mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
added first damage and killing
This commit is contained in:
parent
2a4327c5cf
commit
f22e0dd53d
9 changed files with 124 additions and 52 deletions
|
|
@ -4,17 +4,11 @@ define([
|
|||
|
||||
function (Box2D) {
|
||||
|
||||
function Detector () { // FIXME evtl.bind(this) ?
|
||||
function Detector () {
|
||||
this.listener = new Box2D.Dynamics.b2ContactListener();
|
||||
this.listener.chuckDetector = this;
|
||||
this.listener.BeginContact = this.beginContact;
|
||||
//this.listener.PostSolve = this.postSolve;
|
||||
this.listener.EndContact = this.endContact;
|
||||
}
|
||||
|
||||
Detector.IDENTIFIER = {
|
||||
TILE: "tile",
|
||||
PLAYER: "player"
|
||||
this.listener.BeginContact = this.beginContact.bind(this);
|
||||
//this.listener.PostSolve = this.postSolve.bind(this);
|
||||
this.listener.EndContact = this.endContact.bind(this);
|
||||
}
|
||||
|
||||
Detector.prototype.getListener = function () {
|
||||
|
|
@ -27,7 +21,9 @@ function (Box2D) {
|
|||
|
||||
if (userDataA && userDataA.onCollisionChange) {
|
||||
userDataA.onCollisionChange(isColliding, point.GetFixtureB());
|
||||
} else if (userDataB && userDataB.onCollisionChange) {
|
||||
}
|
||||
|
||||
if (userDataB && userDataB.onCollisionChange) {
|
||||
userDataB.onCollisionChange(isColliding, point.GetFixtureA());
|
||||
}
|
||||
}
|
||||
|
|
@ -35,14 +31,24 @@ function (Box2D) {
|
|||
/** Extension **/
|
||||
|
||||
Detector.prototype.beginContact = function (point) {
|
||||
this.chuckDetector.onCollisionChange(point, true);
|
||||
this.onCollisionChange(point, true);
|
||||
}
|
||||
|
||||
/*
|
||||
Detector.prototype.postSolve = function (point, impulse) {
|
||||
var userDataA = point.GetFixtureA().GetUserData();
|
||||
var userDataB = point.GetFixtureB().GetUserData();
|
||||
|
||||
if (userDataA && userDataA.onImpulse) {
|
||||
userDataA.onImpulse(impulse, point.GetFixtureB());
|
||||
} else if (userDataB && userDataB.onImpulse) {
|
||||
userDataB.onImpulse(impulse, point.GetFixtureA());
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
Detector.prototype.endContact = function (point) {
|
||||
this.chuckDetector.onCollisionChange(point, false);
|
||||
this.onCollisionChange(point, false);
|
||||
}
|
||||
|
||||
return Detector;
|
||||
|
|
|
|||
|
|
@ -60,6 +60,10 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
|||
headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, -(this.height - (this.width / 2)) / Settings.RATIO));
|
||||
fixtureDef.shape = headShape;
|
||||
fixtureDef.isSensor = false;
|
||||
fixtureDef.userData = {
|
||||
onCollisionChange: this.onImpact.bind(this)
|
||||
}
|
||||
|
||||
this.body.CreateFixture(fixtureDef);
|
||||
|
||||
var bodyShape = new Box2D.Collision.Shapes.b2PolygonShape();
|
||||
|
|
@ -270,30 +274,8 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
|||
};
|
||||
|
||||
Doll.prototype.grab = function(item) {
|
||||
|
||||
this.holdingItem = item;
|
||||
this.positionHoldingItem();
|
||||
|
||||
|
||||
|
||||
/*
|
||||
var item = null;
|
||||
if (this.lookDirection == -1) {
|
||||
item = this.reachableItems.left.shift();
|
||||
} else {
|
||||
item = this.reachableItems.right.shift();
|
||||
}
|
||||
|
||||
if(item) {
|
||||
|
||||
this.holdingItem = item;
|
||||
|
||||
this.positionHoldingItem();
|
||||
}
|
||||
|
||||
|
||||
return item;
|
||||
*/
|
||||
};
|
||||
|
||||
Doll.prototype.positionHoldingItem = function() {
|
||||
|
|
@ -346,6 +328,10 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
|
|||
}
|
||||
}
|
||||
|
||||
Doll.prototype.onImpact = function(isColliding, fixture) {
|
||||
// overwrite if necessary
|
||||
};
|
||||
|
||||
Doll.prototype.onFixtureWithinReach = function(isColliding, side, fixture) {
|
||||
var item = fixture.GetBody().GetUserData();
|
||||
if (!(item instanceof Item)) return;
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
define([
|
||||
"Game/Config/Settings",
|
||||
"Lib/Vendor/Box2D",
|
||||
"Game/" + GLOBALS.context + "/Collision/Detector"
|
||||
"Game/" + GLOBALS.context + "/Collision/Detector",
|
||||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
function (Settings, Box2D, CollisionDetector) {
|
||||
function (Settings, Box2D, CollisionDetector, NotificationCenter) {
|
||||
|
||||
function Engine () {
|
||||
this.world = new Box2D.Dynamics.b2World(
|
||||
|
|
@ -14,6 +15,9 @@ function (Settings, Box2D, CollisionDetector) {
|
|||
this.world.SetWarmStarting(true);
|
||||
this.ground = null;
|
||||
this.lastStep = Date.now();
|
||||
this.worldQueue = [];
|
||||
|
||||
NotificationCenter.on("engine/addToWorldQueue", this.addToWorldQueue, this);
|
||||
}
|
||||
|
||||
Engine.prototype.getWorld = function () {
|
||||
|
|
@ -24,9 +28,9 @@ function (Settings, Box2D, CollisionDetector) {
|
|||
return this.ground;
|
||||
}
|
||||
|
||||
Engine.prototype.setCollisionDetector = function (player) {
|
||||
Engine.prototype.setCollisionDetector = function () {
|
||||
|
||||
var detector = new CollisionDetector(player);
|
||||
var detector = new CollisionDetector();
|
||||
this.world.SetContactListener(detector.getListener());
|
||||
}
|
||||
|
||||
|
|
@ -36,12 +40,26 @@ function (Settings, Box2D, CollisionDetector) {
|
|||
return body;
|
||||
}
|
||||
|
||||
Engine.prototype.addToWorldQueue = function(callback) {
|
||||
this.worldQueue.push(callback);
|
||||
};
|
||||
|
||||
Engine.prototype.processWorldQueue = function() {
|
||||
for (var i = 0; i < this.worldQueue.length; i++) {
|
||||
this.worldQueue[i]();
|
||||
};
|
||||
|
||||
this.worldQueue = [];
|
||||
};
|
||||
|
||||
Engine.prototype.update = function () {
|
||||
var stepLength = (Date.now() - this.lastStep) / 1000;
|
||||
this.world.Step(stepLength, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
|
||||
this.lastStep = Date.now();
|
||||
this.world.ClearForces();
|
||||
this.processWorldQueue();
|
||||
}
|
||||
|
||||
|
||||
return Engine;
|
||||
});
|
||||
|
|
@ -1,12 +1,19 @@
|
|||
define([
|
||||
"Game/" + GLOBALS.context + "/GameObjects/Doll",
|
||||
"Game/Config/Settings"
|
||||
"Game/Config/Settings",
|
||||
"Lib/Utilities/NotificationCenter"
|
||||
],
|
||||
|
||||
|
||||
function (Doll, Settings) {
|
||||
function (Doll, Settings, NotificationCenter) {
|
||||
|
||||
function Player (id, physicsEngine) {
|
||||
this.stats = {
|
||||
health: 100,
|
||||
deaths: 0,
|
||||
kills: 0
|
||||
}
|
||||
|
||||
this.physicsEngine = physicsEngine;
|
||||
this.playerController = null;
|
||||
this.doll;
|
||||
|
|
@ -20,6 +27,9 @@ function (Doll, Settings) {
|
|||
};
|
||||
|
||||
Player.prototype.spawn = function (x, y) {
|
||||
if(this.doll) {
|
||||
this.doll.destroy();
|
||||
}
|
||||
this.doll = new Doll(this.physicsEngine, "doll-" + this.id, this);
|
||||
this.doll.spawn(x, y);
|
||||
this.isSpawned = true;
|
||||
|
|
@ -64,6 +74,10 @@ function (Doll, Settings) {
|
|||
this.holdingItem = null;
|
||||
};
|
||||
|
||||
Player.prototype.kill = function(killedBy) {
|
||||
NotificationCenter.trigger("player/killed", this);
|
||||
};
|
||||
|
||||
Player.prototype.update = function () {
|
||||
|
||||
if(this.doll) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue