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Migrate Box2D to Planck.js in core game logic, items, debug draw, and menu. Remove legacy Box2D references, update level and item loading, and improve debug draw for Planck.
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15 changed files with 66 additions and 201 deletions
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@ -51,18 +51,17 @@ function (Parent, Item, Box2D, nc, Assert) {
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var ownVelocity = this.body.getLinearVelocity();
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var b2Math = Box2D.Common.Math.b2Math;
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var absItemVelocity = b2Math.AbsV(itemVelocity);
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var absItemVelocity = { x: Math.abs(itemVelocity.x), y: Math.abs(itemVelocity.y) };
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var min = 1;
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var damage = 0;
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if(absItemVelocity.x > min || absItemVelocity.y > min) {
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if(item.lastMoved && item.lastMoved.player != this.player) {
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var collision = b2Math.SubtractVV(itemVelocity, ownVelocity);
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var collision = planck.Vec2(itemVelocity).sub(planck.Vec2(ownVelocity));
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// Tested max velocity banana: 50
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var velocityDamage = collision.Length() / 50;
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var velocityDamage = collision.length() / 50;
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// Max weight of piano: 15
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var weightDamage = item.options.weight / 15;
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