fixed define-paths and added Detector for the constant

This commit is contained in:
Jeena Paradies 2012-07-21 21:53:11 +02:00
parent 9c49eccab4
commit f3f9138ddc

View file

@ -1,4 +1,4 @@
define(["Chuck/Settings", "Chuck/Constants", "Vendor/Box2D"], function(Settings, Constants, Box2D) {
define(["Game/Config/Settings", "Lib/Vendor/Box2D", "Game/Core/Collision/Detector"], function(Settings, Box2D, Detector) {
// Public
function Level(path, engine) {
@ -50,7 +50,7 @@ define(["Chuck/Settings", "Chuck/Constants", "Vendor/Box2D"], function(Settings,
fixtureDef.friction = Settings.TILE_FRICTION;
fixtureDef.restitution = Settings.TILE_RESTITUTION;
fixtureDef.isSensor = false;
fixtureDef.userData = Constants.COLLISION_IDENTIFIER_TILE;
fixtureDef.userData = Detector.COLLISION_IDENTIFIER_TILE;
this.engine.createBody(bodyDef).CreateFixture(fixtureDef);
}