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Migrate Box2D to Planck.js in core game logic, items, debug draw, and menu. Remove legacy Box2D references, update level and item loading, and improve debug draw for Planck.
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15 changed files with 66 additions and 201 deletions
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@ -6,174 +6,13 @@ function (Box2D) {
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"use strict";
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var Parent = Box2D.Dynamics.b2DebugDraw;
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function DebugDraw() {
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Parent.call(this);
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this.m_drawScale = 1;
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// Wrapper for PlanckDebugDraw
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function DebugDraw(canvas) {
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// Use the PlanckDebugDraw implementation
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var PlanckDebugDraw = require('./PlanckDebugDraw');
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return new PlanckDebugDraw(canvas);
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}
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DebugDraw.prototype = Object.create(Parent.prototype);
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DebugDraw.prototype.setColor = function(color) {
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this.m_ctx.debugColor = color.color;
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this.m_ctx.debugFillAlpha = this.m_fillAlpha;
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this.m_ctx.lineStyle(1, this.m_ctx.debugColor, this.m_alpha);
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};
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DebugDraw.prototype.SetSprite = function(sprite) {
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this.m_ctx = sprite;
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this.m_sprite = {
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graphics: {
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clear: function () {
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sprite.clear();
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sprite.lineStyle(1, 0xffffff, 0.8);
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}
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}
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};
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this.m_ctx.beginPath = function() {
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this.beginFill(this.debugColor, this.debugFillAlpha);
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};
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this.m_ctx.closePath = function() {
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this.endFill();
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};
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this.m_ctx.fill = function() {
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this.endFill();
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};
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this.m_ctx.stroke = function() {
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// do nothing
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};
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this.m_ctx.arc = function(x, y, radius, startingAngle, endingAngle, counterClockwise) {
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this.drawCircle(x, y, radius);
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}
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};
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DebugDraw.prototype.DrawPolygon = function (vertices, vertexCount, color) {
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this.setColor(color);
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Parent.prototype.DrawPolygon.call(this, arguments);
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};
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DebugDraw.prototype.DrawSolidPolygon = function (vertices, vertexCount, color) {
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this.setColor(color);
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Parent.prototype.DrawSolidPolygon.apply(this, arguments);
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};
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DebugDraw.prototype.DrawCircle = function (center, radius, color) {
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this.setColor(color);
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Parent.prototype.DrawCircle.apply(this, arguments);
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};
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DebugDraw.prototype.DrawSolidCircle = function (center, radius, axis, color) {
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this.setColor(color);
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Parent.prototype.DrawSolidCircle.apply(this, arguments);
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};
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DebugDraw.prototype.DrawSegment = function (p1, p2, color) {
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this.setColor(color);
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Parent.prototype.DrawSegment.apply(this, arguments);
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};
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DebugDraw.prototype.DrawTransform = function (xf) {
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this.setColor(0xff0000);
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Parent.prototype.DrawTransform.apply(this, arguments);
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};
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/*
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DebugDraw.prototype.DrawPolygon = function (vertices, vertexCount, color) {
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if (!vertexCount) return;
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var s = this.m_ctx;
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var drawScale = this.m_drawScale;
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s.beginPath();
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s.strokeStyle = this._color(color.color, this.m_alpha);
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s.moveTo(vertices[0].x * drawScale, vertices[0].y * drawScale);
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for (var i = 1; i < vertexCount; i++) {
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s.lineTo(vertices[i].x * drawScale, vertices[i].y * drawScale);
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}
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s.lineTo(vertices[0].x * drawScale, vertices[0].y * drawScale);
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s.closePath();
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s.stroke();
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};
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DebugDraw.prototype.DrawSolidPolygon = function (vertices, vertexCount, color) {
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if (!vertexCount) return;
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var s = this.m_ctx;
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var drawScale = this.m_drawScale;
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s.beginPath();
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s.strokeStyle = this._color(color.color, this.m_alpha);
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s.fillStyle = this._color(color.color, this.m_fillAlpha);
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s.moveTo(vertices[0].x * drawScale, vertices[0].y * drawScale);
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for (var i = 1; i < vertexCount; i++) {
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s.lineTo(vertices[i].x * drawScale, vertices[i].y * drawScale);
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}
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s.lineTo(vertices[0].x * drawScale, vertices[0].y * drawScale);
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s.closePath();
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s.fill();
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s.stroke();
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};
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DebugDraw.prototype.DrawCircle = function (center, radius, color) {
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if (!radius) return;
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var s = this.m_ctx;
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var drawScale = this.m_drawScale;
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s.beginPath();
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s.strokeStyle = this._color(color.color, this.m_alpha);
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s.arc(center.x * drawScale, center.y * drawScale, radius * drawScale, 0, Math.PI * 2, true);
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s.closePath();
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s.stroke();
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};
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DebugDraw.prototype.DrawSolidCircle = function (center, radius, axis, color) {
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if (!radius) return;
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var s = this.m_ctx,
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drawScale = this.m_drawScale,
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cx = center.x * drawScale,
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cy = center.y * drawScale;
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s.moveTo(0, 0);
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s.beginPath();
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s.strokeStyle = this._color(color.color, this.m_alpha);
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s.fillStyle = this._color(color.color, this.m_fillAlpha);
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s.arc(cx, cy, radius * drawScale, 0, Math.PI * 2, true);
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s.moveTo(cx, cy);
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s.lineTo((center.x + axis.x * radius) * drawScale, (center.y + axis.y * radius) * drawScale);
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s.closePath();
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s.fill();
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s.stroke();
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};
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DebugDraw.prototype.DrawSegment = function (p1, p2, color) {
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var s = this.m_ctx,
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drawScale = this.m_drawScale;
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s.strokeStyle = this._color(color.color, this.m_alpha);
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s.beginPath();
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s.moveTo(p1.x * drawScale, p1.y * drawScale);
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s.lineTo(p2.x * drawScale, p2.y * drawScale);
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s.closePath();
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s.stroke();
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};
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DebugDraw.prototype.DrawTransform = function (xf) {
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var s = this.m_ctx,
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drawScale = this.m_drawScale;
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s.beginPath();
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s.strokeStyle = this._color(0xff0000, this.m_alpha);
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s.moveTo(xf.position.x * drawScale, xf.position.y * drawScale);
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s.lineTo((xf.position.x + this.m_xformScale * xf.R.col1.x) * drawScale, (xf.position.y + this.m_xformScale * xf.R.col1.y) * drawScale);
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s.strokeStyle = this._color(0xff00, this.m_alpha);
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s.moveTo(xf.position.x * drawScale, xf.position.y * drawScale);
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s.lineTo((xf.position.x + this.m_xformScale * xf.R.col2.x) * drawScale, (xf.position.y + this.m_xformScale * xf.R.col2.y) * drawScale);
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s.closePath();
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s.stroke();
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};
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*/
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return DebugDraw;
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});
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