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https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
Added debug canvas and webgl render canvas, added viewcontroller
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parent
486cb4f312
commit
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9 changed files with 224 additions and 109 deletions
114
lib/Chuck/Processor.js
Normal file → Executable file
114
lib/Chuck/Processor.js
Normal file → Executable file
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@ -1,4 +1,5 @@
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var requires = [
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"Chuck/View/ViewController",
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"Chuck/Physics/Engine",
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"Chuck/Player",
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"Chuck/Control/InputControlUnit",
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@ -8,47 +9,32 @@ var requires = [
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"RequestAnimationFrame"
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];
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define(requires, function(PhysicsEngine, Player, InputControlUnit, Settings, Box2D, Level, requestAnimFrame){
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define(requires, function(ViewController, PhysicsEngine, Player, InputControlUnit, Settings, Box2D, Level, requestAnimFrame){
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function Processor () {
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this._me;
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this._physicsEngine;
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this._camera;
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this._repository;
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this._inputControlUnit;
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this._keyboardInput;
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this._bodyDef;
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this.level;
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this.init();
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if(Settings.IS_BROWSER_ENVIRONMENT) {
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this.initClient();
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} else {
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this.initServer();
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}
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};
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Processor.prototype.init = function() {
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Processor.prototype.initClient = function() {
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this.viewController = new ViewController();
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this.physicsEngine = new PhysicsEngine();
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this.me = new Player(this.physicsEngine, null);
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this.me.spawn(100, 0);
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this.inputControlUnit = new InputControlUnit(this.me);
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this.physicsEngine.setCollisionDetector(this.me);
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this._physicsEngine = new PhysicsEngine();
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//this._makeBox();
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if(Settings.IS_BROWSER_ENVIRONMENT) {
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this.update();
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}
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this._me = new Player(this._physicsEngine, null);
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this._me.spawn(100, 0);
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this._inputControlUnit = new InputControlUnit(this._me);
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//this._camera = Camera.getInstance()
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//this._camera.follow(this._me);
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//this._repository = Repository.getInstance();
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this._physicsEngine.setCollisionDetector(this._me);
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}
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Processor.prototype.initServer = function() {
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this.physicsEngine = new PhysicsEngine();
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//this.physicsEngine.setCollisionDetector(players);
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//new Chuck.Loader.Level(this._physicsEngine);u
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//new Items();
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//setInterval(this._update, 1000/60, this);
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this._update();
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this.update();
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}
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Processor.prototype.loadLevel = function(path) {
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@ -56,69 +42,33 @@ define(requires, function(PhysicsEngine, Player, InputControlUnit, Settings, Box
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this.level.unload();
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}
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this.level = new Level(path, this._physicsEngine);
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this.level = new Level(path, this.physicsEngine);
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this.level.loadLevelInToEngine();
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}
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Processor.prototype._makeBox = function() {
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var world = this._physicsEngine.getWorld();
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var fixDef = new Box2D.Dynamics.b2FixtureDef;
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fixDef.density = 1.0;
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fixDef.friction = 0.99;
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fixDef.restitution = .51;
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var bodyDef = new Box2D.Dynamics.b2BodyDef;
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// create ground
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bodyDef.type = Box2D.Dynamics.b2Body.b2_staticBody;
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fixDef.shape = new Box2D.Collision.Shapes.b2PolygonShape;
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fixDef.shape.SetAsBox(20, 2);
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bodyDef.position.Set(10, 400 / 30 + 1.8);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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bodyDef.position.Set(10, -1.8);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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fixDef.shape.SetAsBox(2, 14);
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bodyDef.position.Set(-1.8, 13);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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bodyDef.position.Set(21.8, 13);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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// create object
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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fixDef.shape = new Box2D.Collision.Shapes.b2PolygonShape;
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fixDef.shape.SetAsBox(0.4, 0.4);
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bodyDef.position.x = 10;
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bodyDef.position.y = 2;
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bodyDef.userData = {
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'bodyId': 1 + ''
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};
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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this._bodyDef = bodyDef;
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}
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Processor.prototype.getPhysicsEngine = function() {
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return this._physicsEngine;
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return this.physicsEngine;
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}
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Processor.prototype.getMe = function() {
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return this._me;
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return this.me;
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}
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Processor.prototype._update = function() {
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Processor.prototype.update = function() {
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requestAnimFrame(this._update.bind(this));
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requestAnimFrame(this.update.bind(this));
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//console.log(self._physicsEngine.getWorld().GetBodyList().GetPosition());
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//console.log(self.physicsEngine.getWorld().GetBodyList().GetPosition());
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this._physicsEngine.update();
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this.physicsEngine.update();
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if(Settings.IS_BROWSER_ENVIRONMENT) {
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this._inputControlUnit.update();
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this._me.update();
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//self._camera.update();
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//self._repository.update();
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this.viewController.update();
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this.inputControlUnit.update();
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this.me.update();
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//self.camera.update();
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//self.repository.update();
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}
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}
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