Updates obsolete/broken way of clearing fingerprints

When a user leaves the channel, some items need to be cleared of
their fingerprints (lastTouchedBy). This feature was broken
because it used the this.gameObjects pool which was no longer in
use.

The channel GameController now triggers an event to which all
items are subscribed to and if it is triggered, all items with that
users fingerprints clear themselves off those.

Fixes #170
This commit is contained in:
logsol 2016-10-09 12:46:07 +02:00
parent 3a5af058ef
commit dba743cd7b
5 changed files with 29 additions and 30 deletions

View file

@ -1,8 +1,9 @@
define([
"Game/Core/GameObjects/Item"
"Game/Core/GameObjects/Item",
"Lib/Utilities/NotificationCenter",
],
function (Parent) {
function (Parent, Nc) {
"use strict";
@ -10,6 +11,10 @@ function (Parent) {
Parent.call(this, physicsEngine, uid, options);
this.heldByPlayers = [];
this.lastMoved = null;
this.ncTokens = (this.ncTokens || []).concat([
Nc.on(Nc.ns.channel.events.game.player.clearFingerPrints, this.clearOfPlayerFingerPrints, this)
]);
}
Item.prototype = Object.create(Parent.prototype);
@ -59,6 +64,13 @@ function (Parent) {
}
};
Item.prototype.clearOfPlayerFingerPrints = function(player) {
if (this.getLastMovedBy() && this.getLastMovedBy().player === player) {
console.checkpoint('Removing fingerprints from ' + this.options.image);
this.setLastMovedBy(null);
}
};
Item.prototype.onCollisionChange = function(isColliding, fixture) {
if(isColliding) {