mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-12 02:57:34 +00:00
updated pixi to v2
This commit is contained in:
parent
072e984215
commit
f02230c50c
95 changed files with 44677 additions and 3522 deletions
533
app/Lib/Vendor/src/pixi/text/Text.js
vendored
Normal file
533
app/Lib/Vendor/src/pixi/text/Text.js
vendored
Normal file
|
|
@ -0,0 +1,533 @@
|
|||
/**
|
||||
* @author Mat Groves http://matgroves.com/ @Doormat23
|
||||
* Modified by Tom Slezakowski http://www.tomslezakowski.com @TomSlezakowski (24/03/2014) - Added dropShadowColor.
|
||||
*/
|
||||
|
||||
/**
|
||||
* A Text Object will create a line or multiple lines of text. To split a line you can use '\n' in your text string,
|
||||
* or add a wordWrap property set to true and and wordWrapWidth property with a value in the style object.
|
||||
*
|
||||
* @class Text
|
||||
* @extends Sprite
|
||||
* @constructor
|
||||
* @param text {String} The copy that you would like the text to display
|
||||
* @param [style] {Object} The style parameters
|
||||
* @param [style.font] {String} default 'bold 20px Arial' The style and size of the font
|
||||
* @param [style.fill='black'] {String|Number} A canvas fillstyle that will be used on the text e.g 'red', '#00FF00'
|
||||
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||||
* @param [style.stroke] {String|Number} A canvas fillstyle that will be used on the text stroke e.g 'blue', '#FCFF00'
|
||||
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
|
||||
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
|
||||
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap, it needs wordWrap to be set to true
|
||||
* @param [style.dropShadow=false] {Boolean} Set a drop shadow for the text
|
||||
* @param [style.dropShadowColor='#000000'] {String} A fill style to be used on the dropshadow e.g 'red', '#00FF00'
|
||||
* @param [style.dropShadowAngle=Math.PI/4] {Number} Set a angle of the drop shadow
|
||||
* @param [style.dropShadowDistance=5] {Number} Set a distance of the drop shadow
|
||||
*/
|
||||
PIXI.Text = function(text, style)
|
||||
{
|
||||
/**
|
||||
* The canvas element that everything is drawn to
|
||||
*
|
||||
* @property canvas
|
||||
* @type HTMLCanvasElement
|
||||
*/
|
||||
this.canvas = document.createElement('canvas');
|
||||
|
||||
/**
|
||||
* The canvas 2d context that everything is drawn with
|
||||
* @property context
|
||||
* @type HTMLCanvasElement
|
||||
*/
|
||||
this.context = this.canvas.getContext('2d');
|
||||
|
||||
/**
|
||||
* The resolution of the canvas.
|
||||
* @property resolution
|
||||
* @type Number
|
||||
*/
|
||||
this.resolution = 1;
|
||||
|
||||
PIXI.Sprite.call(this, PIXI.Texture.fromCanvas(this.canvas));
|
||||
|
||||
this.setText(text);
|
||||
this.setStyle(style);
|
||||
|
||||
};
|
||||
|
||||
// constructor
|
||||
PIXI.Text.prototype = Object.create(PIXI.Sprite.prototype);
|
||||
PIXI.Text.prototype.constructor = PIXI.Text;
|
||||
|
||||
/**
|
||||
* The width of the Text, setting this will actually modify the scale to achieve the value set
|
||||
*
|
||||
* @property width
|
||||
* @type Number
|
||||
*/
|
||||
Object.defineProperty(PIXI.Text.prototype, 'width', {
|
||||
get: function() {
|
||||
|
||||
if(this.dirty)
|
||||
{
|
||||
this.updateText();
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
|
||||
return this.scale.x * this.texture.frame.width;
|
||||
},
|
||||
set: function(value) {
|
||||
this.scale.x = value / this.texture.frame.width;
|
||||
this._width = value;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* The height of the Text, setting this will actually modify the scale to achieve the value set
|
||||
*
|
||||
* @property height
|
||||
* @type Number
|
||||
*/
|
||||
Object.defineProperty(PIXI.Text.prototype, 'height', {
|
||||
get: function() {
|
||||
|
||||
if(this.dirty)
|
||||
{
|
||||
this.updateText();
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
|
||||
return this.scale.y * this.texture.frame.height;
|
||||
},
|
||||
set: function(value) {
|
||||
this.scale.y = value / this.texture.frame.height;
|
||||
this._height = value;
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Set the style of the text
|
||||
*
|
||||
* @method setStyle
|
||||
* @param [style] {Object} The style parameters
|
||||
* @param [style.font='bold 20pt Arial'] {String} The style and size of the font
|
||||
* @param [style.fill='black'] {Object} A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
|
||||
* @param [style.align='left'] {String} Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
|
||||
* @param [style.stroke='black'] {String} A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
|
||||
* @param [style.strokeThickness=0] {Number} A number that represents the thickness of the stroke. Default is 0 (no stroke)
|
||||
* @param [style.wordWrap=false] {Boolean} Indicates if word wrap should be used
|
||||
* @param [style.wordWrapWidth=100] {Number} The width at which text will wrap
|
||||
* @param [style.dropShadow=false] {Boolean} Set a drop shadow for the text
|
||||
* @param [style.dropShadowColor='#000000'] {String} A fill style to be used on the dropshadow e.g 'red', '#00FF00'
|
||||
* @param [style.dropShadowAngle=Math.PI/4] {Number} Set a angle of the drop shadow
|
||||
* @param [style.dropShadowDistance=5] {Number} Set a distance of the drop shadow
|
||||
*/
|
||||
PIXI.Text.prototype.setStyle = function(style)
|
||||
{
|
||||
style = style || {};
|
||||
style.font = style.font || 'bold 20pt Arial';
|
||||
style.fill = style.fill || 'black';
|
||||
style.align = style.align || 'left';
|
||||
style.stroke = style.stroke || 'black'; //provide a default, see: https://github.com/GoodBoyDigital/pixi.js/issues/136
|
||||
style.strokeThickness = style.strokeThickness || 0;
|
||||
style.wordWrap = style.wordWrap || false;
|
||||
style.wordWrapWidth = style.wordWrapWidth || 100;
|
||||
|
||||
style.dropShadow = style.dropShadow || false;
|
||||
style.dropShadowAngle = style.dropShadowAngle || Math.PI / 6;
|
||||
style.dropShadowDistance = style.dropShadowDistance || 4;
|
||||
style.dropShadowColor = style.dropShadowColor || 'black';
|
||||
|
||||
this.style = style;
|
||||
this.dirty = true;
|
||||
};
|
||||
|
||||
/**
|
||||
* Set the copy for the text object. To split a line you can use '\n'.
|
||||
*
|
||||
* @method setText
|
||||
* @param text {String} The copy that you would like the text to display
|
||||
*/
|
||||
PIXI.Text.prototype.setText = function(text)
|
||||
{
|
||||
this.text = text.toString() || ' ';
|
||||
this.dirty = true;
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders text and updates it when needed
|
||||
*
|
||||
* @method updateText
|
||||
* @private
|
||||
*/
|
||||
PIXI.Text.prototype.updateText = function()
|
||||
{
|
||||
this.texture.baseTexture.resolution = this.resolution;
|
||||
|
||||
this.context.font = this.style.font;
|
||||
|
||||
var outputText = this.text;
|
||||
|
||||
// word wrap
|
||||
// preserve original text
|
||||
if(this.style.wordWrap)outputText = this.wordWrap(this.text);
|
||||
|
||||
//split text into lines
|
||||
var lines = outputText.split(/(?:\r\n|\r|\n)/);
|
||||
|
||||
//calculate text width
|
||||
var lineWidths = [];
|
||||
var maxLineWidth = 0;
|
||||
var fontProperties = this.determineFontProperties(this.style.font);
|
||||
for (var i = 0; i < lines.length; i++)
|
||||
{
|
||||
var lineWidth = this.context.measureText(lines[i]).width;
|
||||
lineWidths[i] = lineWidth;
|
||||
maxLineWidth = Math.max(maxLineWidth, lineWidth);
|
||||
}
|
||||
|
||||
var width = maxLineWidth + this.style.strokeThickness;
|
||||
if(this.style.dropShadow)width += this.style.dropShadowDistance;
|
||||
|
||||
this.canvas.width = ( width + this.context.lineWidth ) * this.resolution;
|
||||
|
||||
//calculate text height
|
||||
var lineHeight = fontProperties.fontSize + this.style.strokeThickness;
|
||||
|
||||
var height = lineHeight * lines.length;
|
||||
if(this.style.dropShadow)height += this.style.dropShadowDistance;
|
||||
|
||||
this.canvas.height = height * this.resolution;
|
||||
|
||||
this.context.scale( this.resolution, this.resolution);
|
||||
|
||||
if(navigator.isCocoonJS) this.context.clearRect(0,0,this.canvas.width,this.canvas.height);
|
||||
|
||||
// used for debugging..
|
||||
//this.context.fillStyle ="#FF0000"
|
||||
//this.context.fillRect(0, 0, this.canvas.width,this.canvas.height);
|
||||
|
||||
this.context.font = this.style.font;
|
||||
this.context.strokeStyle = this.style.stroke;
|
||||
this.context.lineWidth = this.style.strokeThickness;
|
||||
this.context.textBaseline = 'alphabetic';
|
||||
//this.context.lineJoin = 'round';
|
||||
|
||||
var linePositionX;
|
||||
var linePositionY;
|
||||
|
||||
if(this.style.dropShadow)
|
||||
{
|
||||
this.context.fillStyle = this.style.dropShadowColor;
|
||||
|
||||
var xShadowOffset = Math.sin(this.style.dropShadowAngle) * this.style.dropShadowDistance;
|
||||
var yShadowOffset = Math.cos(this.style.dropShadowAngle) * this.style.dropShadowDistance;
|
||||
|
||||
for (i = 0; i < lines.length; i++)
|
||||
{
|
||||
linePositionX = this.style.strokeThickness / 2;
|
||||
linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent;
|
||||
|
||||
if(this.style.align === 'right')
|
||||
{
|
||||
linePositionX += maxLineWidth - lineWidths[i];
|
||||
}
|
||||
else if(this.style.align === 'center')
|
||||
{
|
||||
linePositionX += (maxLineWidth - lineWidths[i]) / 2;
|
||||
}
|
||||
|
||||
if(this.style.fill)
|
||||
{
|
||||
this.context.fillText(lines[i], linePositionX + xShadowOffset, linePositionY + yShadowOffset);
|
||||
}
|
||||
|
||||
// if(dropShadow)
|
||||
}
|
||||
}
|
||||
|
||||
//set canvas text styles
|
||||
this.context.fillStyle = this.style.fill;
|
||||
|
||||
//draw lines line by line
|
||||
for (i = 0; i < lines.length; i++)
|
||||
{
|
||||
linePositionX = this.style.strokeThickness / 2;
|
||||
linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent;
|
||||
|
||||
if(this.style.align === 'right')
|
||||
{
|
||||
linePositionX += maxLineWidth - lineWidths[i];
|
||||
}
|
||||
else if(this.style.align === 'center')
|
||||
{
|
||||
linePositionX += (maxLineWidth - lineWidths[i]) / 2;
|
||||
}
|
||||
|
||||
if(this.style.stroke && this.style.strokeThickness)
|
||||
{
|
||||
this.context.strokeText(lines[i], linePositionX, linePositionY);
|
||||
}
|
||||
|
||||
if(this.style.fill)
|
||||
{
|
||||
this.context.fillText(lines[i], linePositionX, linePositionY);
|
||||
}
|
||||
|
||||
// if(dropShadow)
|
||||
}
|
||||
|
||||
this.updateTexture();
|
||||
};
|
||||
|
||||
/**
|
||||
* Updates texture size based on canvas size
|
||||
*
|
||||
* @method updateTexture
|
||||
* @private
|
||||
*/
|
||||
PIXI.Text.prototype.updateTexture = function()
|
||||
{
|
||||
this.texture.baseTexture.width = this.canvas.width;
|
||||
this.texture.baseTexture.height = this.canvas.height;
|
||||
this.texture.crop.width = this.texture.frame.width = this.canvas.width;
|
||||
this.texture.crop.height = this.texture.frame.height = this.canvas.height;
|
||||
|
||||
this._width = this.canvas.width;
|
||||
this._height = this.canvas.height;
|
||||
|
||||
// update the dirty base textures
|
||||
this.texture.baseTexture.dirty();
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the object using the WebGL renderer
|
||||
*
|
||||
* @method _renderWebGL
|
||||
* @param renderSession {RenderSession}
|
||||
* @private
|
||||
*/
|
||||
PIXI.Text.prototype._renderWebGL = function(renderSession)
|
||||
{
|
||||
if(this.dirty)
|
||||
{
|
||||
this.resolution = renderSession.resolution;
|
||||
|
||||
this.updateText();
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
PIXI.Sprite.prototype._renderWebGL.call(this, renderSession);
|
||||
};
|
||||
|
||||
/**
|
||||
* Renders the object using the Canvas renderer
|
||||
*
|
||||
* @method _renderCanvas
|
||||
* @param renderSession {RenderSession}
|
||||
* @private
|
||||
*/
|
||||
PIXI.Text.prototype._renderCanvas = function(renderSession)
|
||||
{
|
||||
if(this.dirty)
|
||||
{
|
||||
this.resolution = renderSession.resolution;
|
||||
|
||||
this.updateText();
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
PIXI.Sprite.prototype._renderCanvas.call(this, renderSession);
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates the ascent, descent and fontSize of a given fontStyle
|
||||
*
|
||||
* @method determineFontProperties
|
||||
* @param fontStyle {Object}
|
||||
* @private
|
||||
*/
|
||||
PIXI.Text.prototype.determineFontProperties = function(fontStyle)
|
||||
{
|
||||
var properties = PIXI.Text.fontPropertiesCache[fontStyle];
|
||||
|
||||
if(!properties)
|
||||
{
|
||||
properties = {};
|
||||
|
||||
var canvas = PIXI.Text.fontPropertiesCanvas;
|
||||
var context = PIXI.Text.fontPropertiesContext;
|
||||
|
||||
context.font = fontStyle;
|
||||
|
||||
var width = Math.ceil(context.measureText('|Mq').width);
|
||||
var baseline = Math.ceil(context.measureText('M').width);
|
||||
var height = 2 * baseline;
|
||||
|
||||
baseline = baseline * 1.4 | 0;
|
||||
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
|
||||
context.fillStyle = '#f00';
|
||||
context.fillRect(0, 0, width, height);
|
||||
|
||||
context.font = fontStyle;
|
||||
|
||||
context.textBaseline = 'alphabetic';
|
||||
context.fillStyle = '#000';
|
||||
context.fillText('|MÉq', 0, baseline);
|
||||
|
||||
var imagedata = context.getImageData(0, 0, width, height).data;
|
||||
var pixels = imagedata.length;
|
||||
var line = width * 4;
|
||||
|
||||
var i, j;
|
||||
|
||||
var idx = 0;
|
||||
var stop = false;
|
||||
|
||||
// ascent. scan from top to bottom until we find a non red pixel
|
||||
for(i = 0; i < baseline; i++)
|
||||
{
|
||||
for(j = 0; j < line; j += 4)
|
||||
{
|
||||
if(imagedata[idx + j] !== 255)
|
||||
{
|
||||
stop = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!stop)
|
||||
{
|
||||
idx += line;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
properties.ascent = baseline - i;
|
||||
|
||||
idx = pixels - line;
|
||||
stop = false;
|
||||
|
||||
// descent. scan from bottom to top until we find a non red pixel
|
||||
for(i = height; i > baseline; i--)
|
||||
{
|
||||
for(j = 0; j < line; j += 4)
|
||||
{
|
||||
if(imagedata[idx + j] !== 255)
|
||||
{
|
||||
stop = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!stop)
|
||||
{
|
||||
idx -= line;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
properties.descent = i - baseline;
|
||||
//TODO might need a tweak. kind of a temp fix!
|
||||
properties.descent += 6;
|
||||
properties.fontSize = properties.ascent + properties.descent;
|
||||
|
||||
PIXI.Text.fontPropertiesCache[fontStyle] = properties;
|
||||
}
|
||||
|
||||
return properties;
|
||||
};
|
||||
|
||||
/**
|
||||
* Applies newlines to a string to have it optimally fit into the horizontal
|
||||
* bounds set by the Text object's wordWrapWidth property.
|
||||
*
|
||||
* @method wordWrap
|
||||
* @param text {String}
|
||||
* @private
|
||||
*/
|
||||
PIXI.Text.prototype.wordWrap = function(text)
|
||||
{
|
||||
// Greedy wrapping algorithm that will wrap words as the line grows longer
|
||||
// than its horizontal bounds.
|
||||
var result = '';
|
||||
var lines = text.split('\n');
|
||||
for (var i = 0; i < lines.length; i++)
|
||||
{
|
||||
var spaceLeft = this.style.wordWrapWidth;
|
||||
var words = lines[i].split(' ');
|
||||
for (var j = 0; j < words.length; j++)
|
||||
{
|
||||
var wordWidth = this.context.measureText(words[j]).width;
|
||||
var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width;
|
||||
if(j === 0 || wordWidthWithSpace > spaceLeft)
|
||||
{
|
||||
// Skip printing the newline if it's the first word of the line that is
|
||||
// greater than the word wrap width.
|
||||
if(j > 0)
|
||||
{
|
||||
result += '\n';
|
||||
}
|
||||
result += words[j];
|
||||
spaceLeft = this.style.wordWrapWidth - wordWidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
spaceLeft -= wordWidthWithSpace;
|
||||
result += ' ' + words[j];
|
||||
}
|
||||
}
|
||||
|
||||
if (i < lines.length-1)
|
||||
{
|
||||
result += '\n';
|
||||
}
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the bounds of the Text as a rectangle. The bounds calculation takes the worldTransform into account.
|
||||
*
|
||||
* @method getBounds
|
||||
* @param matrix {Matrix} the transformation matrix of the Text
|
||||
* @return {Rectangle} the framing rectangle
|
||||
*/
|
||||
PIXI.Text.prototype.getBounds = function(matrix)
|
||||
{
|
||||
if(this.dirty)
|
||||
{
|
||||
this.updateText();
|
||||
this.dirty = false;
|
||||
}
|
||||
|
||||
return PIXI.Sprite.prototype.getBounds.call(this, matrix);
|
||||
};
|
||||
|
||||
/**
|
||||
* Destroys this text object.
|
||||
*
|
||||
* @method destroy
|
||||
* @param destroyBaseTexture {Boolean} whether to destroy the base texture as well
|
||||
*/
|
||||
PIXI.Text.prototype.destroy = function(destroyBaseTexture)
|
||||
{
|
||||
// make sure to reset the the context and canvas.. dont want this hanging around in memory!
|
||||
this.context = null;
|
||||
this.canvas = null;
|
||||
|
||||
this.texture.destroy(destroyBaseTexture === undefined ? true : destroyBaseTexture);
|
||||
};
|
||||
|
||||
PIXI.Text.fontPropertiesCache = {};
|
||||
PIXI.Text.fontPropertiesCanvas = document.createElement('canvas');
|
||||
PIXI.Text.fontPropertiesContext = PIXI.Text.fontPropertiesCanvas.getContext('2d');
|
||||
Loading…
Add table
Add a link
Reference in a new issue