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added debug information when users join
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bffb16e77c
commit
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2 changed files with 25 additions and 2 deletions
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@ -52,8 +52,14 @@ define(["Protocol/Helper", "Chuck/ClientGame"], function(ProtocolHelper, ClientG
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Networker.prototype.onJoinSuccess = function(channelName) {
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this.clientGame = new ClientGame(this);
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this.clientGame.loadLevel("default.json")
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console.log("Joined " + channelName);
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}
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Networker.prototype.onUserJoined = function(userId) {
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//this.clientGame.userJoined(userId);
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console.log("User " + userId + " joined");
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};
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Networker.prototype.processControlCommand = function(command, options){
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switch(command) {
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case 'joinSuccess':
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@ -64,6 +70,10 @@ define(["Protocol/Helper", "Chuck/ClientGame"], function(ProtocolHelper, ClientG
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this.clientGame.processGameCommand(options);
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break;
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case 'userJoined':
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this.onUserJoined(options);
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break;
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default:
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break;
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}
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@ -12,14 +12,27 @@ define(["Chuck/ServerGame"], function(ServerGame) {
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Channel.prototype.addUser = function(user){
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this.users[user.id] = user;
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user.sendCommand('joinSuccess', this.name);
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this.sendCommandToAllUsersBut('userJoined', user.id, user);
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}
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Channel.prototype.releaseUser = function(user){
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delete this.users[user.id];
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}
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Channel.prototype.sendToAllUsers = function(package) {
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console.log("not implemented sendToAllUsers: " + JSON.stringify(package))
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Channel.prototype.sendCommandToAllUsers = function(command, options) {
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for(var id in this.users) {
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this.users[id].sendCommand(command, options);
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}
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}
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Channel.prototype.sendCommandToAllUsersBut = function(command, options, user) {
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for(var id in this.users) {
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if (id != user.id) {
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this.users[id].sendCommand(command, options);
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}
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}
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}
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return Channel;
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