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Fix debug draw overlay visibility - simple canvas display toggle
- Fixed debug draw overlay not disappearing when checkbox unchecked - Added canvas.style.display control in onToggleDebugMode - Kept existing canvas-based PlanckDebugDraw system - Both canvas overlay and PIXI debug layer are now properly toggled - Debug physics bodies now properly show/hide with checkbox
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38eb5ad182
commit
e784b27848
2 changed files with 10 additions and 13 deletions
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@ -59,11 +59,6 @@ function (Settings) {
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continue;
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}
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// Skip non-sensor fixtures if they were sensors in the old logic
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if (!isSensor && !Settings.DEBUG_DRAW_SENSORS) {
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// This was the old logic - skip sensors, but we're keeping non-sensors
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}
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// Set colors based on sensor status and body type
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if (isSensor) {
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// Sensors: orange with more visibility, no stroke
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@ -92,7 +87,6 @@ function (Settings) {
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for (var body = world.getBodyList(); body; body = body.getNext()) {
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var transform = body.getTransform();
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this.drawCenterOfMass(transform);
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// Removed drawBodyOrigin call since origin and center of mass are the same in Planck.js
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}
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}
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@ -163,17 +157,15 @@ function (Settings) {
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}
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};
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PlanckDebugDraw.prototype.drawEdge = function(shape, transform, isSensor) {
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PlanckDebugDraw.prototype.drawEdge = function(shape, transform, isSensor, fillColor, lineColor, lineWidth) {
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var v1 = this.transformVertex(shape.m_vertex1, transform);
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var v2 = this.transformVertex(shape.m_vertex2, transform);
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this.ctx.beginPath();
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this.ctx.moveTo(v1.x, v1.y);
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this.ctx.lineTo(v2.x, v2.y);
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// Only draw stroke for non-sensors
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if (!isSensor) {
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this.ctx.stroke();
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if (!isSensor && lineWidth > 0) {
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this.graphics.lineStyle(lineWidth, lineColor);
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this.graphics.moveTo(v1.x * this.scale, v1.y * this.scale);
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this.graphics.lineTo(v2.x * this.scale, v2.y * this.scale);
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}
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};
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