) {
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function User (socketLink, coordinator) {
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Parent.call(this, socketLink.id);
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this.coordinator = coordinator;
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this.channelProcess = null;
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this.socketLink = socketLink;
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socketLink.on('message', this.onMessage.bind(this));
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socketLink.on('disconnect', this.onDisconnect.bind(this));
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Nc.on("user/" + this.socketLink.id + "/message", this.socketLink.send, this.socketLink);
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}
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User.prototype = Object.create(Parent.prototype);
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// Socket callbacks
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User.prototype.onMessage = function (message) {
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ProtocolHelper.applyCommand(message, this);
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}
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User.prototype.onDisconnect = function () {
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this.coordinator.removeUser(this);
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}
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// User command callbacks
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// Remember: control commands are coordinator relevant commands
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User.prototype.onJoin = function(options) {
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this.coordinator.assignUserToChannel(this, options);
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};
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User.prototype.onLeave = function(options) {
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this.coordinator.assignUserToLobby(this);
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};
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User.prototype.onGameCommand = function(options) {
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// repacking for transport via pipe
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var message = ProtocolHelper.encodeCommand("gameCommand", options);
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Nc.trigger("user/controlCommand", this.id, message);
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};
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User.prototype.onPing = function(timestamp) {
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var message = ProtocolHelper.encodeCommand("pong", timestamp);
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Nc.trigger("user/" + this.socketLink.id + "/message", message);
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};
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return User;
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});
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