mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
parent
89c5e4a5d8
commit
ed23753c04
17 changed files with 286 additions and 224 deletions
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@ -36,45 +36,58 @@ function (Doll, Settings, NotificationCenter) {
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}
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Player.prototype.getPosition = function () {
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if(!this.doll) return false;
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return this.doll.getPosition();
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}
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Player.prototype.getHeadPosition = function () {
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if(!this.doll) return false;
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if(!this.isSpawned) return false;
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return this.doll.getHeadPosition();
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}
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Player.prototype.move = function (direction) {
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if(!this.isSpawned) return false;
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this.doll.move(direction);
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}
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Player.prototype.stop = function () {
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if(!this.isSpawned) return false;
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this.doll.stop();
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}
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Player.prototype.jump = function () {
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if(!this.isSpawned) return false;
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this.doll.jump();
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}
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Player.prototype.lookAt = function (x, y) {
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if(this.doll) this.doll.lookAt(x, y);
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if(!this.isSpawned) return false;
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this.doll.lookAt(x, y);
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}
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Player.prototype.grab = function(item) {
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if(!this.isSpawned) return false;
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item.beingGrabbed(this);
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this.doll.grab(item);
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this.holdingItem = item;
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};
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Player.prototype.throw = function(x, y, item) {
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if(!this.isSpawned) return false;
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item.beingReleased(this);
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this.doll.throw(item, x, y);
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this.holdingItem = null;
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};
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Player.prototype.kill = function(killedBy) {
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if(!this.isSpawned) return false;
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// FIXME: do something better then just respawn in GameController
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if(this.holdingItem) {
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this.throw(0, 0, this.holdingItem)
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}
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this.doll.kill();
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this.isSpawned = false;
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NotificationCenter.trigger("player/killed", this);
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};
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@ -90,6 +103,9 @@ function (Doll, Settings, NotificationCenter) {
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}
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Player.prototype.destroy = function () {
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if(this.holdingItem) {
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this.throw(0, 0, this.holdingItem);
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}
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this.doll.destroy();
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}
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