added automatic method calling

This commit is contained in:
logsol 2012-07-28 01:04:41 +02:00
parent b5b10ba0b9
commit ebb400a289

View file

@ -28,7 +28,7 @@ function(GameController, NotificationCenter) {
}
// Messages look like:
// {chanel: {setName: 'foo'}}
// {channel: {setName: 'foo'}}
// {user: {jupm: null}, id: 12}
Channel.prototype.onMessage = function(message) {
@ -37,12 +37,12 @@ function(GameController, NotificationCenter) {
switch(recipient) {
case 'user':
this.users[message.id].onMessage(message.user);
this.forward(this.users[message.id], message.user);
break;
case 'id': // Do nothing, it is needed by the user
break;
case 'channel':
this.onCommand(message.channel);
this.forward(this, message.channel);
break;
default:
throw 'unknown recipient';
@ -51,20 +51,21 @@ function(GameController, NotificationCenter) {
}
};
Channel.prototype.onCommand = function(message) {
Channel.prototype.forward = function(target, message) {
for(var command in message) {
switch(command) {
case 'setName':
this.name = message[command];
console.log("Chanel name set to '" + this.name + "'");
break;
default:
throw 'unknown command';
break;
if(typeof target[command] == 'function'){
target[command].call(target, message[command]);
} else {
throw 'trying to call undefined function ' + target[command];
}
}
};
Channel.prototype.setName = function(name) {
this.name = name;
console.log(' created channel ' + name);
}
/*
Channel.prototype.addUser = function(user){
var userIds = Object.keys(this.users);