mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
first attempt to implement GameObject
This commit is contained in:
parent
aa30a23ca1
commit
fe0d4a66e2
14 changed files with 328 additions and 129 deletions
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@ -72,6 +72,10 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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this.me.update();
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}
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for (var i = 0; i < this.gameObjects.animated.length; i++) {
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this.gameObjects.animated[i].render();
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}
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this.view.render();
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this.stats.end();
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31
app/Game/Client/GameObjects/GameObject.js
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31
app/Game/Client/GameObjects/GameObject.js
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@ -0,0 +1,31 @@
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define([
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"Game/Core/GameObjects/GameObject"
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],
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function(Parent) {
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function GameObject(physicsEngine, view) {
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this.view = view;
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Parent.call(this, physicsEngine);
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this.createMesh();
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this.render();
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}
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GameObject.prototype = Object.create(Parent.prototype);
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GameObject.prototype.destroy = function() {
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// view ...
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Parent.prototype.destroy.call(this);
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};
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GameObject.prototype.render = function() {
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throw new Exception('Abstract method GameObject.render not overwritten');
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}
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GameObject.prototype.createMesh = function() {
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throw new Exception('Abstract method GameObject.getMesh not overwritten');
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};
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return GameObject;
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});
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48
app/Game/Client/GameObjects/Tile.js
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48
app/Game/Client/GameObjects/Tile.js
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@ -0,0 +1,48 @@
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define([
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"Game/Core/GameObjects/Tile",
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"Game/Config/Settings"
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],
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function (Parent, Settings) {
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function Tile(physicsEngine, view, options) {
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Parent.call(this, physicsEngine, view, options);
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}
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Tile.prototype = Object.create(Parent.prototype);
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Tile.prototype.createMesh = function() {
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var self = this;
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var material = "Stones";
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var imgPath = Settings.GRAPHICS_PATH
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+ Settings.GRAPHICS_SUBPATH_TILES
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+ material + '/'
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+ this.options.s + ''
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+ this.options.r + '.gif';
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var callback = function(mesh) {
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self.mesh = mesh;
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self.view.addMesh(mesh);
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}
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this.view.createMesh(
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Settings.TILE_SIZE,
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Settings.TILE_SIZE,
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0,
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0,
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imgPath,
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callback
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);
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};
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Tile.prototype.render = function() {
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this.view.updateMesh(this.mesh, {
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x: this.options.x * Settings.TILE_SIZE,
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y: this.options.y * Settings.TILE_SIZE,
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})
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}
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return Tile;
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});
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@ -29,6 +29,10 @@ function (DomController, Settings, Exception) {
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}
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}
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AbstractView.prototype.addMesh = function(mesh) {
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throw new Exception('Abstract Function addMesh not overwritten ');
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};
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AbstractView.prototype.loadPlayerMesh = function(player) {
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throw new Exception('Abstract Function loadPlayerMesh not overwritten ');
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};
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@ -47,7 +47,7 @@ function (Parent, DomController, PIXI, Settings) {
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var material = self.tileAtPositionExists(objects, o.x, o.y -1) ? "Soil" : "GrassSoil";
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var callback = function(mesh) {
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self.container.addChild(mesh);
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self.addMesh(mesh);
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//console.log("img height:", mesh.material.map.image.height);
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//mesh.rotation.z = rad;
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};
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@ -62,44 +62,52 @@ function (Parent, DomController, PIXI, Settings) {
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this.setCameraPosition(pos.x, pos.y);
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}
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/*
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for (var i = 0; i < this.movableObjects.length; i++) {
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var obj = this.movableObjects[i];
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var pos = obj.player.getPosition();
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obj.mesh.position.x = pos.x * Settings.RATIO + 4 ;
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obj.mesh.position.y = pos.y * Settings.RATIO - 34; // weirdly a different magic number as for three
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}
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*/
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this.renderer.render(this.stage);
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}
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PixiView.prototype.createMesh = function (width, height, x, y, imgPath, callback, isTile) {
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PixiView.prototype.addMesh = function(mesh) {
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this.container.addChild(mesh);
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};
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PixiView.prototype.createMesh = function (width, height, x, y, imgPath, callback) {
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var texture = PIXI.Texture.fromImage(imgPath);
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var mesh;
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//if(isTile) {
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// mesh = new PIXI.TilingSprite(texture, width, height);
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//} else {
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mesh = new PIXI.Sprite(texture);
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var mesh = new PIXI.Sprite(texture);
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mesh.width = width;
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mesh.height = height;
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//}
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mesh.position.x = x;
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mesh.position.y = y;
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callback(mesh);
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}
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PixiView.prototype.updateMesh = function(mesh, options) {
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if (options.x) mesh.position.x = options.x;
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if (options.y) mesh.position.y = options.y;
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if (options.rotation) mesh.rotation = options.rotation;
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if (options.xScale) mesh.scale.x = options.xScale;
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if (options.yScale) mesh.scale.y = options.yScale;
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if (options.width) mesh.width = options.width;
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if (options.height) mesh.height = options.height;
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};
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PixiView.prototype.addPlayer = function(player) {
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var self = this;
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var mesh = null;
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var pos = player.getPosition();
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var size = {w:10, h:42};
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var callback = function(mesh) {
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self.container.addChild(mesh);
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self.addMesh(mesh);
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self.movableObjects.push({
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player: player,
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mesh: mesh
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@ -61,7 +61,7 @@ function (Parent, DomController, Three, Settings) {
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var material = self.tileAtPositionExists(objects, o.x, o.y -1) ? "Soil" : "GrassSoil";
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self.createMesh(Settings.TILE_SIZE, Settings.TILE_SIZE, x, y, 'static/img/Tiles/' + material + '/' + o.s + '' + o.r + '.gif', function(mesh) {
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self.scene.add(mesh);
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self.addMesh(mesh);
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//console.log("img height:", mesh.material.map.image.height);
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//mesh.rotation.z = rad;
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});
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@ -86,6 +86,10 @@ function (Parent, DomController, Three, Settings) {
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this.renderer.render(this.scene, this.camera);
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}
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ThreeView.prototype.addMesh = function(mesh) {
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this.scene.add(mesh);
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};
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ThreeView.prototype.createMesh = function (width, height, x, y, imgPath, callback) {
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var mesh;
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var material = new Three.MeshLambertMaterial({
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@ -101,13 +105,24 @@ function (Parent, DomController, Three, Settings) {
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mesh.position.y = y;
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}
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ThreeView.prototype.updateMesh = function(mesh, options) {
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if (options.x) mesh.position.x = options.x;
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if (options.y) mesh.position.y = options.y;
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if (options.rotation) mesh.rotation.z = options.rotation * (Math.PI / 180);
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if (options.xScale) mesh.width *= options.xScale;
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if (options.yScale) mesh.height *= options.yScale;
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if (options.width) mesh.width = options.width;
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if (options.height) mesh.height = options.height;
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};
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ThreeView.prototype.addPlayer = function(player) {
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var self = this;
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var mesh = null;
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var pos = player.getPosition();
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var size = {w:10, h:42};
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var callback = function(mesh) {
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self.scene.add(mesh);
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self.addMesh(mesh);
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self.movableObjects.push({
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player: player,
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mesh: mesh
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@ -12,8 +12,9 @@ define({
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// GRAPHIC PATHS
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GRAPHICS_PATH: 'static/img/',
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GRAPHICS_SUBPATH_ITEMS: 'items/',
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GRAPHICS_SUBPATH_CHARACTERS: 'characters/',
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GRAPHICS_SUBPATH_ITEMS: 'Items/',
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GRAPHICS_SUBPATH_CHARACTERS: 'Characters/',
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GRAPHICS_SUBPATH_TILES: 'Tiles/',
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RATIO: 35,
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TILE_SIZE: 15, //15
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@ -8,6 +8,10 @@ function (Engine, Level, Player) {
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function GameController (physicsEngine) {
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this.players = {};
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this.gameObjects = {
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animated: [],
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fixed: []
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};
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if (! physicsEngine instanceof Engine) {
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throw physicsEngine + " is not of type Engine";
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@ -25,7 +29,7 @@ function (Engine, Level, Player) {
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this.level.unload();
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}
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this.level = new Level(path, this.physicsEngine);
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this.level = new Level(path, this.physicsEngine, this.gameObjects);
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this.level.loadLevelInToEngine();
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}
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@ -1,15 +1,24 @@
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define([
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"Lib/Vendor/Box2D",
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"Lib/Utilities/Exception"
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],
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function() {
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function (Box2D, Exception) {
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function GameObject() {
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this.body = null;
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function GameObject(physicsEngine) {
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var def = this.getBodyDef();
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this.body = physicsEngine.getWorld().CreateBody(def);
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}
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GameObject.prototype.render = function() {
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return null;
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}
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GameObject.prototype.getBodyDef = function() {
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throw new Exception('Abstract method GameObject.getBodyDef not overwritten');
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};
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GameObject.prototype.destroy = function() {
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if(this.body instanceof Box2D.Dynamics.b2Body) {
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this.body.GetWorld().DestroyBody(this.body);
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}
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};
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GameObject.prototype.getBody = function() {
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return this.body;
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29
app/Game/Core/GameObjects/GameObject.js
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29
app/Game/Core/GameObjects/GameObject.js
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@ -0,0 +1,29 @@
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define([
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"Lib/Vendor/Box2D",
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"Lib/Utilities/Exception"
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],
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function (Box2D, Exception) {
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function GameObject(physicsEngine) {
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var def = this.getBodyDef();
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this.body = physicsEngine.getWorld().CreateBody(def);
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}
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GameObject.prototype.getBodyDef = function() {
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throw new Exception('Abstract method GameObject.getBodyDef not overwritten');
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};
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GameObject.prototype.destroy = function() {
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if(this.body instanceof Box2D.Dynamics.b2Body) {
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this.body.GetWorld().DestroyBody(this.body);
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}
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};
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GameObject.prototype.getBody = function() {
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return this.body;
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};
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return GameObject;
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});
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122
app/Game/Core/GameObjects/Tile.js
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122
app/Game/Core/GameObjects/Tile.js
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@ -0,0 +1,122 @@
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define([
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"Game/" + GLOBALS.context + "/GameObjects/GameObject",
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"Lib/Vendor/Box2D",
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"Game/Config/Settings",
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"Game/" + GLOBALS.context + "/Collision/Detector"
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],
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function (Parent, Box2D, Settings, CollisionDetector) {
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function Tile(physicsEngine, options) {
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this.options = options;
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Parent.call(this, physicsEngine);
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this.createPhysicTile(this.options);
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}
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Tile.prototype = Object.create(Parent.prototype);
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Tile.prototype.getBodyDef = function() {
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var bodyDef = new Box2D.Dynamics.b2BodyDef();
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bodyDef.type = Box2D.Dynamics.b2Body.b2_staticBody;
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bodyDef.position.x = this.options.x * Settings.TILE_SIZE / Settings.RATIO;
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bodyDef.position.y = this.options.y * Settings.TILE_SIZE / Settings.RATIO;
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bodyDef.angle = this.options.r * 90 * Math.PI / 180;
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return bodyDef;
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}
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Tile.prototype.createPhysicTile = function (tile) {
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tile.r = tile.r || 0;
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var vertices = this.createVertices(tile);
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var tileShape = new Box2D.Collision.Shapes.b2PolygonShape();
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tileShape.SetAsArray(vertices, vertices.length);
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var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
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fixtureDef.shape = tileShape;
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fixtureDef.density = 0;
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fixtureDef.friction = Settings.TILE_FRICTION;
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fixtureDef.restitution = Settings.TILE_RESTITUTION;
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fixtureDef.isSensor = false;
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fixtureDef.userData = CollisionDetector.IDENTIFIER.TILE;
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this.body.CreateFixture(fixtureDef);
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}
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Tile.prototype.createVertices = function (tile) {
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var vs = [];
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switch(tile.s) {
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case 1:
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this.addVec(vs, -1, -1); // o o o
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this.addVec(vs, 1, -1); // o o o
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this.addVec(vs, 1, 1); // o o o
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this.addVec(vs, -1, 1);
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break;
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case 2:
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this.addVec(vs, -1, -1); // o
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this.addVec(vs, 1, 1); // o o
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this.addVec(vs, -1, 1); // o o o
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break;
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case 3:
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this.addVec(vs, -1, -1); // o
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this.addVec(vs, 0, 1); // o
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this.addVec(vs, -1, 1); // o o
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break;
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case 4:
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this.addVec(vs, -1, -1); // o
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this.addVec(vs, 1, 0); // o o o
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this.addVec(vs, 1, 1); // o o o
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this.addVec(vs, -1, 1);
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break;
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case 5:
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this.addVec(vs, 1, -1); // o
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this.addVec(vs, 1, 1); // o
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this.addVec(vs, 0, 1); // o o
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break;
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case 6:
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this.addVec(vs, 1, -1); // o
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this.addVec(vs, 1, 1); // o o o
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this.addVec(vs, -1, 1); // o o o
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this.addVec(vs, -1, 0);
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break;
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case 7:
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this.addVec(vs, -1, 0); //
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this.addVec(vs, 0, 1); // o
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this.addVec(vs, -1, 1); // o o
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break;
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case 8:
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this.addVec(vs, -1, -1); // o o
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this.addVec(vs, 0, -1); // o o o
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this.addVec(vs, 1, 0); // o o o
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this.addVec(vs, 1, 1);
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this.addVec(vs, -1, 1);
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break;
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default:
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break;
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}
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return vs;
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}
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Tile.prototype.mkArg = function (multiplier) {
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return Settings.TILE_SIZE / 2 / Settings.RATIO * multiplier;
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}
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Tile.prototype.addVec = function (vs, m1, m2) {
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return vs.push(new Box2D.Common.Math.b2Vec2(this.mkArg(m1), this.mkArg(m2)));
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}
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return Tile;
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});
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@ -1,20 +1,23 @@
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define([
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"Game/Config/Settings",
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"Lib/Vendor/Box2D",
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"Game/" + GLOBALS.context + "/Collision/Detector"
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"Game/" + GLOBALS.context + "/Collision/Detector",
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"Game/" + GLOBALS.context + "/GameObjects/Tile"
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], function (Settings, Box2D, CollisionDetector) {
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], function (Settings, Box2D, CollisionDetector, Tile) {
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// Public
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function Level (path, engine) {
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function Level (path, engine, gameObjects, view) {
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this.path = path;
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this.engine = engine;
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this.levelObject = null;
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this.gameObjects = gameObjects;
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this.view = view;
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}
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Level.prototype.loadLevelInToEngine = function () {
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this.loadLevelObjectFromPath(this.path);
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this.createPhysicTiles();
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this.createTiles();
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}
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Level.prototype.unload = function () {
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@ -24,114 +27,17 @@ define([
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// Private
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Level.prototype.createPhysicTiles = function () {
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Level.prototype.createTiles = function () {
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if (!this.levelObject || !this.levelObject.tiles || this.levelObject.tiles.length < 1) {
|
||||
throw "Level: Can't create physic tiles, no tiles found";
|
||||
}
|
||||
|
||||
var tiles = this.levelObject.tiles;
|
||||
for (var i = tiles.length - 1; i >= 0; i--) {
|
||||
this.createPhysicTile(tiles[i]);
|
||||
this.gameObjects.fixed.push(new Tile(this.engine, tiles[i]));
|
||||
}
|
||||
}
|
||||
|
||||
Level.prototype.createPhysicTile = function (tile) {
|
||||
tile.r = tile.r || 0;
|
||||
var vertices = this.createVertices(tile);
|
||||
|
||||
var bodyDef = new Box2D.Dynamics.b2BodyDef();
|
||||
bodyDef.type = Box2D.Dynamics.b2Body.b2_staticBody;
|
||||
bodyDef.position.x = tile.x * Settings.TILE_SIZE / Settings.RATIO;
|
||||
bodyDef.position.y = tile.y * Settings.TILE_SIZE / Settings.RATIO;
|
||||
bodyDef.angle = tile.r * 90 * Math.PI / 180;
|
||||
|
||||
var tileShape = new Box2D.Collision.Shapes.b2PolygonShape();
|
||||
|
||||
tileShape.SetAsArray(vertices, vertices.length);
|
||||
|
||||
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
|
||||
fixtureDef.shape = tileShape;
|
||||
fixtureDef.density = 0;
|
||||
fixtureDef.friction = Settings.TILE_FRICTION;
|
||||
fixtureDef.restitution = Settings.TILE_RESTITUTION;
|
||||
fixtureDef.isSensor = false;
|
||||
fixtureDef.userData = CollisionDetector.IDENTIFIER.TILE;
|
||||
|
||||
this.engine.createBody(bodyDef).CreateFixture(fixtureDef);
|
||||
}
|
||||
|
||||
Level.prototype.createVertices = function (tile) {
|
||||
var vs = [];
|
||||
|
||||
switch(tile.s) {
|
||||
case 1:
|
||||
this.addVec(vs, -1, -1); // o o o
|
||||
this.addVec(vs, 1, -1); // o o o
|
||||
this.addVec(vs, 1, 1); // o o o
|
||||
this.addVec(vs, -1, 1);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
this.addVec(vs, -1, -1); // o
|
||||
this.addVec(vs, 1, 1); // o o
|
||||
this.addVec(vs, -1, 1); // o o o
|
||||
break;
|
||||
|
||||
case 3:
|
||||
this.addVec(vs, -1, -1); // o
|
||||
this.addVec(vs, 0, 1); // o
|
||||
this.addVec(vs, -1, 1); // o o
|
||||
break;
|
||||
|
||||
case 4:
|
||||
this.addVec(vs, -1, -1); // o
|
||||
this.addVec(vs, 1, 0); // o o o
|
||||
this.addVec(vs, 1, 1); // o o o
|
||||
this.addVec(vs, -1, 1);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
this.addVec(vs, 1, -1); // o
|
||||
this.addVec(vs, 1, 1); // o
|
||||
this.addVec(vs, 0, 1); // o o
|
||||
break;
|
||||
|
||||
case 6:
|
||||
this.addVec(vs, 1, -1); // o
|
||||
this.addVec(vs, 1, 1); // o o o
|
||||
this.addVec(vs, -1, 1); // o o o
|
||||
this.addVec(vs, -1, 0);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
this.addVec(vs, -1, 0); //
|
||||
this.addVec(vs, 0, 1); // o
|
||||
this.addVec(vs, -1, 1); // o o
|
||||
break;
|
||||
|
||||
case 8:
|
||||
this.addVec(vs, -1, -1); // o o
|
||||
this.addVec(vs, 0, -1); // o o o
|
||||
this.addVec(vs, 1, 0); // o o o
|
||||
this.addVec(vs, 1, 1);
|
||||
this.addVec(vs, -1, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return vs;
|
||||
}
|
||||
|
||||
Level.prototype.mkArg = function (multiplier) {
|
||||
return Settings.TILE_SIZE / 2 / Settings.RATIO * multiplier;
|
||||
}
|
||||
|
||||
Level.prototype.addVec = function (vs, m1, m2) {
|
||||
return vs.push(new Box2D.Common.Math.b2Vec2(this.mkArg(m1), this.mkArg(m2)));
|
||||
}
|
||||
|
||||
Level.prototype.loadLevelObjectFromPath = function (path) {
|
||||
|
||||
// TODO: load JSON levelObject from path
|
||||
|
|
|
|||
9
app/Game/Server/GameObjects/GameObject.js
Normal file
9
app/Game/Server/GameObjects/GameObject.js
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
define([
|
||||
"Game/Core/GameObjects/GameObject"
|
||||
],
|
||||
|
||||
function(Parent) {
|
||||
|
||||
return Parent;
|
||||
|
||||
});
|
||||
9
app/Game/Server/GameObjects/Tile.js
Normal file
9
app/Game/Server/GameObjects/Tile.js
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
define([
|
||||
"Game/Core/GameObjects/Tile"
|
||||
],
|
||||
|
||||
function(Parent) {
|
||||
|
||||
return Parent;
|
||||
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue