added first damage and killing

This commit is contained in:
Jeena 2014-01-21 03:14:50 +01:00
parent 2a4327c5cf
commit f22e0dd53d
9 changed files with 124 additions and 52 deletions

View file

@ -1,10 +1,11 @@
define([
"Game/Config/Settings",
"Lib/Vendor/Box2D",
"Game/" + GLOBALS.context + "/Collision/Detector"
"Game/" + GLOBALS.context + "/Collision/Detector",
"Lib/Utilities/NotificationCenter"
],
function (Settings, Box2D, CollisionDetector) {
function (Settings, Box2D, CollisionDetector, NotificationCenter) {
function Engine () {
this.world = new Box2D.Dynamics.b2World(
@ -14,6 +15,9 @@ function (Settings, Box2D, CollisionDetector) {
this.world.SetWarmStarting(true);
this.ground = null;
this.lastStep = Date.now();
this.worldQueue = [];
NotificationCenter.on("engine/addToWorldQueue", this.addToWorldQueue, this);
}
Engine.prototype.getWorld = function () {
@ -24,9 +28,9 @@ function (Settings, Box2D, CollisionDetector) {
return this.ground;
}
Engine.prototype.setCollisionDetector = function (player) {
Engine.prototype.setCollisionDetector = function () {
var detector = new CollisionDetector(player);
var detector = new CollisionDetector();
this.world.SetContactListener(detector.getListener());
}
@ -36,12 +40,26 @@ function (Settings, Box2D, CollisionDetector) {
return body;
}
Engine.prototype.addToWorldQueue = function(callback) {
this.worldQueue.push(callback);
};
Engine.prototype.processWorldQueue = function() {
for (var i = 0; i < this.worldQueue.length; i++) {
this.worldQueue[i]();
};
this.worldQueue = [];
};
Engine.prototype.update = function () {
var stepLength = (Date.now() - this.lastStep) / 1000;
this.world.Step(stepLength, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
this.lastStep = Date.now();
this.world.ClearForces();
this.processWorldQueue();
}
return Engine;
});