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synced 2026-05-11 10:37:34 +00:00
Repaired Collision detecteion by adding one detector for each user - fixes #15
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a1e94e1ed0
commit
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9 changed files with 31 additions and 29 deletions
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@ -5,20 +5,11 @@ define([
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function (Box2D, Parent) {
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function Detector (me) {
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Parent.call(this);
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this.me = me;
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function Detector (player) {
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Parent.call(this, player);
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}
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Detector.prototype = Object.create(Parent.prototype);
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Detector.prototype.handleStand = function (point, isColliding) {
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if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR
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|| point.GetFixtureB().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR) {
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this.me.onFootSensorDetection(isColliding);
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}
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}
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return Detector;
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});
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@ -65,6 +65,8 @@ function (Parent, PhysicsEngine, ViewController, KeyboardController, Notificatio
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//this.onSpawnPlayer(options);
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this.me = this.players[playerId];
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this.keyboardController = new KeyboardController(this.me, this);
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this.physicsEngine.setCollisionDetector(this.me);
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}
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GameController.prototype.onSpawnPlayer = function(options) {
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@ -28,6 +28,7 @@ function (ProtocolHelper, GameController, User, NotificationCenter) {
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NotificationCenter.on("sendGameCommand", this.sendGameCommand, this);
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}
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// Socket callbacks
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Networker.prototype.onConnect = function () {
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@ -64,6 +65,7 @@ function (ProtocolHelper, GameController, User, NotificationCenter) {
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}
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}
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// Sending commands
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Networker.prototype.sendCommand = function (command, options) {
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@ -76,6 +78,7 @@ function (ProtocolHelper, GameController, User, NotificationCenter) {
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this.sendCommand('gameCommand', message);
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}
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// Commands from server
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Networker.prototype.onUserJoined = function (userId) {
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@ -5,12 +5,14 @@ define([
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function (Box2D, Parent) {
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function Detector () {
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function Detector (player) { // FIXME evtl.bind(this) ?
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this.listener = new Box2D.Dynamics.b2ContactListener();
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this.listener.chuckDetector = this;
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this.listener.BeginContact = this.BeginContact;
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this.listener.PostSolve = this.PostSolve;
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this.listener.EndContact = this.EndContact;
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this.player = player;
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}
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Detector.IDENTIFIER = {
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@ -27,7 +29,12 @@ function (Box2D, Parent) {
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}
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Detector.prototype.handleStand = function (point, isColliding) {
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throw "Overwrite this function";
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if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR + '-' + this.player.id
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|| point.GetFixtureB().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR + '-' + this.player.id) {
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this.player.onFootSensorDetection(isColliding);
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}
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}
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/** Extension **/
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@ -63,7 +63,7 @@ function (Box2D, Settings, CollisionDetector) {
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feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, 0 / Settings.RATIO));
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fixtureDef.shape = feetShape;
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fixtureDef.isSensor = true;
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fixtureDef.userData = CollisionDetector.IDENTIFIER.FOOTSENSOR;
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fixtureDef.userData = CollisionDetector.IDENTIFIER.PLAYER_FOOT_SENSOR + '-' + this.id;
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this.body.CreateFixture(fixtureDef);
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this.body.SetActive(false);
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@ -17,9 +17,9 @@ function (Settings, Box2D, CollisionDetector) {
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return this.world;
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}
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Engine.prototype.setCollisionDetector = function (me) {
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Engine.prototype.setCollisionDetector = function (player) {
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var detector = new CollisionDetector(me); // FIXME: check if core collision detector works
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var detector = new CollisionDetector(player);
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this.world.SetContactListener(detector.getListener());
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}
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@ -174,7 +174,7 @@ function (Doll, Settings) {
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this.stop();
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}
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if (!this.doll.getBody().IsAwake()) {
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if (!this.doll.getBody().IsAwake() && !this.isStanding()) {
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this.setStanding(true);
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}
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}
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@ -5,15 +5,11 @@ define([
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function (Box2D, Parent) {
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function Detector () {
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Parent.call(this);
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function Detector (player) {
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Parent.call(this, player);
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}
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Detector.prototype = Object.create(Parent.prototype);
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Detector.prototype.handleStand = function (point, isColliding) {
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throw "Implement this function";
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}
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return Detector;
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});
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@ -61,6 +61,9 @@ function (Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, No
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GameController.prototype.createPlayer = function(user) {
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var player = new Player(user.id, this.physicsEngine);
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player.setInputController(new InputController(player))
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this.physicsEngine.setCollisionDetector(player);
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return player;
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};
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