mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
fixed input controllerism - fixes #28
This commit is contained in:
parent
a59a258ad6
commit
f5eacb6335
13 changed files with 163 additions and 223 deletions
|
|
@ -1,59 +0,0 @@
|
|||
define(function () {
|
||||
|
||||
function InputController (player) {
|
||||
|
||||
this.player = player;
|
||||
|
||||
this._shift;
|
||||
this._isJumping;
|
||||
}
|
||||
|
||||
InputController.prototype.moveLeft = function () {
|
||||
this.player.move(-1);
|
||||
}
|
||||
|
||||
InputController.prototype.moveRight = function () {
|
||||
this.player.move(1);
|
||||
}
|
||||
|
||||
InputController.prototype.stop = function () {
|
||||
this.player.stop();
|
||||
}
|
||||
|
||||
InputController.prototype.jump = function () {
|
||||
this._isJumping = true;
|
||||
this.player.jump();
|
||||
}
|
||||
|
||||
InputController.prototype.jumped = function () {
|
||||
this._isJumping = false;
|
||||
}
|
||||
|
||||
InputController.prototype.jumping = function () {
|
||||
if (this._isJumping) {
|
||||
this.player.jumping();
|
||||
}
|
||||
}
|
||||
|
||||
InputController.prototype.duck = function () {
|
||||
this.player.duck();
|
||||
}
|
||||
|
||||
InputController.prototype.standUp = function () {
|
||||
this.player.standUp();
|
||||
}
|
||||
|
||||
InputController.prototype.activateShift = function () {
|
||||
this._shift = true;
|
||||
}
|
||||
|
||||
InputController.prototype.deactivateShift = function () {
|
||||
this._shift = false;
|
||||
}
|
||||
|
||||
InputController.prototype.update = function () {
|
||||
|
||||
}
|
||||
|
||||
return InputController;
|
||||
});
|
||||
40
app/Game/Core/Control/PlayerController.js
Executable file
40
app/Game/Core/Control/PlayerController.js
Executable file
|
|
@ -0,0 +1,40 @@
|
|||
define(function () {
|
||||
|
||||
function PlayerController (player) {
|
||||
|
||||
this.player = player;
|
||||
|
||||
this._shift;
|
||||
this._isJumping;
|
||||
this._walkingDirectionStatus = 0;
|
||||
}
|
||||
|
||||
PlayerController.prototype.moveLeft = function () {
|
||||
this.player.move(-1);
|
||||
this._walkingDirectionStatus = -1;
|
||||
}
|
||||
|
||||
PlayerController.prototype.moveRight = function () {
|
||||
this.player.move(1);
|
||||
this._walkingDirectionStatus = 1;
|
||||
}
|
||||
|
||||
PlayerController.prototype.stop = function () {
|
||||
this.player.stop();
|
||||
this._walkingDirectionStatus = 0;
|
||||
}
|
||||
|
||||
PlayerController.prototype.jump = function () {
|
||||
this._isJumping = true;
|
||||
this.player.jump();
|
||||
}
|
||||
|
||||
PlayerController.prototype.update = function () {
|
||||
//console.log(this._walkingDirectionStatus)
|
||||
if(this._walkingDirectionStatus != 0) {
|
||||
this.player.move(this._walkingDirectionStatus);
|
||||
}
|
||||
}
|
||||
|
||||
return PlayerController;
|
||||
});
|
||||
|
|
@ -112,10 +112,12 @@ function (Box2D, Settings, CollisionDetector) {
|
|||
// to prevent higher jumping running uphill, etc.
|
||||
}
|
||||
|
||||
/*
|
||||
Doll.prototype.jumping = function () {
|
||||
var vector = new Box2D.Common.Math.b2Vec2(0, -0.05);
|
||||
this.body.ApplyImpulse(vector, this.body.GetPosition());
|
||||
}
|
||||
*/
|
||||
|
||||
Doll.prototype.destroy = function () {
|
||||
this.body.GetWorld().DestroyBody(this.body);
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ function (Doll, Settings) {
|
|||
this.lookDirection = 1;
|
||||
this.moveDirection = 0;
|
||||
this.isSpawned = false;
|
||||
|
||||
this.playerController = null;
|
||||
}
|
||||
|
||||
Player.prototype.spawn = function (x, y) {
|
||||
|
|
@ -177,11 +177,19 @@ function (Doll, Settings) {
|
|||
if (!this.doll.getBody().IsAwake() && !this.isStanding()) {
|
||||
this.setStanding(true);
|
||||
}
|
||||
|
||||
if(this.playerController) {
|
||||
this.playerController.update();
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.destroy = function () {
|
||||
this.doll.destroy();
|
||||
}
|
||||
|
||||
Player.prototype.setPlayerController = function(playerController) {
|
||||
this.playerController = playerController;
|
||||
}
|
||||
|
||||
return Player;
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue