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Implemented local positioning as master - included punkbuster instead of webrtc for now. #49
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efe4c76cc2
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7 changed files with 124 additions and 24 deletions
51
app/Game/Client/Me.js
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51
app/Game/Client/Me.js
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define([
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"Game/Client/Player",
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"Game/Config/Settings"
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],
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function (Parent, Settings) {
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function Me(id, physicsEngine, user) {
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Parent.call(this, id, physicsEngine, user);
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this.lastServerState = {
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p: {
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x: 0,
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y: 0
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}
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};
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}
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Me.prototype = Object.create(Parent.prototype);
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Me.prototype.setLastServerState = function(update) {
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this.lastServerState = update;
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};
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Me.prototype.isStateUpdateNeeded = function() {
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if(!this.doll) return false;
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var difference = {
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x: Math.abs(this.lastServerState.p.x - this.doll.body.GetPosition().x),
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y: Math.abs(this.lastServerState.p.y - this.doll.body.GetPosition().y)
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}
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if(difference.x > Settings.ME_STATE_MAX_DIFFERENCE_METERS
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|| difference.y > Settings.ME_STATE_MAX_DIFFERENCE_METERS) {
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console.log('AAAAHHHH');
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return true;
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}
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return false;
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};
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Me.prototype.getStateUpdate = function() {
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return {
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p: this.doll.body.GetPosition().Copy(),
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lv: this.doll.body.GetLinearVelocity().Copy()
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}
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};
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return Me;
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});
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