added pixi view controller - prepared architecture for multiple view systems - e.g. three, ivank, pixi but havent implemented any new ones yet

This commit is contained in:
logsol 2013-12-16 03:10:59 +01:00
parent efc5bc23b7
commit f2fb716689
4 changed files with 221 additions and 102 deletions

View file

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define([
"Game/Client/View/ViewController",
"Game/Client/View/DomController",
"Lib/Vendor/Pixi",
"Game/Config/Settings",
"Game/Client/View/CameraController"
],
function (Parent, DomController, Pixi, Settings, CameraController) {
function PixiView () {
Parent.call(this);
}
PixiView.prototype = Object.create(Parent.prototype);
PixiView.prototype.init = function() {
Parent.prototype.init.call(this);
};
return PixiView;
});

View file

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define([
"Game/Client/View/ViewController",
"Game/Client/View/DomController",
"Lib/Vendor/Three",
"Game/Config/Settings",
"Game/Client/View/CameraController"
],
function (Parent, DomController, Three, Settings, CameraController) {
function ThreeView () {
Parent.call(this);
}
ThreeView.prototype = Object.create(Parent.prototype);
ThreeView.prototype.init = function () {
//Parent.prototype.init.call(this);
var self = this;
var rendererOptions = {
antialias: false,
preserveDrawingBuffer: true
};
if(Settings.USE_WEBGL) {
this.renderer = new Three.WebGLRenderer(rendererOptions);
} else {
this.renderer = new Three.CanvasRenderer(rendererOptions);
}
this.renderer.setClearColor("#333333", 1);
this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
DomController.setCanvas(this.renderer.domElement);
if(Settings.DEBUG_MODE) {
DomController.createDebugCanvas();
}
this.scene = new Three.Scene();
this.scene.add(this.cameraController.getCamera());
var ambientLight = new Three.AmbientLight(0xffaaaa);
this.scene.add(ambientLight);
//var directionalLight = new Three.DirectionalLight(0xffffff);
//directionalLight.position.set(1, 0, 10).normalize();
//this.scene.add(directionalLight);
//this.createMesh(100, 100, 100, 100, 'static/img/100.png', function (mesh) {
// self.mesh = mesh;
// self.scene.add(mesh);
//});
}
ThreeView.prototype.loadPlayerMesh = function(player) {
};
ThreeView.prototype.loadMeshes = function(objects) {
var self = this;
for (var i = 0; i < objects.length; i++) {
(function() {
var o = objects[i];
var x = o.x * Settings.TILE_SIZE;
var y = (-o.y) * Settings.TILE_SIZE;
var r = o.r ? o.r : 0;
var rad = 0.5 * Math.PI * -r;
var material = self.tileAtPositionExists(objects, o.x, o.y -1) ? "Soil" : "GrassSoil";
self.createMesh(Settings.TILE_SIZE, Settings.TILE_SIZE, x, y, 'static/img/Tiles/' + material + '/' + o.s + '' + o.r + '.gif', function(mesh) {
self.scene.add(mesh);
//console.log("img height:", mesh.material.map.image.height);
//mesh.rotation.z = rad;
});
})();
};
};
ThreeView.prototype.tileAtPositionExists = function(objects, x, y) {
for (var i = 0; i < objects.length; i++) {
var o = objects[i];
if(o.x == x && o.y == y) return true;
}
return false;
};
ThreeView.prototype.render = function () {
if(this.me) {
var pos = this.me.getPosition();
var x = pos.x * Settings.RATIO;
var y = -(pos.y * Settings.RATIO);
x += this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4;
y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4;
this.cameraController.setPosition(x, y);
}
for (var i = 0; i < this.movableObjects.length; i++) {
var obj = this.movableObjects[i];
var pos = obj.player.getPosition();
obj.mesh.position.x = pos.x * Settings.RATIO;
obj.mesh.position.y = -pos.y * Settings.RATIO + 21;
}
this.renderer.render(this.scene, this.cameraController.getCamera());
}
ThreeView.prototype.createMesh = function (width, height, x, y, imgPath, callback) {
var mesh;
var material = new Three.MeshLambertMaterial({
map: Three.ImageUtils.loadTexture(imgPath, new THREE.UVMapping(), function(){
callback(mesh);
}),
transparent: true
});
mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material);
mesh.overdraw = true;
mesh.position.x = x;
mesh.position.y = y;
}
ThreeView.prototype.setMe = function(player) {
this.me = player;
};
ThreeView.prototype.addPlayer = function(player) {
var self = this;
var mesh = null;
var pos = player.getPosition();
var size = {w:10, h:42};
var callback = function(mesh) {
self.scene.add(mesh);
self.movableObjects.push({
player: player,
mesh: mesh
});
}
this.createMesh(size.w, size.h, pos.x, pos.y, "static/img/Characters/Chuck/chuck.png", callback);
};
ThreeView.prototype.removPlayer = function(player) {
for (var i = 0; i < this.movableObjects.length; i++) {
var o = this.movableObjects[i];
if(o.player == player) {
this.scene.remove(o.mesh);
}
};
};
return ThreeView;
});