implemented rubedoll direction flip and added meshIndex (z) swapping capability. #151

This commit is contained in:
logsol 2015-04-29 00:04:17 +02:00
parent da7e0758bb
commit fb3ac40d17
12 changed files with 483 additions and 389 deletions

View file

@ -20,7 +20,8 @@ function (Nc, Exception, Layer) {
Nc.on(Nc.ns.client.view.mesh.remove, this.removeMesh, this),
Nc.on(Nc.ns.client.view.mesh.update, this.updateMesh, this),
Nc.on(Nc.ns.client.view.mesh.addFilter, this.addFilter, this),
Nc.on(Nc.ns.client.view.mesh.removeFilter, this.removeFilter, this)
Nc.on(Nc.ns.client.view.mesh.removeFilter, this.removeFilter, this),
Nc.on(Nc.ns.client.view.mesh.swapMeshIndexes, this.swapMeshIndexes, this)
];
}
@ -157,6 +158,11 @@ function (Nc, Exception, Layer) {
this.delegate.apply(this, arguments);
};
LayerManager.prototype.swapMeshIndexes = function() {
Array.prototype.splice.call(arguments, 0, 0, 'swapMeshIndexes')
this.delegate.apply(this, arguments);
};
LayerManager.prototype.destroy = function() {
for (var i = 0; i < this.ncTokens.length; i++) {
Nc.off(this.ncTokens[i]);

View file

@ -95,6 +95,14 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, Nc) {
this.container.removeChild(mesh);
};
Layer.prototype.swapMeshIndexes = function(meshA, meshB) {
var indexA = this.container.getChildIndex(meshA);
var indexB = this.container.getChildIndex(meshB);
this.container.setChildIndex(meshA, indexB);
this.container.setChildIndex(meshB, indexA);
};
Layer.prototype.createMesh = function (texturePath, callback, options) {
var texture = (options && options.fromFrame)