cleanup debug canvas #36

This commit is contained in:
Jeena 2015-03-01 15:09:14 +01:00
parent 8dacc83f7a
commit f4c7d9edeb
4 changed files with 21 additions and 60 deletions

View file

@ -51,10 +51,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
Parent.prototype.update.call(this); Parent.prototype.update.call(this);
DomController.statsBegin();
this.animationRequestId = requestAnimFrame(this.update.bind(this)); this.animationRequestId = requestAnimFrame(this.update.bind(this));
this.physicsEngine.update(); this.physicsEngine.update();
if(this.me) { if(this.me) {
@ -67,8 +64,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
} }
this.view.render(); this.view.render();
DomController.fpsStep();
DomController.statsEnd();
} }
GameController.prototype.mePositionStateUpdate = function() { GameController.prototype.mePositionStateUpdate = function() {

View file

@ -4,10 +4,11 @@ define([
"Game/Client/View/DomController", "Game/Client/View/DomController",
"Lib/Vendor/Box2D", "Lib/Vendor/Box2D",
"Lib/Utilities/NotificationCenter", "Lib/Utilities/NotificationCenter",
"Game/Client/View/Pixi/DebugDraw" "Game/Client/View/Pixi/DebugDraw",
"Game/Client/View/Pixi/Layers/Debug"
], ],
function (Parent, Settings, DomController, Box2D, Nc, DebugDraw) { function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) {
"use strict"; "use strict";
@ -31,12 +32,10 @@ function (Parent, Settings, DomController, Box2D, Nc, DebugDraw) {
Engine.prototype.setupDebugDraw = function () { Engine.prototype.setupDebugDraw = function () {
var debugSprite = DomController.getDebugCanvas().getContext("2d");
// set debug draw // set debug draw
this.debugDraw = new DebugDraw(); this.debugDraw = new DebugDraw();
this.debugDraw.SetSprite(debugSprite); this.debugDraw.SetSprite(DebugLayer.graphics);
this.debugDraw.SetDrawScale(Settings.RATIO); this.debugDraw.SetDrawScale(Settings.RATIO);
this.debugDraw.SetFillAlpha(0.5); this.debugDraw.SetFillAlpha(0.5);
this.debugDraw.SetLineThickness(1.0); this.debugDraw.SetLineThickness(1.0);

View file

@ -13,7 +13,6 @@ function (Settings, Nc, Stats, Screenfull, Graph, PointerLockManager) {
function DomController() { function DomController() {
this.canvas = document.getElementById("canvas"); this.canvas = document.getElementById("canvas");
this.debugCanvas = null;
this.stats = null; this.stats = null;
this.ping = null; this.ping = null;
this.nickContainer = null; this.nickContainer = null;
@ -89,7 +88,6 @@ function (Settings, Nc, Stats, Screenfull, Graph, PointerLockManager) {
checkbox.type = "checkbox"; checkbox.type = "checkbox";
checkbox.onclick = function(e) { checkbox.onclick = function(e) {
Nc.trigger(Nc.ns.client.view.debugMode.toggle, e.target.checked); Nc.trigger(Nc.ns.client.view.debugMode.toggle, e.target.checked);
//self.getDebugCanvas().style.display = e.target.checked ? "" : "none";
} }
label.appendChild(checkbox); label.appendChild(checkbox);
label.appendChild(document.createTextNode("Debug")); label.appendChild(document.createTextNode("Debug"));
@ -122,21 +120,8 @@ function (Settings, Nc, Stats, Screenfull, Graph, PointerLockManager) {
this.nickContainer.innerHTML = nick this.nickContainer.innerHTML = nick
} }
DomController.prototype.statsBegin = function() {
/*
if(this.stats) {
this.stats.begin();
}
*/
};
DomController.prototype.statsEnd = function() { DomController.prototype.fpsStep = function() {
/*
if(this.stats) {
this.stats.end();
}
*/
this.fpsGraph.step(); this.fpsGraph.step();
}; };
@ -162,20 +147,6 @@ function (Settings, Nc, Stats, Screenfull, Graph, PointerLockManager) {
Nc.trigger(Nc.ns.client.view.display.change, Screenfull.isFullscreen); Nc.trigger(Nc.ns.client.view.display.change, Screenfull.isFullscreen);
} }
DomController.prototype.getDebugCanvas = function () {
if(!this.debugCanvas) {
var canvas = document.createElement('canvas');
canvas.width = Settings.STAGE_WIDTH;
canvas.height = Settings.STAGE_HEIGHT;
this.debugCanvas = canvas;
this.getCanvasContainer().appendChild(canvas);
this.debugCanvas.style.display = "none";
}
return this.debugCanvas;
}
DomController.prototype.setConnected = function(connected) { DomController.prototype.setConnected = function(connected) {
if(connected) { if(connected) {
document.body.style.backgroundColor = ''; document.body.style.backgroundColor = '';

View file

@ -11,21 +11,7 @@ function (Box2D, Debug) {
function DebugDraw() { function DebugDraw() {
Parent.call(this); Parent.call(this);
this.m_drawScale = 1; this.m_drawScale = 1;
this.m_sprite = {
graphics: {
clear: function () {
Debug.graphics.clear();
Debug.graphics.lineStyle(1, 0x00ff00 , 0.8);
//__this.m_ctx.clearRect(0, 0, __this.m_ctx.canvas.width, __this.m_ctx.canvas.height)
}
}
};
} }
DebugDraw.prototype = Object.create(Parent.prototype); DebugDraw.prototype = Object.create(Parent.prototype);
@ -33,18 +19,27 @@ function (Box2D, Debug) {
DebugDraw.prototype.setColor = function(color) { DebugDraw.prototype.setColor = function(color) {
this.m_ctx.debugColor = color.color; this.m_ctx.debugColor = color.color;
this.m_ctx.debugFillAlpha = this.m_fillAlpha; this.m_ctx.debugFillAlpha = this.m_fillAlpha;
Debug.graphics.lineStyle(1, this.m_ctx.debugColor, this.m_alpha); this.m_ctx.lineStyle(1, this.m_ctx.debugColor, this.m_alpha);
}; };
DebugDraw.prototype.SetSprite = function(sprite) { DebugDraw.prototype.SetSprite = function(sprite) {
this.m_ctx = Debug.graphics; this.m_ctx = sprite;
this.m_sprite = {
graphics: {
clear: function () {
sprite.clear();
sprite.lineStyle(1, 0xffffff, 0.8);
}
}
};
this.m_ctx.beginPath = function() { this.m_ctx.beginPath = function() {
Debug.graphics.beginFill(this.debugColor, this.debugFillAlpha); this.beginFill(this.debugColor, this.debugFillAlpha);
}; };
this.m_ctx.closePath = function() { this.m_ctx.closePath = function() {
Debug.graphics.endFill(); this.endFill();
}; };
this.m_ctx.fill = function() { this.m_ctx.fill = function() {
@ -52,11 +47,11 @@ function (Box2D, Debug) {
}; };
this.m_ctx.stroke = function() { this.m_ctx.stroke = function() {
//console.log('customStroke'); // do nothing
}; };
this.m_ctx.arc = function(x, y, radius, startingAngle, endingAngle, counterClockwise) { this.m_ctx.arc = function(x, y, radius, startingAngle, endingAngle, counterClockwise) {
Debug.graphics.drawCircle(x, y, radius); this.drawCircle(x, y, radius);
} }
}; };