refactored Server and Lobby

This commit is contained in:
Jeena 2014-03-01 14:07:03 +01:00
parent 42475c9b38
commit d83376d5c7
26 changed files with 29 additions and 29 deletions

60
app/Server/User.js Executable file
View file

@ -0,0 +1,60 @@
define([
"Game/Core/User",
"Lib/Utilities/Protocol/Helper",
"Lib/Utilities/NotificationCenter"
],
function (Parent, ProtocolHelper, Nc) {
function User (socketLink, coordinator) {
Parent.call(this, socketLink.id);
this.coordinator = coordinator;
this.channelProcess = null;
this.socketLink = socketLink;
socketLink.on('message', this.onMessage.bind(this));
socketLink.on('disconnect', this.onDisconnect.bind(this));
Nc.on("user/" + this.socketLink.id + "/message", this.socketLink.send, this.socketLink);
}
User.prototype = Object.create(Parent.prototype);
// Socket callbacks
User.prototype.onMessage = function (message) {
ProtocolHelper.applyCommand(message, this);
}
User.prototype.onDisconnect = function () {
this.coordinator.removeUser(this);
}
// User command callbacks
// Remember: control commands are coordinator relevant commands
User.prototype.onJoin = function(options) {
this.coordinator.assignUserToChannel(this, options);
};
User.prototype.onLeave = function(options) {
this.coordinator.assignUserToLobby(this);
};
User.prototype.onGameCommand = function(options) {
// repacking for transport via pipe
var message = ProtocolHelper.encodeCommand("gameCommand", options);
Nc.trigger("user/controlCommand", this.id, message);
};
User.prototype.onPing = function(timestamp) {
var message = ProtocolHelper.encodeCommand("pong", timestamp);
Nc.trigger("user/" + this.socketLink.id + "/message", message);
};
return User;
});