changed object create to Parent.prototype

This commit is contained in:
Jeena Paradies 2012-07-22 13:28:07 +02:00
parent 76391c2c5e
commit f85469b97e
4 changed files with 4 additions and 5 deletions

View file

@ -10,7 +10,7 @@ function(Box2D, Parent) {
this.me = me;
}
Detector.prototype = Object.create(Parent);
Detector.prototype = Object.create(Parent.prototype);
Detector.prototype.handleStand = function(point, isColliding) {
if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR

View file

@ -9,7 +9,7 @@ define([
function(Parent, PhysicsEngine, ViewController, KeyboardController, requestAnimFrame) {
function GameController () {
Parent.apply(this, new PhysicsEngine());
Parent.call(this, new PhysicsEngine());
this.me = null;
this.keyboardController = null;
@ -18,7 +18,7 @@ function(Parent, PhysicsEngine, ViewController, KeyboardController, requestAnimF
this.update();
}
GameController.prototype = Object.create(Parent);
GameController.prototype = Object.create(Parent.prototype);
GameController.prototype.getMe = function() {

View file

@ -9,7 +9,7 @@ function(Box2D, Parent) {
Parent.call(this);
}
Detector.prototype = Object.create(Parent);
Detector.prototype = Object.create(Parent.prototype);
Detector.prototype.handleStand = function(point, isColliding) {
throw "Implement this function";

View file

@ -19,7 +19,6 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
}
GameController.prototype = Object.create(Parent.prototype);
console.log(GameController.loadLevel);
GameController.prototype.update = function() {