added ASSERT, fixed #103

This commit is contained in:
Jeena 2015-03-15 16:51:38 +01:00
parent 55eff36f34
commit dfa71bc8e5
17 changed files with 249 additions and 153 deletions

View file

@ -5,10 +5,11 @@ define([
"Game/Config/Settings",
"Game/" + GLOBALS.context + "/Collision/Detector",
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Lib/Utilities/NotificationCenter"
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert"
],
function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Assert) {
"use strict";
@ -27,8 +28,8 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
this.standing = false;
this.moveDirection = 0;
this.lookDirection = 0;
this.legs;
this.footSensor;
this.legs = null;
this.footSensor = null;
this.actionState = null;
this.lookAtXY = { x:0, y:0 };
this.reachableItems = {
@ -59,6 +60,10 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
};
Doll.prototype.createFixtures = function () {
Assert.number(this.width, this.height);
Assert.number(this.reachDistance);
Assert.number(this.areaSize);
var self = this;
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
@ -67,13 +72,15 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
fixtureDef.restitution = Settings.PLAYER_RESTITUTION;
var headShape = new Box2D.Collision.Shapes.b2CircleShape();
headShape.SetRadius(this.width / 2 / Settings.RATIO);
var radius = this.width / 2 / Settings.RATIO;
headShape.SetRadius(radius);
headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, -(this.height - (this.width / 2)) / Settings.RATIO));
fixtureDef.shape = headShape;
fixtureDef.isSensor = false;
fixtureDef.userData = {
onCollisionChange: this.onImpact.bind(this)
}
};
this.body.CreateFixture(fixtureDef);
@ -106,7 +113,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
fixtureDef.userData = {
onCollisionChange: this.onFootSensorDetection.bind(this)
}
};
this.footSensor = this.body.CreateFixture(fixtureDef);
@ -125,7 +132,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
onCollisionChange: function(isColliding, fixture) {
self.onFixtureWithinReach(isColliding, "left", fixture);
}
}
};
this.body.CreateFixture(fixtureDef);
var grabSensorRightShape = new Box2D.Collision.Shapes.b2PolygonShape();
@ -144,7 +151,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
onCollisionChange: function(isColliding, fixture) {
self.onFixtureWithinReach(isColliding, "right", fixture);
}
}
};
this.body.CreateFixture(fixtureDef);
@ -163,7 +170,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
fixtureDef.userData = {
onCollisionChange: function(isColliding, fixture) {
var userData = fixture.GetBody().GetUserData()
var userData = fixture.GetBody().GetUserData();
if(userData instanceof Doll) {
var doll = userData;
var i = self.nearbyDolls.indexOf(doll);
@ -178,28 +185,29 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
}
}
}
}
};
this.body.CreateFixture(fixtureDef);
}
};
Doll.prototype.setActionState = function(state) {
this.actionState = state;
}
};
Doll.prototype.getActionState = function() {
return this.actionState;
}
};
Doll.prototype.isWalking = function() {
return ["walk", "walkback", "run"].indexOf(this.actionState) >= 0;
}
};
Doll.prototype.spawn = function (x, y) {
Assert.number(x, y);
this.body.SetPosition(new Box2D.Common.Math.b2Vec2(x / Settings.RATIO, y / Settings.RATIO));
this.body.SetActive(true);
this.setActionState("fall");
}
};
Doll.prototype.getHeadPosition = function() {
var pos = this.body.GetPosition();
@ -212,10 +220,12 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
Doll.prototype.setFriction = function (friction) {
if(!friction) friction = -1;
Assert.number(friction);
if (this.legs.GetFriction() != friction) {
this.legs.SetFriction(friction);
}
}
};
Doll.prototype.move = function (direction) {
@ -245,6 +255,8 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
this.setFriction(Settings.PLAYER_MOTION_FRICTION);
this.body.SetAwake(true);
Assert.number(speed, direction);
var vector = new Box2D.Common.Math.b2Vec2(speed * direction, this.body.GetLinearVelocity().y);
this.body.SetLinearVelocity(vector);
@ -261,7 +273,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
this.setActionState("walkback");
}
}
}
};
Doll.prototype.stop = function () {
this.moveDirection = 0;
@ -273,23 +285,20 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
vector.x *= Settings.JUMP_STOP_DAMPING_FACTOR;
this.body.SetLinearVelocity(vector);
}
}
};
Doll.prototype.jump = function () {
if (this.isStanding()) {
this.body.SetAwake(true);
var jumpSpeed = Settings.JUMP_SPEED;
var vector = new Box2D.Common.Math.b2Vec2(0, -jumpSpeed);
var vector = new Box2D.Common.Math.b2Vec2(0, -Settings.JUMP_SPEED);
this.body.SetLinearVelocity(vector);
this.setStanding(false);
this.setActionState("jump");
}
}
};
Doll.prototype.jumpStop = function () {
if (!this.isStanding() ) {
@ -300,17 +309,17 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
this.body.SetLinearVelocity(vector);
}
}
}
};
Doll.prototype.setStanding = function (isStanding) {
if (this.standing == isStanding) return;
this.standing = isStanding;
if(isStanding) this.setActionState("stand");
}
};
Doll.prototype.isStanding = function () {
return this.standing;
}
};
Doll.prototype.lookAt = function(x, y) {
var oldLookDirection = this.lookDirection;
@ -344,6 +353,9 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
}
var bodyPosition = this.body.GetPosition();
Assert.number(this.width, this.height);
Assert.number(this.lookDirection);
var handPosition = new Box2D.Common.Math.b2Vec2(
bodyPosition.x + ((this.width / 2 / Settings.RATIO) * this.lookDirection),
bodyPosition.y - this.height / 4 * 2 / Settings.RATIO // 2/3 of the body height
@ -382,7 +394,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
return this.nearbyDolls.length > 0;
};
Doll.prototype.onFootSensorDetection = function(isColliding, fixture) {
Doll.prototype.onFootSensorDetection = function(isColliding, fixture) { // jshint unused:false
var self = this;
@ -419,9 +431,9 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
self.setStanding(false);
}
}
}
};
Doll.prototype.onImpact = function(isColliding, fixture) {
Doll.prototype.onImpact = function(isColliding, fixture) { // jshint unused:false
// overwrite if necessary
};
@ -439,7 +451,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
this.reachableItems[side].splice(i, 1);
}
}
}
};
Doll.prototype.getVelocities = function() {
return {
@ -450,7 +462,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc) {
Doll.prototype.update = function() {
if (this.body.GetLinearVelocity().x == 0 && this.isWalking()) {
if (this.body.GetLinearVelocity().x === 0 && this.isWalking()) {
this.stop();
}

View file

@ -4,10 +4,11 @@ define([
"Lib/Utilities/Options",
"Game/Config/Settings",
"Lib/Utilities/Exception",
"Lib/Utilities/NotificationCenter"
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert"
],
function (Parent, Box2D, Options, Settings, Exception, Nc) {
function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
"use strict";
@ -37,13 +38,13 @@ function (Parent, Box2D, Options, Settings, Exception, Nc) {
this.body.ResetMassData();
this.flipDirection = 1;
Nc.trigger(Nc.ns.core.game.gameObject.add, 'animated', this);
Nc.trigger(Nc.ns.core.game.gameObject.add, "animated", this);
}
Item.prototype = Object.create(Parent.prototype);
Item.prototype.getBodyDef = function() {
Assert.number(this.options.x, this.options.y);
var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.position.x = this.options.x / Settings.RATIO;
@ -51,14 +52,18 @@ function (Parent, Box2D, Options, Settings, Exception, Nc) {
bodyDef.angle = 0;
return bodyDef;
}
};
Item.prototype.getFixtureDef = function() {
Assert.number(this.options.width, this.options.height);
Assert.number(this.options.weight);
Assert.number(this.options.bounce);
var itemShape;
var w = this.options.width / Settings.RATIO;
var h = this.options.height / Settings.RATIO;
if(this.options.type == 'circle'){
if(this.options.type == "circle") {
var r = (w + h) / 4 ;
itemShape = new Box2D.Collision.Shapes.b2CircleShape();
itemShape.SetRadius(r);
@ -68,22 +73,19 @@ function (Parent, Box2D, Options, Settings, Exception, Nc) {
itemShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, -(h/2)));
}
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
fixtureDef.shape = itemShape;
fixtureDef.density = this.options.weight;
fixtureDef.friction = Settings.ITEM_FRICTION;
fixtureDef.restitution = this.options.bounce
? this.options.bounce / 10
: Settings.ITEM_RESTITUTION;
fixtureDef.restitution = this.options.bounce ? this.options.bounce / 10 : Settings.ITEM_RESTITUTION;
fixtureDef.isSensor = false;
fixtureDef.userData = {
onCollisionChange: this.onCollisionChange.bind(this)
}
};
return fixtureDef;
};
@ -91,7 +93,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc) {
Item.prototype.createFixture = function () {
var fixtureDef = this.getFixtureDef();
this.body.CreateFixture(fixtureDef);
}
};
Item.prototype.flip = function(direction) {
this.flipDirection = direction;
@ -99,24 +101,29 @@ function (Parent, Box2D, Options, Settings, Exception, Nc) {
// FIXME: implement body flip if necessary
};
Item.prototype.beingGrabbed = function(player) {
Item.prototype.beingGrabbed = function(player) { // jshint unused:false
// overwrite if necessary
};
Item.prototype.beingReleased = function(player) {
Item.prototype.beingReleased = function(player) { // jshint unused:false
// overwrite if necessary
};
Item.prototype.onCollisionChange = function(isColliding, fixture, info) {
Item.prototype.onCollisionChange = function(isColliding, fixture, info) { // jshint unused:false
// overwrite if necessary
};
Item.prototype.reposition = function(handPosition, direction) {
Assert.number(handPosition.x, handPosition.y);
Assert.number(direction);
Assert.number(this.options.width);
Assert.number(this.options.grabAngle);
this.body.SetAwake(true);
var position = new Box2D.Common.Math.b2Vec2(
handPosition.x + ((this.options.width / Settings.RATIO / 2) * direction),
handPosition.y
)
);
this.body.SetPosition(position);
this.flip(direction);
this.body.SetAngle((this.options.grabAngle || 0) * direction);
@ -131,20 +138,24 @@ function (Parent, Box2D, Options, Settings, Exception, Nc) {
};
Item.prototype.accelerateBody = function(body, options, carrierVelocity) {
Assert.number(this.options.weight);
Assert.number(carrierVelocity.x, carrierVelocity.y);
Assert.number(options.x, options.y);
Assert.number(options.av);
body.SetAwake(true);
var vector = new Box2D.Common.Math.b2Vec2(
options.x * Settings.MAX_THROW_FORCE / this.options.weight + carrierVelocity.x,
-options.y * Settings.MAX_THROW_FORCE / this.options.weight + carrierVelocity.y
);
var x = options.x * Settings.MAX_THROW_FORCE / this.options.weight + carrierVelocity.x;
var y = -options.y * Settings.MAX_THROW_FORCE / this.options.weight + carrierVelocity.y;
var vector = new Box2D.Common.Math.b2Vec2(x, y);
body.SetLinearVelocity(vector);
body.SetAngularVelocity(-options.av * Settings.MAX_THROW_ANGULAR_VELOCITY);
var av = -options.av * Settings.MAX_THROW_ANGULAR_VELOCITY;
body.SetAngularVelocity(av);
};
Item.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.gameObject.remove, 'animated', this);
Nc.trigger(Nc.ns.core.game.gameObject.remove, "animated", this);
Parent.prototype.destroy.call(this);
};

View file

@ -2,10 +2,13 @@ define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Lib/Vendor/Box2D",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter"
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert",
"Lib/Utilities/Options",
"Game/Config/ItemSettings",
],
function (Parent, Box2D, Settings, Nc) {
function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
"use strict";
@ -92,10 +95,9 @@ function (Parent, Box2D, Settings, Nc) {
// FIXME
var ragdollOptions = Options.merge(ItemSettings.RagDoll, ItemSettings.Default);
options = Options.merge(options, ragdollOptions);
Parent.call(this, physicsEngine, uid, options);
//this.createSensor();
@ -187,6 +189,8 @@ function (Parent, Box2D, Settings, Nc) {
};
RagDoll.prototype.getFixtureDef = function() {
Assert.number(this.options.limbs.chest.width, this.options.limbs.chest.height);
var fixtureDef = Parent.prototype.getFixtureDef.call(this);
fixtureDef.density = Settings.PLAYER_DENSITY;
fixtureDef.friction = Settings.PLAYER_FRICTION;
@ -206,6 +210,8 @@ function (Parent, Box2D, Settings, Nc) {
};
RagDoll.prototype.createSensor = function() {
Assert.number(this.options.width, this.options.height);
var w = this.options.width / Settings.RATIO;
var h = this.options.height / Settings.RATIO;
@ -218,12 +224,16 @@ function (Parent, Box2D, Settings, Nc) {
fixtureDef.userData = {
onCollisionChange: this.onCollisionChange.bind(this)
}
};
this.body.CreateFixture(fixtureDef);
};
RagDoll.prototype.addHead = function() {
Assert.number(this.options.x, this.options.y);
Assert.number(this.options.limbs.head.x, this.options.limbs.head.y);
Assert.number(this.options.limbs.head.width);
var x = this.options.x + this.options.limbs.head.x,
y = this.options.y + this.options.limbs.head.y;
@ -270,6 +280,11 @@ function (Parent, Box2D, Settings, Nc) {
};
RagDoll.prototype.addLimb = function(name, connectTo, xOffset, yOffset) {
Assert.number(xOffset, yOffset);
Assert.number(this.options.x, this.options.y);
Assert.number(this.options.limbs[name].x, this.options.limbs[name].y);
Assert.number(this.options.limbs[name].width, this.options.limbs[name].height);
var x = this.options.x + this.options.limbs[name].x,
y = this.options.y + this.options.limbs[name].y;
@ -322,6 +337,10 @@ function (Parent, Box2D, Settings, Nc) {
};
RagDoll.prototype.reposition = function(handPosition, direction) {
Assert.number(this.options.limbs.head.x, this.options.limbs.head.y);
Assert.number(this.options.grabAngle);
Assert.number(direction);
Parent.prototype.reposition.call(this, handPosition, direction);
var chestPosition = this.body.GetPosition();
@ -329,7 +348,7 @@ function (Parent, Box2D, Settings, Nc) {
var position = new Box2D.Common.Math.b2Vec2(
chestPosition.x + this.options.limbs.head.x / Settings.RATIO,
chestPosition.y + this.options.limbs.head.y / Settings.RATIO
)
);
this.limbs.head.SetPosition(position);
this.limbs.head.SetAngle((this.options.grabAngle || 0) * direction);
};
@ -345,6 +364,9 @@ function (Parent, Box2D, Settings, Nc) {
};
RagDoll.prototype.setVelocities = function(options) {
Assert.number(options.linearVelocity.x, options.linearVelocity.y);
Assert.number(options.angularVelocity);
this.body.SetLinearVelocity(options.linearVelocity);
this.body.SetAngularVelocity(options.angularVelocity);
for(var name in this.limbs) {
@ -354,7 +376,7 @@ function (Parent, Box2D, Settings, Nc) {
RagDoll.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.gameObject.remove, 'animated', this);
Nc.trigger(Nc.ns.core.game.gameObject.remove, "animated", this);
var world = this.body.GetWorld();
for (var name in this.limbs) {

View file

@ -2,10 +2,11 @@ define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Lib/Vendor/RubeLoader",
"Lib/Vendor/Box2D",
"Game/Config/Settings"
"Game/Config/Settings",
"Lib/Utilities/Assert"
],
function (Parent, RubeLoader, Box2D, Settings ) {
function (Parent, RubeLoader, Box2D, Settings, Assert) {
"use strict";
@ -13,6 +14,7 @@ function (Parent, RubeLoader, Box2D, Settings ) {
var __ragdollJson;
function Rube(physicsEngine, uid, options) {
Assert.number(options.x, options.y);
this.rubeLoader = null;
this.body = null;
@ -1398,7 +1400,7 @@ function (Parent, RubeLoader, Box2D, Settings ) {
"subStepping" : false,
"velocityIterations" : 8,
"warmStarting" : true
}
};

View file

@ -1,10 +1,11 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Lib/Vendor/Box2D",
"Game/Config/Settings"
"Game/Config/Settings",
"Lib/Utilities/Assert"
],
function (Parent, Box2D, Settings) {
function (Parent, Box2D, Settings, Assert) {
"use strict";
@ -27,6 +28,8 @@ function (Parent, Box2D, Settings) {
Skateboard.prototype = Object.create(Parent.prototype);
Skateboard.prototype.createFixture = function () {
Assert.number(this.options.width, this.options.height);
Assert.number(this.options.weight);
var deckShape = new Box2D.Collision.Shapes.b2PolygonShape();
var w = this.options.width / Settings.RATIO;
@ -45,10 +48,12 @@ function (Parent, Box2D, Settings) {
fixtureDef.isSensor = false;
this.body.CreateFixture(fixtureDef);
}
};
Skateboard.prototype.addWheel = function(x, y) {
Assert.number(x, y);
var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.position.x = x / Settings.RATIO;

View file

@ -3,10 +3,11 @@ define([
"Lib/Vendor/Box2D",
"Game/Config/Settings",
"Lib/Utilities/Exception",
"Lib/Utilities/NotificationCenter"
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert"
],
function (Parent, Box2D, Settings, Exception, Nc) {
function (Parent, Box2D, Settings, Exception, Nc, Assert) {
"use strict";
@ -15,12 +16,14 @@ function (Parent, Box2D, Settings, Exception, Nc) {
Parent.call(this, physicsEngine, uid);
this.createPhysicTile(this.options);
Nc.trigger(Nc.ns.core.game.gameObject.add, 'fixed', this);
Nc.trigger(Nc.ns.core.game.gameObject.add, "fixed", this);
}
Tile.prototype = Object.create(Parent.prototype);
Tile.prototype.getBodyDef = function() {
Assert.number(this.options.x, this.options.y);
Assert.number(this.options.r);
var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.type = Box2D.Dynamics.b2Body.b2_staticBody;
@ -29,7 +32,7 @@ function (Parent, Box2D, Settings, Exception, Nc) {
bodyDef.angle = (this.options.r || 0) * 90 * Math.PI / 180;
return bodyDef;
}
};
Tile.prototype.createPhysicTile = function (tile) {
var vertices = this.createVertices(tile);
@ -43,7 +46,7 @@ function (Parent, Box2D, Settings, Exception, Nc) {
fixtureDef.restitution = Settings.TILE_RESTITUTION;
fixtureDef.isSensor = false;
this.body.CreateFixture(fixtureDef);
}
};
Tile.prototype.createVertices = function (tile) {
var vs = [];
@ -104,22 +107,21 @@ function (Parent, Box2D, Settings, Exception, Nc) {
default:
throw new Exception("Tile Creation - no shape given");
break;
}
return vs;
}
};
Tile.prototype.mkArg = function (multiplier) {
return Settings.TILE_SIZE / 2 / Settings.RATIO * multiplier;
}
};
Tile.prototype.addVec = function (vs, m1, m2) {
return vs.push(new Box2D.Common.Math.b2Vec2(this.mkArg(m1), this.mkArg(m2)));
}
};
Tile.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.gameObject.remove, 'fixed', this);
Nc.trigger(Nc.ns.core.game.gameObject.remove, "fixed", this);
};
return Tile;

View file

@ -12,6 +12,8 @@ define([
], function (Settings, Box2D, Nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, Rube) {
"use strict";
function Level (uid, engine) {
this.uid = uid;
this.engine = engine;

View file

@ -14,6 +14,8 @@ define([
], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
"use strict";
function TiledLevel (path, engine) {
this.layerMapping = {
@ -109,7 +111,7 @@ define([
}
lastLayerId = layerOptions.layerId;
};
}
Parent.prototype.setup.call(this, levelData);
@ -137,21 +139,21 @@ define([
t: imagePath,
x: i % options.width,
y: parseInt(i / options.width , 10)
}
};
tilesOptions.push(tileOptions);
}
Parent.prototype.createTiles.call(this, tilesOptions);
}
};
TiledLevel.prototype.createItems = function(options) {
var objects = options.objects;
var itemsOptions = []
var itemsOptions = [];
for (var i = 0; i < objects.length; i++) {
var options = this.gatherOptions(objects[i]);
options = this.gatherOptions(objects[i]);
itemsOptions.push(options);
};
}
Parent.prototype.createItems.call(this, itemsOptions);
};
@ -188,18 +190,14 @@ define([
TiledLevel.prototype.getDefaultItemSettingsByName = function(name) {
if(!name) {
throw new Exception('Item name cannot be be empty');
throw new Exception("Item name cannot be be empty");
}
if(ItemSettings[name] === undefined) {
throw new Exception('Item name (' + name + ') cannot be found in item list');
throw new Exception("Item name (" + name + ") cannot be found in item list");
}
var options = ItemSettings.Default;
options = Options.merge(ItemSettings[name], options);
return options;
return Options.merge(ItemSettings[name], ItemSettings.Default);
};
TiledLevel.prototype.getTileImagePath = function(gid) {
@ -210,7 +208,7 @@ define([
return tileset.tiles["" + (gid - offset)].image;
}
}
}
};
return TiledLevel;
});