mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
Added SpriteSheet support to chuck animations
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parent
c6add97a38
commit
dbde25f76e
259 changed files with 2533 additions and 5 deletions
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@ -107,6 +107,9 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) {
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var texturePaths = [];
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for (var i = start; i <= end; i++) {
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/*
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// Multiple File Animations
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texturePaths.push(
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Settings.GRAPHICS_PATH
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+ Settings.GRAPHICS_SUBPATH_CHARACTERS
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@ -115,8 +118,15 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) {
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+ padF(i)
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+ ".png"
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);
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*/
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// Single File Animations (animation names from chuck_sheet.json, use option fromFrame=true)
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texturePaths.push(
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"Chuck" + arm.toUpperCaseFirstChar() + "0" + padF(i) + ".png"
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);
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}
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var callback = function(mesh) {
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self.animatedMeshesContainer[arm][key] = mesh;
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Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh);
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@ -130,12 +140,13 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) {
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x: 0,
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y: 40 * 4
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},
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width: 35,
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height: 40,
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xScale: 0.25,
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yScale: 0.25,
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anchor: {
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x: 0.5,
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y: 0
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}
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},
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fromFrame: true
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});
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}
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@ -58,9 +58,12 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) {
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return n;
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}
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/*
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// Single File Animations Preloading
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var characterNames = ["Chuck"];
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var animationSets = ["WithArms", "WithoutArms"];
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var addition = "";
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for (var i = 0; i < characterNames.length; i++) {
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var characterName = characterNames[i];
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for (var j = 1; j <= 126; j++) {
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@ -79,6 +82,18 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) {
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};
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};
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};
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*/
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var characterName = characterNames[0];
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paths.push(
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Settings.GRAPHICS_PATH
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+ Settings.GRAPHICS_SUBPATH_CHARACTERS
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+ characterName
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+ "/Animation/"
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+ "/TexturePacker"
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+ "/witharms.json"
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);
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paths.push(
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Settings.GRAPHICS_PATH
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@ -48,7 +48,10 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings) {
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Layer.prototype.createMesh = function (texturePath, callback, options) {
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var texture = PIXI.Texture.fromImage(texturePath);
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var texture = (options && options.fromFrame)
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? PIXI.Texture.fromFrame(texturePath)
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: PIXI.Texture.fromImage(texturePath);
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var mesh = new PIXI.Sprite(texture);
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@ -60,7 +63,11 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings) {
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Layer.prototype.createAnimatedMesh = function (texturePaths, callback, options) {
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var textures = [];
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for (var i = 0; i < texturePaths.length; i++) {
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var texture = PIXI.Texture.fromImage(texturePaths[i]);
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var texture = (options && options.fromFrame)
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? PIXI.Texture.fromFrame(texturePaths[i])
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: PIXI.Texture.fromImage(texturePaths[i]);
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texture.width = options.width;
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texture.height = options.height;
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//PIXI.texturesToUpdate.push(texture);
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@ -166,6 +166,17 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer
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this.currentZoom = Settings.ZOOM_DEFAULT;
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};
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PixiView.prototype.getTexturesFromFrame = function(textureNames) {
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var textures = [];
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for (var i = 0; i < textureNames.length; i++) {
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textures.push(PIXI.Texture.fromFrame(textureNames[i]));
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};
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return textures;
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};
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PixiView.prototype.destroy = function() {
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this.layerManager.destroy(); // also calls all layers destroy
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