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fixes enemy stat update
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parent
a66a327386
commit
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2 changed files with 11 additions and 4 deletions
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@ -70,7 +70,7 @@ function (Parent, Nc) {
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this.kill(enemy, byItem);
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}
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this.broadcastStats();
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this.broadcastStats(enemy);
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};
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Player.prototype.spawn = function(x, y) {
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@ -102,11 +102,18 @@ function (Parent, Nc) {
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this.stats.score++;
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};
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Player.prototype.broadcastStats = function() {
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Player.prototype.broadcastStats = function(enemy) {
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", {
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playerId: this.id,
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stats: this.stats
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});
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if(enemy && enemy != this) {
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", {
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playerId: enemy.id,
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stats: enemy.stats
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});
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}
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};
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@ -86,7 +86,7 @@ function () {
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// CHANNEL
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CHANNEL_MAX_USERS: 20,
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CHANNEL_DESTRUCTION_TIME: 0.5 * 60,
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CHANNEL_END_ROUND_TIME: 4, //10,
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CHANNEL_END_ROUND_TIME: 20, //10,
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CHANNEL_DEFAULT_MAX_USERS: 40,
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CHANNEL_DEFAULT_SCORE_LIMIT: 10,
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CHANNEL_DEFAULT_LEVELS: ["debug"],
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