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first attempt to implement GameObject
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parent
aa30a23ca1
commit
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14 changed files with 328 additions and 129 deletions
48
app/Game/Client/GameObjects/Tile.js
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48
app/Game/Client/GameObjects/Tile.js
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@ -0,0 +1,48 @@
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define([
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"Game/Core/GameObjects/Tile",
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"Game/Config/Settings"
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],
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function (Parent, Settings) {
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function Tile(physicsEngine, view, options) {
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Parent.call(this, physicsEngine, view, options);
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}
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Tile.prototype = Object.create(Parent.prototype);
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Tile.prototype.createMesh = function() {
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var self = this;
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var material = "Stones";
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var imgPath = Settings.GRAPHICS_PATH
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+ Settings.GRAPHICS_SUBPATH_TILES
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+ material + '/'
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+ this.options.s + ''
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+ this.options.r + '.gif';
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var callback = function(mesh) {
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self.mesh = mesh;
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self.view.addMesh(mesh);
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}
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this.view.createMesh(
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Settings.TILE_SIZE,
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Settings.TILE_SIZE,
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0,
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0,
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imgPath,
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callback
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);
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};
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Tile.prototype.render = function() {
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this.view.updateMesh(this.mesh, {
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x: this.options.x * Settings.TILE_SIZE,
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y: this.options.y * Settings.TILE_SIZE,
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})
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}
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return Tile;
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});
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