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https://github.com/logsol/chuck.js.git
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added pixi view controller - prepared architecture for multiple view systems - e.g. three, ivank, pixi but havent implemented any new ones yet
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4 changed files with 221 additions and 102 deletions
23
app/Game/Client/View/Views/PixiView.js
Executable file
23
app/Game/Client/View/Views/PixiView.js
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define([
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"Game/Client/View/ViewController",
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"Game/Client/View/DomController",
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"Lib/Vendor/Pixi",
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"Game/Config/Settings",
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"Game/Client/View/CameraController"
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],
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function (Parent, DomController, Pixi, Settings, CameraController) {
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function PixiView () {
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Parent.call(this);
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}
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PixiView.prototype = Object.create(Parent.prototype);
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PixiView.prototype.init = function() {
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Parent.prototype.init.call(this);
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};
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return PixiView;
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});
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165
app/Game/Client/View/Views/ThreeView.js
Executable file
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app/Game/Client/View/Views/ThreeView.js
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define([
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"Game/Client/View/ViewController",
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"Game/Client/View/DomController",
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"Lib/Vendor/Three",
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"Game/Config/Settings",
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"Game/Client/View/CameraController"
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],
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function (Parent, DomController, Three, Settings, CameraController) {
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function ThreeView () {
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Parent.call(this);
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}
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ThreeView.prototype = Object.create(Parent.prototype);
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ThreeView.prototype.init = function () {
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//Parent.prototype.init.call(this);
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var self = this;
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var rendererOptions = {
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antialias: false,
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preserveDrawingBuffer: true
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};
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if(Settings.USE_WEBGL) {
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this.renderer = new Three.WebGLRenderer(rendererOptions);
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} else {
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this.renderer = new Three.CanvasRenderer(rendererOptions);
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}
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this.renderer.setClearColor("#333333", 1);
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this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
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DomController.setCanvas(this.renderer.domElement);
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if(Settings.DEBUG_MODE) {
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DomController.createDebugCanvas();
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}
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this.scene = new Three.Scene();
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this.scene.add(this.cameraController.getCamera());
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var ambientLight = new Three.AmbientLight(0xffaaaa);
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this.scene.add(ambientLight);
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//var directionalLight = new Three.DirectionalLight(0xffffff);
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//directionalLight.position.set(1, 0, 10).normalize();
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//this.scene.add(directionalLight);
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//this.createMesh(100, 100, 100, 100, 'static/img/100.png', function (mesh) {
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// self.mesh = mesh;
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// self.scene.add(mesh);
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//});
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}
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ThreeView.prototype.loadPlayerMesh = function(player) {
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};
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ThreeView.prototype.loadMeshes = function(objects) {
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var self = this;
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for (var i = 0; i < objects.length; i++) {
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(function() {
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var o = objects[i];
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var x = o.x * Settings.TILE_SIZE;
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var y = (-o.y) * Settings.TILE_SIZE;
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var r = o.r ? o.r : 0;
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var rad = 0.5 * Math.PI * -r;
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var material = self.tileAtPositionExists(objects, o.x, o.y -1) ? "Soil" : "GrassSoil";
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self.createMesh(Settings.TILE_SIZE, Settings.TILE_SIZE, x, y, 'static/img/Tiles/' + material + '/' + o.s + '' + o.r + '.gif', function(mesh) {
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self.scene.add(mesh);
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//console.log("img height:", mesh.material.map.image.height);
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//mesh.rotation.z = rad;
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});
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})();
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};
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};
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ThreeView.prototype.tileAtPositionExists = function(objects, x, y) {
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for (var i = 0; i < objects.length; i++) {
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var o = objects[i];
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if(o.x == x && o.y == y) return true;
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}
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return false;
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};
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ThreeView.prototype.render = function () {
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if(this.me) {
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var pos = this.me.getPosition();
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var x = pos.x * Settings.RATIO;
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var y = -(pos.y * Settings.RATIO);
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x += this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4;
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y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4;
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this.cameraController.setPosition(x, y);
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}
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for (var i = 0; i < this.movableObjects.length; i++) {
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var obj = this.movableObjects[i];
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var pos = obj.player.getPosition();
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obj.mesh.position.x = pos.x * Settings.RATIO;
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obj.mesh.position.y = -pos.y * Settings.RATIO + 21;
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}
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this.renderer.render(this.scene, this.cameraController.getCamera());
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}
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ThreeView.prototype.createMesh = function (width, height, x, y, imgPath, callback) {
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var mesh;
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var material = new Three.MeshLambertMaterial({
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map: Three.ImageUtils.loadTexture(imgPath, new THREE.UVMapping(), function(){
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callback(mesh);
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}),
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transparent: true
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});
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mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material);
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mesh.overdraw = true;
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mesh.position.x = x;
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mesh.position.y = y;
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}
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ThreeView.prototype.setMe = function(player) {
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this.me = player;
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};
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ThreeView.prototype.addPlayer = function(player) {
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var self = this;
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var mesh = null;
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var pos = player.getPosition();
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var size = {w:10, h:42};
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var callback = function(mesh) {
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self.scene.add(mesh);
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self.movableObjects.push({
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player: player,
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mesh: mesh
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});
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}
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this.createMesh(size.w, size.h, pos.x, pos.y, "static/img/Characters/Chuck/chuck.png", callback);
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};
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ThreeView.prototype.removPlayer = function(player) {
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for (var i = 0; i < this.movableObjects.length; i++) {
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var o = this.movableObjects[i];
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if(o.player == player) {
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this.scene.remove(o.mesh);
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}
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};
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};
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return ThreeView;
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});
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