added first damage and killing

This commit is contained in:
Jeena 2014-01-21 03:14:50 +01:00
parent 2a4327c5cf
commit f22e0dd53d
9 changed files with 124 additions and 52 deletions

View file

@ -60,6 +60,10 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, -(this.height - (this.width / 2)) / Settings.RATIO));
fixtureDef.shape = headShape;
fixtureDef.isSensor = false;
fixtureDef.userData = {
onCollisionChange: this.onImpact.bind(this)
}
this.body.CreateFixture(fixtureDef);
var bodyShape = new Box2D.Collision.Shapes.b2PolygonShape();
@ -270,30 +274,8 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
};
Doll.prototype.grab = function(item) {
this.holdingItem = item;
this.positionHoldingItem();
/*
var item = null;
if (this.lookDirection == -1) {
item = this.reachableItems.left.shift();
} else {
item = this.reachableItems.right.shift();
}
if(item) {
this.holdingItem = item;
this.positionHoldingItem();
}
return item;
*/
};
Doll.prototype.positionHoldingItem = function() {
@ -346,6 +328,10 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
}
}
Doll.prototype.onImpact = function(isColliding, fixture) {
// overwrite if necessary
};
Doll.prototype.onFixtureWithinReach = function(isColliding, side, fixture) {
var item = fixture.GetBody().GetUserData();
if (!(item instanceof Item)) return;