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https://github.com/logsol/chuck.js.git
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added ragdoll with one limb
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parent
b55f6d58fc
commit
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18 changed files with 511 additions and 132 deletions
104
app/Game/Client/GameObjects/Items/RagDoll.js
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104
app/Game/Client/GameObjects/Items/RagDoll.js
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@ -0,0 +1,104 @@
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define([
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"Game/Core/GameObjects/Items/RagDoll",
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"Game/Core/GameObjects/Item",
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter"
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],
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function (Parent, CoreItem, Settings, NotificationCenter) {
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function RagDoll(physicsEngine, uid, options) {
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this.limbMeshes = {};
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this.baseMeshName = "chest";
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this.characterName = "Chuck";
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Parent.call(this, physicsEngine, uid, options);
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}
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RagDoll.prototype = Object.create(Parent.prototype);
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RagDoll.prototype.createMesh = function() {
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this.createLimbMesh("chest");
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this.createLimbMesh("head");
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};
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RagDoll.prototype.createLimbMesh = function(name) {
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var self = this;
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var texturePath = Settings.GRAPHICS_PATH
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+ Settings.GRAPHICS_SUBPATH_CHARACTERS + '/'
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+ this.characterName + '/';
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var callback = function(mesh) {
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console.log(name, self.baseMeshName)
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if(name == self.baseMeshName) {
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self.mesh = mesh;
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} else {
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self.limbMeshes[name] = mesh;
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}
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NotificationCenter.trigger("view/addMesh", mesh);
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}
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NotificationCenter.trigger("view/createMesh",
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texturePath + name + ".png",
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callback,
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{
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width: this.options.limbs[name].width,
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height: this.options.limbs[name].height,
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pivot: {
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x: this.options.limbs[name].width / 2,
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y: this.options.limbs[name].height / 2
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}
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}
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);
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};
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RagDoll.prototype.render = function() {
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Parent.prototype.render.call(this);
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if(this.limbs) {
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for(var name in this.limbMeshes) {
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if(this.limbs[name]) {
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NotificationCenter.trigger("view/updateMesh",
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this.limbMeshes[name],
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{
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x: this.limbs[name].GetPosition().x * Settings.RATIO,
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y: this.limbs[name].GetPosition().y * Settings.RATIO,
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rotation: this.limbs[name].GetAngle()
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}
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);
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}
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}
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}
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}
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RagDoll.prototype.flip = function(direction) {
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var oldFlipDirection = this.flipDirection;
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// Parent of parent
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CoreItem.prototype.flip.call(this, direction);
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if(oldFlipDirection != direction) {
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NotificationCenter.trigger("view/updateMesh",
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this.mesh,
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{
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xScale: direction
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}
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);
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for (var name in this.limbMeshes) {
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NotificationCenter.trigger("view/updateMesh",
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this.limbMeshes[name],
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{
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xScale: direction
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}
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);
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};
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}
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};
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return RagDoll;
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});
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