added ragdoll with one limb

This commit is contained in:
Jeena 2014-02-12 00:30:09 +01:00
parent b55f6d58fc
commit e488beb203
18 changed files with 511 additions and 132 deletions

View file

@ -23,6 +23,9 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
s:83,
d:68,
f:70,
g:71,
up: 38,
left: 37,
down: 40,
@ -51,6 +54,9 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
this.keyboardInput.registerKey(keys.space, 'jump');
this.keyboardInput.registerKey(keys.tab, 'showInfo', 'hideInfo');
this.keyboardInput.registerKey(keys.f, 'handActionLeft');
this.keyboardInput.registerKey(keys.g, 'handActionRight');
}
PlayerController.prototype.moveLeft = function () {
@ -79,6 +85,14 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
NotificationCenter.trigger('sendGameCommand', 'lookAt', options);
};
PlayerController.prototype.handActionLeft = function() {
this.handActionRequest(-0.5, 0.5);
};
PlayerController.prototype.handActionRight = function() {
this.handActionRequest(0.5, 0.5);
};
PlayerController.prototype.handActionRequest = function(x, y) {
var options = {x:x, y:y};
NotificationCenter.trigger("sendGameCommand", "handActionRequest", options);

View file

@ -71,7 +71,10 @@ function (Parent, Settings, NotificationCenter, Exception) {
NotificationCenter.trigger("view/createAnimatedMesh", texturePaths, callback, {
visible: false,
pivot: "mb",
pivot: {
x: 35/2,
y: 40
},
width: 35,
height: 40
});
@ -85,7 +88,10 @@ function (Parent, Settings, NotificationCenter, Exception) {
NotificationCenter.trigger("view/addMesh", mesh);
}
NotificationCenter.trigger("view/createMesh", texturePath, callback, {
pivot: "mb",
pivot: {
x: 5,
y: 12
},
width: 10,
height: 12
});

View file

@ -31,7 +31,10 @@ function (Parent, Settings, NotificationCenter) {
{
width: this.options.width,
height: this.options.height,
pivot: "mb"
pivot: {
x: this.options.width / 2,
y: this.options.height
}
}
);
};

View file

@ -0,0 +1,104 @@
define([
"Game/Core/GameObjects/Items/RagDoll",
"Game/Core/GameObjects/Item",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter"
],
function (Parent, CoreItem, Settings, NotificationCenter) {
function RagDoll(physicsEngine, uid, options) {
this.limbMeshes = {};
this.baseMeshName = "chest";
this.characterName = "Chuck";
Parent.call(this, physicsEngine, uid, options);
}
RagDoll.prototype = Object.create(Parent.prototype);
RagDoll.prototype.createMesh = function() {
this.createLimbMesh("chest");
this.createLimbMesh("head");
};
RagDoll.prototype.createLimbMesh = function(name) {
var self = this;
var texturePath = Settings.GRAPHICS_PATH
+ Settings.GRAPHICS_SUBPATH_CHARACTERS + '/'
+ this.characterName + '/';
var callback = function(mesh) {
console.log(name, self.baseMeshName)
if(name == self.baseMeshName) {
self.mesh = mesh;
} else {
self.limbMeshes[name] = mesh;
}
NotificationCenter.trigger("view/addMesh", mesh);
}
NotificationCenter.trigger("view/createMesh",
texturePath + name + ".png",
callback,
{
width: this.options.limbs[name].width,
height: this.options.limbs[name].height,
pivot: {
x: this.options.limbs[name].width / 2,
y: this.options.limbs[name].height / 2
}
}
);
};
RagDoll.prototype.render = function() {
Parent.prototype.render.call(this);
if(this.limbs) {
for(var name in this.limbMeshes) {
if(this.limbs[name]) {
NotificationCenter.trigger("view/updateMesh",
this.limbMeshes[name],
{
x: this.limbs[name].GetPosition().x * Settings.RATIO,
y: this.limbs[name].GetPosition().y * Settings.RATIO,
rotation: this.limbs[name].GetAngle()
}
);
}
}
}
}
RagDoll.prototype.flip = function(direction) {
var oldFlipDirection = this.flipDirection;
// Parent of parent
CoreItem.prototype.flip.call(this, direction);
if(oldFlipDirection != direction) {
NotificationCenter.trigger("view/updateMesh",
this.mesh,
{
xScale: direction
}
);
for (var name in this.limbMeshes) {
NotificationCenter.trigger("view/updateMesh",
this.limbMeshes[name],
{
xScale: direction
}
);
};
}
};
return RagDoll;
});

View file

@ -35,7 +35,11 @@ function (Parent, Settings, NotificationCenter) {
callback,
{
width: Settings.TILE_SIZE,
height: Settings.TILE_SIZE
height: Settings.TILE_SIZE,
pivot: {
x: Settings.TILE_SIZE / 2 * Settings.TILE_RATIO,
y: Settings.TILE_SIZE / 2 * Settings.TILE_RATIO
}
}
);
};
@ -50,8 +54,8 @@ function (Parent, Settings, NotificationCenter) {
NotificationCenter.trigger("view/updateMesh",
this.mesh,
{
x: this.body.GetPosition().x * Settings.RATIO - Settings.TILE_SIZE / 2,
y: this.body.GetPosition().y * Settings.RATIO - Settings.TILE_SIZE / 2
x: this.body.GetPosition().x * Settings.RATIO,
y: this.body.GetPosition().y * Settings.RATIO
}
);
}

View file

@ -121,26 +121,12 @@ function (Parent, DomController, PIXI, Settings, NotificationCenter) {
if (options.x) mesh.position.x = options.x;
if (options.y) mesh.position.y = options.y;
if (options.rotation) mesh.rotation = options.rotation;
if (options.xScale) mesh.scale.x = options.xScale;
if (options.yScale) mesh.scale.y = options.yScale;
if (options.width) mesh.width = options.width;
if (options.height) mesh.height = options.height;
if (options.xScale) mesh.width = Math.abs(mesh.width) * options.xScale;
if (options.yScale) mesh.scale.y = options.yScale;
if (options.visible === true || options.visible === false) mesh.visible = options.visible;
if (options.pivot) {
if(options.pivot.length) {
switch(options.pivot) {
case "lb":
mesh.pivot.x = mesh.width / 2;
mesh.pivot.y = mesh.height / 2;
break;
default:
mesh.pivot.x = mesh.width / 2;
mesh.pivot.y = mesh.height;
break;
}
}
};
if (options.pivot) mesh.pivot = new PIXI.Point(options.pivot.x, options.pivot.y);
}
PixiView.prototype.calculateCameraPosition = function() {

View file

@ -1,59 +1,68 @@
define({
STAGE_WIDTH: 600,
STAGE_HEIGHT: 400,
define(function() {
// BOX2D INITIALATORS
BOX2D_WORLD_AABB_SIZE: 3000,
BOX2D_ALLOW_SLEEP: true,
BOX2D_GRAVITY: 26,
BOX2D_VELOCITY_ITERATIONS: 5,
BOX2D_POSITION_ITERATIONS: 5,
BOX2D_TIME_STEP: 1 / 60,
var Settings = {
STAGE_WIDTH: 600,
STAGE_HEIGHT: 400,
// PATHS
GRAPHICS_PATH: 'static/img/',
GRAPHICS_SUBPATH_ITEMS: 'Items/',
GRAPHICS_SUBPATH_CHARACTERS: 'Characters/',
GRAPHICS_SUBPATH_TILES: 'Tiles/',
MAPS_PATH: 'static/maps/tiled/',
DEFAULT_LEVELS: ['stones2'],
// BOX2D INITIALATORS
BOX2D_WORLD_AABB_SIZE: 3000,
BOX2D_ALLOW_SLEEP: true,
BOX2D_GRAVITY: 26,
BOX2D_VELOCITY_ITERATIONS: 5,
BOX2D_POSITION_ITERATIONS: 5,
BOX2D_TIME_STEP: 1 / 60,
RATIO: 21, //35
OBJECT_RATIO: 20 / 25,
TILE_SIZE: 20, //15, 25 is original picture
CAMERA_IS_ORTHOGRAPHIC: true,
VIEW_CONTROLLER: 0 ? 'Three' : 'Pixi',
// PATHS
GRAPHICS_PATH: 'static/img/',
GRAPHICS_SUBPATH_ITEMS: 'Items/',
GRAPHICS_SUBPATH_CHARACTERS: 'Characters/',
GRAPHICS_SUBPATH_TILES: 'Tiles/',
MAPS_PATH: 'static/maps/tiled/',
DEFAULT_LEVELS: ['debug', 'stones2'],
// GAME PLAY
WALK_SPEED: 4,
RUN_SPEED: 8,
FLY_SPEED: 6.2,
JUMP_SPEED: 20,
MAX_THROW_FORCE: 18,
MAX_THROW_ANGULAR_VELOCITY: 8,
MAX_RUNNING_WEIGHT: 9,
RATIO: 21, //35
// original tile size is 25 but we want it to resize to 20
ORIGINAL_TILE_SIZE: 25,
TILE_SIZE: 20,
CAMERA_IS_ORTHOGRAPHIC: true,
VIEW_CONTROLLER: 0 ? 'Three' : 'Pixi',
// restitution: bouncyness, friction: rubbing, density: mass
TILE_FRICTION: 0.99,
TILE_RESTITUTION: 0.1,
// GAME PLAY
WALK_SPEED: 4,
RUN_SPEED: 8,
FLY_SPEED: 6.2,
JUMP_SPEED: 20,
MAX_THROW_FORCE: 18,
MAX_THROW_ANGULAR_VELOCITY: 0,
MAX_RUNNING_WEIGHT: 9,
RESPAWN_TIME: 0.5,
PLAYER_DENSITY: 3.68,
PLAYER_FRICTION: 5,
PLAYER_MOTION_FRICTION: 0.1,
PLAYER_RESTITUTION: 0.0,
PLAYER_LINEAR_DAMPING: 0.8,
// restitution: bouncyness, friction: rubbing, density: mass
TILE_FRICTION: 0.99,
TILE_RESTITUTION: 0.1,
ITEM_DENSITY: 0.9,
ITEM_FRICTION: 0.99,
ITEM_RESTITUTION: 0.02,
PLAYER_DENSITY: 3.68,
PLAYER_FRICTION: 5,
PLAYER_MOTION_FRICTION: 0.1,
PLAYER_RESTITUTION: 0.0,
PLAYER_LINEAR_DAMPING: 0.8,
// BROWSER
CANVAS_DOM_ID: 'canvasContainer',
IS_BROWSER_ENVIRONMENT: typeof window !== 'undefined',
USE_WEBGL: true,
ITEM_DENSITY: 0.9,
ITEM_FRICTION: 0.99,
ITEM_RESTITUTION: 0.02,
// NETWORKING
WORLD_UPDATE_BROADCAST_INTERVAL: 70,
NETWORK_LOG_INCOMING: false,
NETWORK_LOG_OUTGOING: false
})
// BROWSER
CANVAS_DOM_ID: 'canvasContainer',
IS_BROWSER_ENVIRONMENT: typeof window !== 'undefined',
USE_WEBGL: true,
// NETWORKING
WORLD_UPDATE_BROADCAST_INTERVAL: 70,
NETWORK_LOG_INCOMING: false,
NETWORK_LOG_OUTGOING: false
}
Settings.TILE_RATIO = Settings.ORIGINAL_TILE_SIZE / Settings.TILE_SIZE;
return Settings;
});

View file

@ -30,6 +30,8 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
};
this.holdingJoint = null;
this.holdingItem = null;
this.ragDoll = {head: null, body: null};
this.createFixtures();
this.body.SetActive(false);
@ -290,16 +292,16 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
this.holdingJoint = null;
}
var p = this.body.GetPosition();
this.holdingItem.body.SetPosition(new Box2D.Common.Math.b2Vec2(
p.x + ((this.holdingItem.options.width / Settings.RATIO / 2 + this.width / 2 / Settings.RATIO) * this.lookDirection),
p.y - 1 // 1m in the air
));
this.holdingItem.flip(this.lookDirection);
this.holdingItem.body.SetAngle((this.holdingItem.options.grabAngle || 0) * this.lookDirection);
var bodyPosition = this.body.GetPosition();
var handPosition = new Box2D.Common.Math.b2Vec2(
bodyPosition.x + ((this.width / 2 / Settings.RATIO) * this.lookDirection),
bodyPosition.y - this.height / 3 * 2 / Settings.RATIO // 2/3 of the body height
);
this.holdingItem.reposition(handPosition, this.lookDirection);
var jointDef = new Box2D.Dynamics.Joints.b2WeldJointDef();
jointDef.Initialize(this.body, this.holdingItem.body, this.holdingItem.body.GetWorldCenter());
jointDef.Initialize(this.body, this.holdingItem.body, this.holdingItem.getGrabPoint());
this.holdingJoint = this.body.GetWorld().CreateJoint(jointDef);
}
@ -310,17 +312,7 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
this.holdingJoint = null;
this.holdingItem = null;
var body = item.body;
body.SetAwake(true);
body.ApplyImpulse(
new Box2D.Common.Math.b2Vec2(
x * Settings.MAX_THROW_FORCE,
-y * Settings.MAX_THROW_FORCE * 1.5 // 1.5 is to throw higher then far
),
body.GetLocalCenter()
);
body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x); //
item.throw(x, y);
};
Doll.prototype.onFootSensorDetection = function(isColliding, fixture) {

View file

@ -1,17 +1,14 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
"Lib/Vendor/Box2D",
"Lib/Utilities/Options",
"Game/Config/Settings"
],
function (Parent, Box2D, Settings) {
function (Parent, Box2D, Options, Settings) {
function Item(physicsEngine, uid, options) {
this.options = {
category: options.category,
image: options.image,
name: options.name,
type: options.type,
var floatOptions = {
grabAngle: parseFloat(options.grabAngle),
weight: parseFloat(options.weight),
width: parseFloat(options.width),
@ -21,6 +18,9 @@ function (Parent, Box2D, Settings) {
x: parseFloat(options.x),
y: parseFloat(options.y)
};
this.options = Options.merge(floatOptions, options);
Parent.call(this, physicsEngine, uid);
this.createFixture();
this.body.ResetMassData();
@ -40,9 +40,7 @@ function (Parent, Box2D, Settings) {
return bodyDef;
}
Item.prototype.createFixture = function () {
var self = this;
Item.prototype.getFixtureDef = function() {
var itemShape;
var w = this.options.width / Settings.RATIO;
var h = this.options.height / Settings.RATIO;
@ -77,6 +75,11 @@ function (Parent, Box2D, Settings) {
onCollisionChange: this.onCollisionChange.bind(this)
}
return fixtureDef;
};
Item.prototype.createFixture = function () {
var fixtureDef = this.getFixtureDef();
this.body.CreateFixture(fixtureDef);
}
@ -97,6 +100,42 @@ function (Parent, Box2D, Settings) {
Item.prototype.onCollisionChange = function(isColliding, fixture, info) {
// overwrite if necessary
};
Item.prototype.reposition = function(handPosition, direction) {
var position = new Box2D.Common.Math.b2Vec2(
handPosition.x + ((this.options.width / Settings.RATIO / 2) * direction),
handPosition.y
)
this.body.SetPosition(position);
this.flip(direction);
this.body.SetAngle((this.options.grabAngle || 0) * direction);
};
Item.prototype.getGrabPoint = function() {
return this.body.GetWorldCenter();
};
Item.prototype.throw = function(x, y) {
var body = this.body;
body.SetAwake(true);
/*
body.ApplyImpulse(
new Box2D.Common.Math.b2Vec2(
x * Settings.MAX_THROW_FORCE,
-y * Settings.MAX_THROW_FORCE * 1.5 // 1.5 is to throw higher then far
),
body.GetLocalCenter()
);
*/
var vector = new Box2D.Common.Math.b2Vec2(
x * Settings.MAX_THROW_FORCE,
-y * Settings.MAX_THROW_FORCE * 1.5 // 1.5 is to throw higher then far
);
this.body.SetLinearVelocity(vector);
body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x);
};
return Item;

View file

@ -0,0 +1,197 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Lib/Vendor/Box2D",
"Game/Config/Settings"
],
function (Parent, Box2D, Settings) {
function RagDoll(physicsEngine, uid, options) {
// Sensor size
options.width = 20;
options.height = 40;
options.limbs = {};
options.limbs.chest = {
width: 6,
height: 12,
x: 0,
y: 0
};
options.limbs.head = {
width: 10,
height: 12,
x: 0,
y: - options.limbs.chest.height / 2 - 5
};
Parent.call(this, physicsEngine, uid, options);
this.createSensor();
this.limbs = {
head: null
};
this.addHead();
}
RagDoll.prototype = Object.create(Parent.prototype);
RagDoll.prototype.getId = function() {
return 1; parseInt(this.uid.split("-")[1], 10);
};
RagDoll.prototype.getBodyDef = function() {
var bodyDef = Parent.prototype.getBodyDef.call(this);
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
//bodyDef.type = Box2D.Dynamics.b2Body.b2_staticBody;
return bodyDef;
};
RagDoll.prototype.getFixtureDef = function() {
var fixtureDef = Parent.prototype.getFixtureDef.call(this);
fixtureDef.density = Settings.PLAYER_DENSITY;
fixtureDef.friction = Settings.PLAYER_FRICTION;
fixtureDef.restitution = Settings.PLAYER_RESTITUTION;
fixtureDef.filter.groupIndex = -this.getId();
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
shape.SetAsOrientedBox(
this.options.limbs.chest.width / 2 / Settings.RATIO,
this.options.limbs.chest.height / 2 / Settings.RATIO,
new Box2D.Common.Math.b2Vec2(0, 0)
);
fixtureDef.shape = shape;
return fixtureDef;
};
RagDoll.prototype.createSensor = function() {
var w = this.options.width / Settings.RATIO;
var h = this.options.height / Settings.RATIO;
var itemShape = new Box2D.Collision.Shapes.b2PolygonShape();
itemShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, 0));
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
fixtureDef.shape = itemShape;
fixtureDef.isSensor = true;
fixtureDef.userData = {
onCollisionChange: this.onCollisionChange.bind(this)
}
this.body.CreateFixture(fixtureDef);
};
RagDoll.prototype.destroy = function() {
Parent.prototype.destroy.call(this);
// remove head!!11
};
RagDoll.prototype.addHead = function() {
var x = this.options.x + this.options.limbs.head.x,
y = this.options.y + this.options.limbs.head.y;
var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.position.x = x / Settings.RATIO;
bodyDef.position.y = y / Settings.RATIO;
bodyDef.angle = 0;
var shape = new Box2D.Collision.Shapes.b2CircleShape();
shape.SetRadius(this.options.limbs.head.width / 2 / Settings.RATIO);
shape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, 0));
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
fixtureDef.density = Settings.PLAYER_DENSITY;
fixtureDef.friction = Settings.PLAYER_FRICTION;
fixtureDef.restitution = Settings.PLAYER_RESTITUTION;
fixtureDef.shape = shape;
fixtureDef.isSensor = false;
fixtureDef.filter.groupIndex = -this.getId();
var head = this.body.GetWorld().CreateBody(bodyDef);
head.CreateFixture(fixtureDef);
this.limbs.head = head;
this.attachHead();
};
RagDoll.prototype.attachHead = function() {
var chestPosition = this.body.GetPosition();
var x = chestPosition.x + this.options.limbs.head.x / Settings.RATIO,
y = chestPosition.y + this.options.limbs.head.y / Settings.RATIO;
var head = this.limbs.head;
head.SetPosition(new Box2D.Common.Math.b2Vec2(x, y));
head.SetAngle(0);
var jointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
jointDef.enableMotor = false;
var point = chestPosition;
//point.y -= this.options.limbs.chest.height / 2 / Settings.RATIO;
jointDef.Initialize(this.body, head, point);
jointDef.lowerAngle = -0.25 * Box2D.Common.b2Settings.b2_pi; // -45 degrees
jointDef.upperAngle = 0.25 * Box2D.Common.b2Settings.b2_pi; // 45 degrees
jointDef.enableLimit = true;
this.body.GetWorld().CreateJoint(jointDef);
};
RagDoll.prototype.detachHead = function() {
var joint = this.limbs.head.GetJointList().joint;
if(joint) {
this.body.GetWorld().DestroyJoint(joint);
}
};
RagDoll.prototype.reposition = function(handPosition, direction) {
Parent.prototype.reposition.call(this, handPosition, direction);
var chestPosition = this.body.GetPosition();
var position = new Box2D.Common.Math.b2Vec2(
chestPosition.x + this.options.limbs.head.x / Settings.RATIO,
chestPosition.y + this.options.limbs.head.y / Settings.RATIO
)
this.limbs.head.SetPosition(position);
this.limbs.head.SetAngle((this.options.grabAngle || 0) * direction);
};
RagDoll.prototype.throw = function(x, y) {
Parent.prototype.throw.call(this, x, y);
var limbDampingFactor = 1;
for(var name in this.limbs) {
var body = this.limbs[name];
body.SetAwake(true);
/*
body.ApplyImpulse(
new Box2D.Common.Math.b2Vec2(
x * Settings.MAX_THROW_FORCE * limbDampingFactor,
-y * Settings.MAX_THROW_FORCE * 1.5 *limbDampingFactor // 1.5 is to throw higher then far
),
body.GetLocalCenter()
);
*/
var vector = new Box2D.Common.Math.b2Vec2(
x * Settings.MAX_THROW_FORCE * limbDampingFactor,
-y * Settings.MAX_THROW_FORCE * 1.5 *limbDampingFactor // 1.5 is to throw higher then far
);
this.body.SetLinearVelocity(vector);
// body.SetAngularVelocity(Settings.MAX_THROW_ANGULAR_VELOCITY * x);
}
};
return RagDoll;
});

View file

@ -6,9 +6,10 @@ define([
"Game/" + GLOBALS.context + "/Collision/Detector",
"Game/" + GLOBALS.context + "/GameObjects/Tile",
"Game/" + GLOBALS.context + "/GameObjects/Item",
"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard"
"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
"Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll"
], function (Settings, Box2D, NotificationCenter, Exception, CollisionDetector, Tile, Item, Skateboard) {
], function (Settings, Box2D, NotificationCenter, Exception, CollisionDetector, Tile, Item, Skateboard, RagDoll) {
function Level (uid, engine, gameObjects) {
this.uid = uid;
@ -64,21 +65,23 @@ define([
for (var i = 0; i < items.length; i++) {
var options = items[i];
var item;
var uid = "item-" + i;
switch(options.type) {
case 'skateboard':
item = new Skateboard(this.engine, uid, options);
break;
default:
item = new Item(this.engine, uid, options);
break
}
var item = this.createItem(uid, options);
this.gameObjects.animated.push(item);
};
};
Level.prototype.createItem = function(uid, options) {
switch(options.type) {
case 'skateboard':
return new Skateboard(this.engine, uid, options);
case 'ragdoll':
return new RagDoll(this.engine, uid, options);
default:
return new Item(this.engine, uid, options);
}
};
Level.prototype.getRandomSpawnPoint = function() {
throw new Error("Level not loaded.");
return {

View file

@ -60,19 +60,10 @@ define([
for (var i = 0; i < objects.length; i++) {
var object = objects[i];
var options = object.properties;
options.x = object.x * Settings.OBJECT_RATIO;
options.y = object.y * Settings.OBJECT_RATIO;
var item;
options.x = object.x / Settings.TILE_RATIO;
options.y = object.y / Settings.TILE_RATIO;
var uid = "item-" + i;
switch(options.type) {
case 'skateboard':
item = new Skateboard(this.engine, uid, options);
break;
default:
item = new Item(this.engine, uid, options);
break
}
var item = this.createItem(uid, options);
this.gameObjects.animated.push(item);
};
};
@ -99,8 +90,8 @@ define([
var object = spawnLayer.objects[parseInt(Math.random() * (size -1), 10)];
return {
x: object.x * Settings.OBJECT_RATIO,
y: object.y * Settings.OBJECT_RATIO
x: object.x / Settings.TILE_RATIO,
y: object.y / Settings.TILE_RATIO
}
}

View file

@ -67,15 +67,15 @@ function (Doll, Settings, NotificationCenter) {
Player.prototype.grab = function(item) {
if(!this.isSpawned) return false;
item.beingGrabbed(this);
this.doll.grab(item);
item.beingGrabbed(this);
this.holdingItem = item;
};
Player.prototype.throw = function(x, y, item) {
if(!this.isSpawned) return false;
item.beingReleased(this);
this.doll.throw(item, x, y);
item.beingReleased(this);
this.holdingItem = null;
};

View file

@ -71,7 +71,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
};
NotificationCenter.trigger("broadcastControlCommand", "gameCommand", message);
}, 5000);
}, Settings.RESPAWN_TIME * 1000);
};
GameController.prototype.createPlayer = function(user) {

View file

@ -0,0 +1,9 @@
define([
"Game/Core/GameObjects/Items/RagDoll"
],
function (Parent) {
return Parent;
});

View file

@ -33,7 +33,7 @@ function (Exception) {
if(options[key].constructor !== Object) {
preset[key] = options[key];
} else {
preset[key] = mergeOptions(options[key], preset[key]);
preset[key] = Options.prototype.merge.call(this, options[key], preset[key]);
}
}
}