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changed object create to Parent.prototype
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76391c2c5e
commit
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4 changed files with 4 additions and 5 deletions
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@ -10,7 +10,7 @@ function(Box2D, Parent) {
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this.me = me;
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}
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Detector.prototype = Object.create(Parent);
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Detector.prototype = Object.create(Parent.prototype);
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Detector.prototype.handleStand = function(point, isColliding) {
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if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR
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@ -9,7 +9,7 @@ define([
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function(Parent, PhysicsEngine, ViewController, KeyboardController, requestAnimFrame) {
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function GameController () {
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Parent.apply(this, new PhysicsEngine());
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Parent.call(this, new PhysicsEngine());
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this.me = null;
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this.keyboardController = null;
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@ -18,7 +18,7 @@ function(Parent, PhysicsEngine, ViewController, KeyboardController, requestAnimF
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this.update();
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}
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GameController.prototype = Object.create(Parent);
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GameController.prototype = Object.create(Parent.prototype);
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GameController.prototype.getMe = function() {
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@ -9,7 +9,7 @@ function(Box2D, Parent) {
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Parent.call(this);
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}
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Detector.prototype = Object.create(Parent);
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Detector.prototype = Object.create(Parent.prototype);
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Detector.prototype.handleStand = function(point, isColliding) {
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throw "Implement this function";
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@ -19,7 +19,6 @@ function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, Not
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}
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GameController.prototype = Object.create(Parent.prototype);
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console.log(GameController.loadLevel);
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GameController.prototype.update = function() {
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