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first attempt to implement GameObject
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aa30a23ca1
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14 changed files with 328 additions and 129 deletions
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@ -61,7 +61,7 @@ function (Parent, DomController, Three, Settings) {
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var material = self.tileAtPositionExists(objects, o.x, o.y -1) ? "Soil" : "GrassSoil";
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self.createMesh(Settings.TILE_SIZE, Settings.TILE_SIZE, x, y, 'static/img/Tiles/' + material + '/' + o.s + '' + o.r + '.gif', function(mesh) {
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self.scene.add(mesh);
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self.addMesh(mesh);
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//console.log("img height:", mesh.material.map.image.height);
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//mesh.rotation.z = rad;
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});
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@ -86,6 +86,10 @@ function (Parent, DomController, Three, Settings) {
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this.renderer.render(this.scene, this.camera);
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}
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ThreeView.prototype.addMesh = function(mesh) {
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this.scene.add(mesh);
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};
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ThreeView.prototype.createMesh = function (width, height, x, y, imgPath, callback) {
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var mesh;
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var material = new Three.MeshLambertMaterial({
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@ -101,13 +105,24 @@ function (Parent, DomController, Three, Settings) {
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mesh.position.y = y;
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}
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ThreeView.prototype.updateMesh = function(mesh, options) {
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if (options.x) mesh.position.x = options.x;
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if (options.y) mesh.position.y = options.y;
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if (options.rotation) mesh.rotation.z = options.rotation * (Math.PI / 180);
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if (options.xScale) mesh.width *= options.xScale;
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if (options.yScale) mesh.height *= options.yScale;
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if (options.width) mesh.width = options.width;
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if (options.height) mesh.height = options.height;
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};
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ThreeView.prototype.addPlayer = function(player) {
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var self = this;
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var mesh = null;
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var pos = player.getPosition();
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var size = {w:10, h:42};
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var callback = function(mesh) {
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self.scene.add(mesh);
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self.addMesh(mesh);
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self.movableObjects.push({
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player: player,
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mesh: mesh
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