implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151

This commit is contained in:
logsol 2015-04-29 00:04:17 +02:00
parent da7e0758bb
commit fb3ac40d17
12 changed files with 483 additions and 389 deletions

View file

@ -9,10 +9,10 @@ define([
"Game/Channel/Player",
"Game/Channel/GameObjects/GameObject",
"Game/Channel/GameObjects/Doll",
"Game/Channel/GameObjects/Items/RagDoll"
"Game/Channel/GameObjects/Items/RubeDoll"
],
function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RagDoll) {
function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RubeDoll) {
"use strict";
@ -172,7 +172,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
var objects = [];
for (var i = 0; i < this.gameObjects.animated.length; i++) {
if(this.gameObjects.animated[i] instanceof RagDoll) {
if(this.gameObjects.animated[i] instanceof RubeDoll) {
var object = this.gameObjects.animated[i];
var options = object.options;
options.x = object.getPosition().x;