mirror of
https://github.com/logsol/chuck.js.git
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First successful attempt to implement rube ragdoll into the game. uncomment //type: rube at the bottom of ItemSettings.js to convert banana into invisible ragdoll (only visible in debug mode) - grabbing still pretty buggy.
This commit is contained in:
parent
135ed724d1
commit
ebc3da12fa
8 changed files with 2458 additions and 26 deletions
536
app/Lib/Vendor/RubeLoader.js
vendored
Normal file
536
app/Lib/Vendor/RubeLoader.js
vendored
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@ -0,0 +1,536 @@
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define([
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"Lib/Vendor/Box2D",
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],
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/*
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List of what has been done here
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- enclose in require.js style class
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- added box2d var names
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- inversed y coordinates with body positions, polygon coordinates and in getVectorValue for joints
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*/
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function (Box2D) {
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var b2Color = Box2D.Common.b2Color,
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b2internal = Box2D.Common.b2internal,
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b2Settings = Box2D.Common.b2Settings,
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b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
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b2EdgeChainDef = Box2D.Collision.Shapes.b2EdgeChainDef,
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b2EdgeShape = Box2D.Collision.Shapes.b2EdgeShape,
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b2MassData = Box2D.Collision.Shapes.b2MassData,
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b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
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b2Shape = Box2D.Collision.Shapes.b2Shape,
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b2Mat22 = Box2D.Common.Math.b2Mat22,
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b2Mat33 = Box2D.Common.Math.b2Mat33,
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b2Math = Box2D.Common.Math.b2Math,
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b2Sweep = Box2D.Common.Math.b2Sweep,
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b2Transform = Box2D.Common.Math.b2Transform,
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b2Vec2 = Box2D.Common.Math.b2Vec2,
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b2Vec3 = Box2D.Common.Math.b2Vec3,
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b2Body = Box2D.Dynamics.b2Body,
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b2BodyDef = Box2D.Dynamics.b2BodyDef,
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b2ContactFilter = Box2D.Dynamics.b2ContactFilter,
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b2ContactImpulse = Box2D.Dynamics.b2ContactImpulse,
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b2ContactListener = Box2D.Dynamics.b2ContactListener,
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b2ContactManager = Box2D.Dynamics.b2ContactManager,
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b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
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b2DestructionListener = Box2D.Dynamics.b2DestructionListener,
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b2FilterData = Box2D.Dynamics.b2FilterData,
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b2Fixture = Box2D.Dynamics.b2Fixture,
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b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
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b2Island = Box2D.Dynamics.b2Island,
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b2TimeStep = Box2D.Dynamics.b2TimeStep,
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b2World = Box2D.Dynamics.b2World,
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b2AABB = Box2D.Collision.b2AABB,
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b2Bound = Box2D.Collision.b2Bound,
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b2BoundValues = Box2D.Collision.b2BoundValues,
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b2Collision = Box2D.Collision.b2Collision,
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b2ContactID = Box2D.Collision.b2ContactID,
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b2ContactPoint = Box2D.Collision.b2ContactPoint,
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b2Distance = Box2D.Collision.b2Distance,
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b2DistanceInput = Box2D.Collision.b2DistanceInput,
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b2DistanceOutput = Box2D.Collision.b2DistanceOutput,
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b2DistanceProxy = Box2D.Collision.b2DistanceProxy,
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b2DynamicTree = Box2D.Collision.b2DynamicTree,
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b2DynamicTreeBroadPhase = Box2D.Collision.b2DynamicTreeBroadPhase,
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b2DynamicTreeNode = Box2D.Collision.b2DynamicTreeNode,
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b2DynamicTreePair = Box2D.Collision.b2DynamicTreePair,
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b2Manifold = Box2D.Collision.b2Manifold,
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b2ManifoldPoint = Box2D.Collision.b2ManifoldPoint,
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b2Point = Box2D.Collision.b2Point,
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b2RayCastInput = Box2D.Collision.b2RayCastInput,
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b2RayCastOutput = Box2D.Collision.b2RayCastOutput,
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b2Segment = Box2D.Collision.b2Segment,
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b2SeparationFunction = Box2D.Collision.b2SeparationFunction,
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b2Simplex = Box2D.Collision.b2Simplex,
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b2SimplexCache = Box2D.Collision.b2SimplexCache,
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b2SimplexVertex = Box2D.Collision.b2SimplexVertex,
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b2TimeOfImpact = Box2D.Collision.b2TimeOfImpact,
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b2TOIInput = Box2D.Collision.b2TOIInput,
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b2WorldManifold = Box2D.Collision.b2WorldManifold,
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ClipVertex = Box2D.Collision.ClipVertex,
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Features = Box2D.Collision.Features,
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IBroadPhase = Box2D.Collision.IBroadPhase;
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b2_dynamicBody = Box2D.Dynamics.b2Body.b2_dynamicBody;
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b2ControllerEdge = Box2D.Dynamics.Controllers.b2ControllerEdge,
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IBroadPhase = Box2D.Collision.IBroadPhase,
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b2CircleContact = Box2D.Dynamics.Contacts.b2CircleContact,
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b2Contact = Box2D.Dynamics.Contacts.b2Contact,
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b2ContactConstraint = Box2D.Dynamics.Contacts.b2ContactConstraint,
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b2ContactConstraintPoint = Box2D.Dynamics.Contacts.b2ContactConstraintPoint,
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b2ContactEdge = Box2D.Dynamics.Contacts.b2ContactEdge,
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b2ContactFactory = Box2D.Dynamics.Contacts.b2ContactFactory,
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b2ContactRegister = Box2D.Dynamics.Contacts.b2ContactRegister,
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b2ContactResult = Box2D.Dynamics.Contacts.b2ContactResult,
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b2ContactSolver = Box2D.Dynamics.Contacts.b2ContactSolver,
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b2EdgeAndCircleContact = Box2D.Dynamics.Contacts.b2EdgeAndCircleContact,
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b2NullContact = Box2D.Dynamics.Contacts.b2NullContact,
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b2PolyAndCircleContact = Box2D.Dynamics.Contacts.b2PolyAndCircleContact,
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b2PolyAndEdgeContact = Box2D.Dynamics.Contacts.b2PolyAndEdgeContact,
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b2PolygonContact = Box2D.Dynamics.Contacts.b2PolygonContact,
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b2PositionSolverManifold = Box2D.Dynamics.Contacts.b2PositionSolverManifold,
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b2Controller = Box2D.Dynamics.Controllers.b2Controller,
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b2DistanceJoint = Box2D.Dynamics.Joints.b2DistanceJoint,
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b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef,
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b2FrictionJoint = Box2D.Dynamics.Joints.b2FrictionJoint,
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b2FrictionJointDef = Box2D.Dynamics.Joints.b2FrictionJointDef,
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b2GearJoint = Box2D.Dynamics.Joints.b2GearJoint,
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b2GearJointDef = Box2D.Dynamics.Joints.b2GearJointDef,
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b2Jacobian = Box2D.Dynamics.Joints.b2Jacobian,
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b2Joint = Box2D.Dynamics.Joints.b2Joint,
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b2JointDef = Box2D.Dynamics.Joints.b2JointDef,
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b2JointEdge = Box2D.Dynamics.Joints.b2JointEdge,
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b2LineJoint = Box2D.Dynamics.Joints.b2LineJoint,
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b2LineJointDef = Box2D.Dynamics.Joints.b2LineJointDef,
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b2MouseJoint = Box2D.Dynamics.Joints.b2MouseJoint,
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b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef,
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b2PrismaticJoint = Box2D.Dynamics.Joints.b2PrismaticJoint,
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b2PrismaticJointDef = Box2D.Dynamics.Joints.b2PrismaticJointDef,
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b2PulleyJoint = Box2D.Dynamics.Joints.b2PulleyJoint,
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b2PulleyJointDef = Box2D.Dynamics.Joints.b2PulleyJointDef,
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b2RevoluteJoint = Box2D.Dynamics.Joints.b2RevoluteJoint,
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b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef,
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b2WeldJoint = Box2D.Dynamics.Joints.b2WeldJoint,
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b2WeldJointDef = Box2D.Dynamics.Joints.b2WeldJointDef;
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function RubeLoader(json, world) {
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this.scene = this.loadSceneIntoWorld(json, world);
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}
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Object.prototype.hasOwnProperty = function(property) {
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return typeof(this[property]) !== 'undefined'
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};
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RubeLoader.prototype.getScene = function() {
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return this.scene;
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};
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RubeLoader.prototype.loadBodyFromRUBE = function (bodyJson, world) {
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//console.log(bodyJson);
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if ( ! bodyJson.hasOwnProperty('type') ) {
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console.log("Body does not have a 'type' property");
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return null;
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}
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var bd = new b2BodyDef();
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if ( bodyJson.type == 2 )
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bd.type = b2_dynamicBody;
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else if ( bodyJson.type == 1 )
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bd.type = b2_kinematicBody;
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if ( bodyJson.hasOwnProperty('angle') )
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bd.angle = bodyJson.angle;
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if ( bodyJson.hasOwnProperty('angularVelocity') )
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bd.angularVelocity = bodyJson.angularVelocity;
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if ( bodyJson.hasOwnProperty('active') )
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bd.awake = bodyJson.active;
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if ( bodyJson.hasOwnProperty('fixedRotation') )
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bd.fixedRotation = bodyJson.fixedRotation;
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if ( bodyJson.hasOwnProperty('linearVelocity') && bodyJson.linearVelocity instanceof Object )
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bd.linearVelocity.SetV( bodyJson.linearVelocity );
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if ( bodyJson.hasOwnProperty('position') && bodyJson.position instanceof Object )
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bodyJson.position.y *= -1;
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bd.position.SetV( bodyJson.position );
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if ( bodyJson.hasOwnProperty('awake') )
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bd.awake = bodyJson.awake;
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else
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bd.awake = false;
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var body = world.CreateBody(bd);
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if ( bodyJson.hasOwnProperty('fixture') ) {
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for (k = 0; k < bodyJson['fixture'].length; k++) {
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var fixtureJson = bodyJson['fixture'][k];
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this.loadFixtureFromRUBE(body, fixtureJson);
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}
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}
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if ( bodyJson.hasOwnProperty('name') )
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body.name = bodyJson.name;
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if ( bodyJson.hasOwnProperty('customProperties') )
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body.customProperties = bodyJson.customProperties;
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return body;
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}
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RubeLoader.prototype.loadFixtureFromRUBE = function (body, fixtureJson) {
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//console.log(fixtureJson);
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var fd = new b2FixtureDef();
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if (fixtureJson.hasOwnProperty('friction'))
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fd.friction = fixtureJson.friction;
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if (fixtureJson.hasOwnProperty('density'))
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fd.density = fixtureJson.density;
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if (fixtureJson.hasOwnProperty('restitution'))
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fd.restitution = fixtureJson.restitution;
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if (fixtureJson.hasOwnProperty('sensor'))
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fd.isSensor = fixtureJson.sensor;
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if ( fixtureJson.hasOwnProperty('filter-categoryBits') )
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fd.filter.categoryBits = fixtureJson['filter-categoryBits'];
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if ( fixtureJson.hasOwnProperty('filter-maskBits') )
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fd.filter.maskBits = fixtureJson['filter-maskBits'];
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if ( fixtureJson.hasOwnProperty('filter-groupIndex') )
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fd.filter.groupIndex = fixtureJson['filter-groupIndex'];
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if (fixtureJson.hasOwnProperty('circle')) {
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fd.shape = new b2CircleShape();
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fd.shape.m_radius = fixtureJson.circle.radius;
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if ( fixtureJson.circle.center )
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fd.shape.m_p.SetV(fixtureJson.circle.center);
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var fixture = body.CreateFixture(fd);
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if ( fixtureJson.name )
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fixture.name = fixtureJson.name;
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}
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else if (fixtureJson.hasOwnProperty('polygon')) {
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fd.shape = new b2PolygonShape();
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var verts = [];
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for (v = fixtureJson.polygon.vertices.x.length - 1; v >= 0 ; v--)
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verts.push( new b2Vec2( fixtureJson.polygon.vertices.x[v], -fixtureJson.polygon.vertices.y[v] ) );
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fd.shape.SetAsArray(verts, verts.length);
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var fixture = body.CreateFixture(fd);
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if ( fixture && fixtureJson.name )
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fixture.name = fixtureJson.name;
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}
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else if (fixtureJson.hasOwnProperty('chain')) {
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fd.shape = new b2PolygonShape();
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var lastVertex = new b2Vec2();
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for (v = fixtureJson.chain.vertices.x.length - 1; v >= 0; v--) {
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var thisVertex = new b2Vec2( fixtureJson.chain.vertices.x[v], -fixtureJson.chain.vertices.y[v] );
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if ( v < fixtureJson.chain.vertices.x.length - 1 ) {
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fd.shape.SetAsEdge( lastVertex, thisVertex );
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var fixture = body.CreateFixture(fd);
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if ( fixtureJson.name )
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fixture.name = fixtureJson.name;
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}
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lastVertex = thisVertex;
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}
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}
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else {
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console.log("Could not find shape type for fixture");
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}
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}
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RubeLoader.prototype.getVectorValue = function (val) {
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if ( val instanceof Object ) {
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val.y *= -1;
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return val;
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} else {
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return { x:0, y:0 };
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}
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}
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RubeLoader.prototype.loadJointCommonProperties = function (jd, jointJson, loadedBodies) {
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jd.bodyA = loadedBodies[jointJson.bodyA];
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jd.bodyB = loadedBodies[jointJson.bodyB];
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jd.localAnchorA.SetV( this.getVectorValue(jointJson.anchorA) );
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jd.localAnchorB.SetV( this.getVectorValue(jointJson.anchorB) );
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if ( jointJson.collideConnected )
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jd.collideConnected = jointJson.collideConnected;
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}
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RubeLoader.prototype.loadJointFromRUBE = function (jointJson, world, loadedBodies)
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{
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if ( ! jointJson.hasOwnProperty('type') ) {
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console.log("Joint does not have a 'type' property");
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return null;
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}
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if ( jointJson.bodyA >= loadedBodies.length ) {
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console.log("Index for bodyA is invalid: " + jointJson.bodyA );
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return null;
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}
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if ( jointJson.bodyB >= loadedBodies.length ) {
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console.log("Index for bodyB is invalid: " + jointJson.bodyB );
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return null;
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}
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var joint = null;
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if ( jointJson.type == "revolute" ) {
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var jd = new b2RevoluteJointDef();
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this.loadJointCommonProperties(jd, jointJson, loadedBodies);
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if ( jointJson.hasOwnProperty('refAngle') )
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jd.referenceAngle = jointJson.refAngle;
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if ( jointJson.hasOwnProperty('lowerLimit') )
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jd.lowerAngle = jointJson.lowerLimit;
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if ( jointJson.hasOwnProperty('upperLimit') )
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jd.upperAngle = jointJson.upperLimit;
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if ( jointJson.hasOwnProperty('maxMotorTorque') )
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jd.maxMotorTorque = jointJson.maxMotorTorque;
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if ( jointJson.hasOwnProperty('motorSpeed') )
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jd.motorSpeed = jointJson.motorSpeed;
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if ( jointJson.hasOwnProperty('enableLimit') )
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jd.enableLimit = jointJson.enableLimit;
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if ( jointJson.hasOwnProperty('enableMotor') )
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jd.enableMotor = jointJson.enableMotor;
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joint = world.CreateJoint(jd);
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}
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else if ( jointJson.type == "distance" || jointJson.type == "rope" ) {
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if ( jointJson.type == "rope" )
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console.log("Replacing unsupported rope joint with distance joint!");
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var jd = new b2DistanceJointDef();
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this.loadJointCommonProperties(jd, jointJson, loadedBodies);
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if ( jointJson.hasOwnProperty('length') )
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jd.length = jointJson.length;
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if ( jointJson.hasOwnProperty('dampingRatio') )
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jd.dampingRatio = jointJson.dampingRatio;
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if ( jointJson.hasOwnProperty('frequency') )
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jd.frequencyHz = jointJson.frequency;
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joint = world.CreateJoint(jd);
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}
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else if ( jointJson.type == "prismatic" ) {
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var jd = new b2PrismaticJointDef();
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this.loadJointCommonProperties(jd, jointJson, loadedBodies);
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if ( jointJson.hasOwnProperty('localAxisA') )
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jd.localAxisA.SetV( this.getVectorValue(jointJson.localAxisA) );
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if ( jointJson.hasOwnProperty('refAngle') )
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jd.referenceAngle = jointJson.refAngle;
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if ( jointJson.hasOwnProperty('enableLimit') )
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jd.enableLimit = jointJson.enableLimit;
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if ( jointJson.hasOwnProperty('lowerLimit') )
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jd.lowerTranslation = jointJson.lowerLimit;
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if ( jointJson.hasOwnProperty('upperLimit') )
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jd.upperTranslation = jointJson.upperLimit;
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if ( jointJson.hasOwnProperty('enableMotor') )
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jd.enableMotor = jointJson.enableMotor;
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if ( jointJson.hasOwnProperty('maxMotorForce') )
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jd.maxMotorForce = jointJson.maxMotorForce;
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if ( jointJson.hasOwnProperty('motorSpeed') )
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jd.motorSpeed = jointJson.motorSpeed;
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joint = world.CreateJoint(jd);
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}
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else if ( jointJson.type == "wheel" ) {
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//Make a fake wheel joint using a line joint and a distance joint.
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//Return the line joint because it has the linear motor controls.
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//Use ApplyTorque on the bodies to spin the wheel...
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var jd = new b2DistanceJointDef();
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this.loadJointCommonProperties(jd, jointJson, loadedBodies);
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jd.length = 0.0;
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if ( jointJson.hasOwnProperty('springDampingRatio') )
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jd.dampingRatio = jointJson.springDampingRatio;
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if ( jointJson.hasOwnProperty('springFrequency') )
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jd.frequencyHz = jointJson.springFrequency;
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world.CreateJoint(jd);
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jd = new b2LineJointDef();
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this.loadJointCommonProperties(jd, jointJson, loadedBodies);
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if ( jointJson.hasOwnProperty('localAxisA') )
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jd.localAxisA.SetV( this.getVectorValue(jointJson.localAxisA) );
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joint = world.CreateJoint(jd);
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}
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else if ( jointJson.type == "friction" ) {
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var jd = new b2FrictionJointDef();
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this.loadJointCommonProperties(jd, jointJson, loadedBodies);
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if ( jointJson.hasOwnProperty('maxForce') )
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jd.maxForce = jointJson.maxForce;
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if ( jointJson.hasOwnProperty('maxTorque') )
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jd.maxTorque = jointJson.maxTorque;
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joint = world.CreateJoint(jd);
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}
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else if ( jointJson.type == "weld" ) {
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var jd = new b2WeldJointDef();
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this.loadJointCommonProperties(jd, jointJson, loadedBodies);
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if ( jointJson.hasOwnProperty('referenceAngle') )
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jd.referenceAngle = jointJson.referenceAngle;
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joint = world.CreateJoint(jd);
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}
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else {
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console.log("Unsupported joint type: " + jointJson.type);
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console.log(jointJson);
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}
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if ( joint && jointJson.name )
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joint.name = jointJson.name;
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return joint;
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}
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RubeLoader.prototype.makeClone = function (obj) {
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var newObj = (obj instanceof Array) ? [] : {};
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for (var i in obj) {
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if (obj[i] && typeof obj[i] == "object")
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newObj[i] = this.makeClone(obj[i]);
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else
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newObj[i] = obj[i];
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}
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return newObj;
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};
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|
||||
RubeLoader.prototype.loadImageFromRUBE = function (imageJson, world, loadedBodies)
|
||||
{
|
||||
var image = this.makeClone(imageJson);
|
||||
|
||||
if ( image.hasOwnProperty('body') && image.body >= 0 )
|
||||
image.body = loadedBodies[image.body];//change index to the actual body
|
||||
else
|
||||
image.body = null;
|
||||
|
||||
image.center = new b2Vec2();
|
||||
image.center.SetV( this.getVectorValue(imageJson.center) );
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
|
||||
//load the scene into an already existing world variable
|
||||
RubeLoader.prototype.loadSceneIntoWorld = function (worldJson, world) {
|
||||
|
||||
var loadedBodies = [];
|
||||
if ( worldJson.hasOwnProperty('body') ) {
|
||||
for (var i = 0; i < worldJson.body.length; i++) {
|
||||
var bodyJson = worldJson.body[i];
|
||||
var body = this.loadBodyFromRUBE(bodyJson, world);
|
||||
if ( body )
|
||||
loadedBodies.push( body );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var loadedJoints = [];
|
||||
if ( worldJson.hasOwnProperty('joint') ) {
|
||||
for (var i = 0; i < worldJson.joint.length; i++) {
|
||||
var jointJson = worldJson.joint[i];
|
||||
var joint = this.loadJointFromRUBE(jointJson, world, loadedBodies);
|
||||
if ( joint )
|
||||
loadedJoints.push( joint );
|
||||
}
|
||||
}
|
||||
/*
|
||||
var loadedImages = [];
|
||||
if ( worldJson.hasOwnProperty('image') ) {
|
||||
for (var i = 0; i < worldJson.image.length; i++) {
|
||||
var imageJson = worldJson.image[i];
|
||||
var image = this.loadImageFromRUBE(imageJson, world, loadedBodies);
|
||||
if ( image )
|
||||
loadedImages.push( image );
|
||||
}
|
||||
world.images = loadedImages;
|
||||
}
|
||||
*/
|
||||
|
||||
var scene = {
|
||||
bodies: loadedBodies,
|
||||
// joints: loadedJoints
|
||||
};
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
//create a world variable and return it if loading succeeds
|
||||
RubeLoader.prototype.loadWorldFromRUBE = function (worldJson) {
|
||||
var gravity = new b2Vec2(0,0);
|
||||
if ( worldJson.hasOwnProperty('gravity') && worldJson.gravity instanceof Object )
|
||||
gravity.SetV( worldJson.gravity );
|
||||
var world = new b2World( gravity );
|
||||
if ( ! this.loadSceneIntoWorld(worldJson, world) )
|
||||
return false;
|
||||
return world;
|
||||
}
|
||||
|
||||
RubeLoader.prototype.getNamedBodies = function (world, name) {
|
||||
var bodies = [];
|
||||
for (b = world.m_bodyList; b; b = b.m_next) {
|
||||
if ( b.name == name )
|
||||
bodies.push(b);
|
||||
}
|
||||
return bodies;
|
||||
}
|
||||
|
||||
RubeLoader.prototype.getNamedFixtures = function (world, name) {
|
||||
var fixtures = [];
|
||||
for (b = world.m_bodyList; b; b = b.m_next) {
|
||||
for (f = b.m_fixtureList; f; f = f.m_next) {
|
||||
if ( f.name == name )
|
||||
fixtures.push(f);
|
||||
}
|
||||
}
|
||||
return fixtures;
|
||||
}
|
||||
|
||||
RubeLoader.prototype.getNamedJoints = function (world, name) {
|
||||
var joints = [];
|
||||
for (j = world.m_jointList; j; j = j.m_next) {
|
||||
if ( j.name == name )
|
||||
joints.push(j);
|
||||
}
|
||||
return joints;
|
||||
}
|
||||
|
||||
RubeLoader.prototype.getNamedImages = function (world, name) {
|
||||
var images = [];
|
||||
for (i = 0; i < world.images.length; i++) {
|
||||
if ( world.images[i].name == name )
|
||||
images.push(world.images[i].name);
|
||||
}
|
||||
return images;
|
||||
}
|
||||
|
||||
//custom properties
|
||||
RubeLoader.prototype.getBodiesByCustomProperty = function (world, propertyType, propertyName, valueToMatch) {
|
||||
var bodies = [];
|
||||
for (b = world.m_bodyList; b; b = b.m_next) {
|
||||
if ( ! b.hasOwnProperty('customProperties') )
|
||||
continue;
|
||||
for (var i = 0; i < b.customProperties.length; i++) {
|
||||
if ( ! b.customProperties[i].hasOwnProperty("name") )
|
||||
continue;
|
||||
if ( ! b.customProperties[i].hasOwnProperty(propertyType) )
|
||||
continue;
|
||||
if ( b.customProperties[i].name == propertyName &&
|
||||
b.customProperties[i][propertyType] == valueToMatch)
|
||||
bodies.push(b);
|
||||
}
|
||||
}
|
||||
return bodies;
|
||||
}
|
||||
|
||||
RubeLoader.prototype.hasCustomProperty = function (item, propertyType, propertyName) {
|
||||
if ( !item.hasOwnProperty('customProperties') )
|
||||
return false;
|
||||
for (var i = 0; i < item.customProperties.length; i++) {
|
||||
if ( ! item.customProperties[i].hasOwnProperty("name") )
|
||||
continue;
|
||||
if ( ! item.customProperties[i].hasOwnProperty(propertyType) )
|
||||
continue;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
RubeLoader.prototype.getCustomProperty = function (item, propertyType, propertyName, defaultValue) {
|
||||
if ( !item.hasOwnProperty('customProperties') )
|
||||
return defaultValue;
|
||||
for (var i = 0; i < item.customProperties.length; i++) {
|
||||
if ( ! item.customProperties[i].hasOwnProperty("name") )
|
||||
continue;
|
||||
if ( ! item.customProperties[i].hasOwnProperty(propertyType) )
|
||||
continue;
|
||||
if ( item.customProperties[i].name == propertyName )
|
||||
return item.customProperties[i][propertyType];
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
return RubeLoader;
|
||||
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue