Fixed tile and scale sizes, Fixed Animation using RequestAnimationFrame

This commit is contained in:
logsol 2012-07-11 01:08:39 +02:00
parent 01043a2ea3
commit ff6456fd47
6 changed files with 137 additions and 116 deletions

View file

@ -36,8 +36,8 @@ define(["Chuck/Settings", "Box2D/Box2D"], function(Settings, Box2D) {
var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.type = Box2D.Dynamics.b2Body.b2_staticBody;
bodyDef.position.x = tile.x / Settings.RATIO * Settings.RATIO / 2;
bodyDef.position.y = tile.y / Settings.RATIO * Settings.RATIO / 2;
bodyDef.position.x = tile.x * Settings.TILE_SIZE / Settings.RATIO;
bodyDef.position.y = tile.y * Settings.TILE_SIZE / Settings.RATIO;
bodyDef.angle = tile.r * 90 * Math.PI / 180;
var tileShape = new Box2D.Collision.Shapes.b2PolygonShape();
@ -179,82 +179,83 @@ define(["Chuck/Settings", "Box2D/Box2D"], function(Settings, Box2D) {
this.levelObject = {
tiles: [
{s:1, x: 3, y:18},
{s:1, x:37, y:27},
{s:1, x:20, y:24},
{s:1, x:24, y:27},
{s:1, x:37, y:26},
{s:1, x: 9, y:18},
{s:2, x:32, y:25, r:1},
{s:1, x:23, y:27},
{s:3, x:34, y:24, r:1},
{s:1, x:35, y:28},
{s:4, x:17, y:21},
{s:2, x:21, y:24},
{s:2, x:42, y:23, r:3},
{s:3, x:30, y:24, r:3},
{s:2, x:22, y:25},
{s:1, x:40, y:25},
{s:1, x:38, y:26},
{s:1, x: 8, y: 8},
{s:1, x:38, y:25},
{s:1, x:28, y:28},
{s:1, x:36, y:27},
{s:1, x: 7, y:18},
{s:2, x:20, y:23},
{s:2, x:43, y:23, r:1},
{s:6, x:31, y:24},
{s:1, x:16, y:21},
{s:1, x: 1, y:18},
{s:1, x:31, y:29},
{s:2, x:30, y:25, r:2},
{s:4, x:11, y:18},
{s:1, x:28, y:27},
{s:1, x:28, y:26},
{s:1, x:28, y:29},
{s:1, x:19, y:23},
{s:5, x:12, y:18, r:1},
{s:1, x:42, y:24},
{s:6, x:33, y:24, r:2},
{s:1, x:39, y:25},
{s:1, x:33, y:29},
{s:1, x:29, y:29},
{s:1, x:21, y:25},
{s:1, x:27, y:27},
{s:5, x:16, y:20, r:1},
{s:1, x: 5, y:18},
{s:5, x:18, y:21, r:1},
{s:4, x:13, y:19},
{s:1, x:14, y:20},
{s:1, x:30, y:29},
{s:1, x: 4, y:18},
{s:1, x: 6, y:18},
{s:1, x: 2, y:18},
{s:1, x:32, y:24},
{s:1, x:34, y:29},
{s:1, x:32, y:29},
{s:2, x: 1, y:16},
{s:1, x:10, y:18},
{s:1, x:42, y:25},
{s:2, x:28, y:25, r:3},
{s:2, x: 0, y:16, r:2},
{s:1, x:22, y:27},
{s:1, x:25, y:27},
{s:1, x:31, y:25},
{s:5, x:14, y:19, r:1},
{s:1, x:41, y:25},
{s:1, x:36, y:28},
{s:4, x:15, y:20},
{s:2, x:19, y:22},
{s:3, x:26, y:26, r:3},
{s:1, x:26, y:27},
{s:1, x:18, y:22},
{s:6, x:27, y:26},
{s:1, x:22, y:26},
{s:1, x: 1, y:17},
{s:1, x:35, y:29},
{s:1, x:12, y:1}
]
{s:1, x:3, y:18},
{s:1, x:37, y:27},
{s:1, x:20, y:24},
{s:1, x:24, y:27},
{s:1, x:37, y:26},
{s:1, x:9, y:18},
{s:2, x:32, y:25, r:1},
{s:1, x:23, y:27},
{s:3, x:34, y:24, r:1},
{s:1, x:35, y:28},
{s:4, x:17, y:21},
{s:2, x:21, y:24},
{s:2, x:42, y:23, r:3},
{s:3, x:30, y:24, r:3},
{s:2, x:22, y:25},
{s:1, x:40, y:25},
{s:1, x:38, y:26},
{s:1, x:8, y:18},
{s:1, x:38, y:25},
{s:1, x:28, y:28},
{s:1, x:36, y:27},
{s:1, x:7, y:18},
{s:2, x:20, y:23},
{s:2, x:43, y:23, r:1},
{s:6, x:31, y:24},
{s:1, x:16, y:21},
{s:1, x:1, y:18},
{s:1, x:31, y:29},
{s:2, x:30, y:25, r:2},
{s:4, x:11, y:18},
{s:1, x:28, y:27},
{s:1, x:28, y:26},
{s:1, x:28, y:29},
{s:1, x:19, y:23},
{s:5, x:12, y:18, r:1},
{s:1, x:42, y:24},
{s:6, x:33, y:24, r:2},
{s:1, x:39, y:25},
{s:1, x:33, y:29},
{s:1, x:29, y:29},
{s:1, x:21, y:25},
{s:1, x:27, y:27},
{s:5, x:16, y:20, r:1},
{s:1, x:5, y:18},
{s:5, x:18, y:21, r:1},
{s:4, x:13, y:19},
{s:1, x:14, y:20},
{s:1, x:30, y:29},
{s:1, x:4, y:18},
{s:1, x:6, y:18},
{s:1, x:2, y:18},
{s:1, x:32, y:24},
{s:1, x:34, y:29},
{s:1, x:32, y:29},
{s:2, x:1, y:16},
{s:1, x:10, y:18},
{s:1, x:42, y:25},
{s:2, x:28, y:25, r:3},
{s:2, x:0, y:16, r:2},
{s:1, x:22, y:27},
{s:1, x:25, y:27},
{s:1, x:31, y:25},
{s:5, x:14, y:19, r:1},
{s:1, x:41, y:25},
{s:1, x:36, y:28},
{s:4, x:15, y:20},
{s:2, x:19, y:22},
{s:3, x:26, y:26, r:3},
{s:1, x:26, y:27},
{s:1, x:18, y:22},
{s:6, x:27, y:26},
{s:1, x:22, y:26},
{s:1, x:1, y:17},
{s:1, x:35, y:29},
{s:1, x:12, y:19}
]
}
}

View file

@ -100,7 +100,7 @@ define(["Box2D/Box2D", "Chuck/Settings"], function(Box2D, Settings){
}
Doll.prototype.jumping = function () {
var vector = new Box2D.Common.Math.b2Vec2(0, -0.1);
var vector = new Box2D.Common.Math.b2Vec2(0, -0.05);
this._body.ApplyImpulse(vector, this._body.GetPosition());
}

View file

@ -33,7 +33,6 @@ define(["Chuck/Settings", "Box2D/Box2D"], function(Settings, Box2D){
debugDraw.SetSprite(debugSprite);
debugDraw.SetDrawScale(Settings.RATIO);
debugDraw.SetDrawScale(30.0);
debugDraw.SetFillAlpha(0.5);
debugDraw.SetLineThickness(1.0);

View file

@ -4,10 +4,11 @@ var requires = [
"Chuck/Control/InputControlUnit",
"Chuck/Settings",
"Box2D/Box2D",
"Chuck/Loader/Level"
"Chuck/Loader/Level",
"RequestAnimationFrame"
];
define(requires, function(PhysicsEngine, Player, InputControlUnit, Settings, Box2D, Level){
define(requires, function(PhysicsEngine, Player, InputControlUnit, Settings, Box2D, Level, requestAnimFrame){
function Processor () {
this._me;
@ -41,10 +42,11 @@ define(requires, function(PhysicsEngine, Player, InputControlUnit, Settings, Box
//this._physicsEngine.setCollisionDetector(this._me);
}
//new Chuck.Loader.Level(this._physicsEngine);
//new Chuck.Loader.Level(this._physicsEngine);u
//new Items();
setInterval(this._update, 1000/60, this);
//setInterval(this._update, 1000/60, this);
this._update();
}
Processor.prototype.loadLevel = function(path) {
@ -101,15 +103,18 @@ define(requires, function(PhysicsEngine, Player, InputControlUnit, Settings, Box
return this._me;
}
Processor.prototype._update = function(self) {
Processor.prototype._update = function() {
requestAnimFrame(this._update.bind(this));
//console.log(self._physicsEngine.getWorld().GetBodyList().GetPosition());
self._physicsEngine.update();
this._physicsEngine.update();
if(Settings.IS_BROWSER_ENVIRONMENT) {
self._inputControlUnit.update();
self._me.update();
this._inputControlUnit.update();
this._me.update();
//self._camera.update();
//self._repository.update();
}

View file

@ -1,45 +1,46 @@
define(function() {
var Settings = {
STAGE_WIDTH : 600,
STAGE_HEIGHT : 400,
STAGE_WIDTH: 600,
STAGE_HEIGHT: 400,
// BOX2D INITIALATORS
RATIO : 30,
BOX2D_WORLD_AABB_SIZE : 3000,
BOX2D_ALLOW_SLEEP : true,
BOX2D_GRAVITY : 16,
BOX2D_VELOCITY_ITERATIONS : 5,
BOX2D_POSITION_ITERATIONS : 5,
BOX2D_TIME_STEP : 1 / 30,
RATIO: 35,
BOX2D_WORLD_AABB_SIZE: 3000,
BOX2D_ALLOW_SLEEP: true,
BOX2D_GRAVITY: 16,
BOX2D_VELOCITY_ITERATIONS: 5,
BOX2D_POSITION_ITERATIONS: 5,
BOX2D_TIME_STEP: 1 / 60,
// GRAPHIC PATHS
GRAPHICS_PATH : 'img',
GRAPHICS_SUBPATH_ITEMS : 'Items',
GRAPHICS_SUBPATH_CHARACTERS : 'Characters',
GRAPHICS_PATH: 'img',
GRAPHICS_SUBPATH_ITEMS: 'Items',
GRAPHICS_SUBPATH_CHARACTERS: 'Characters',
TILE_SIZE : 15,
TILE_SIZE: 15,
// GAME PLAY
WALK_SPEED : 2.5,
RUN_SPEED : 4.0,
FLY_SPEED : 3.2,
JUMP_SPEED : 3.0,
WALK_SPEED: 2.5,
RUN_SPEED: 4.0,
FLY_SPEED: 3.2,
JUMP_SPEED: 3.0,
JUMP_UPLIFT: 0.05,
// restitution : bouncyness, friction : rubbing, density : mass
TILE_FRICTION : 0.99,
TILE_RESTITUTION : 0.1,
// restitution: bouncyness, friction: rubbing, density: mass
TILE_FRICTION: 0.99,
TILE_RESTITUTION: 0.1,
PLAYER_DENSITY : 0.96,
PLAYER_FRICTION : 5,
PLAYER_MOTION_FRICTION : 0.1,
PLAYER_RESTITUTION : 0.0,
PLAYER_LINEAR_DAMPING : .5,
PLAYER_DENSITY: 0.96,
PLAYER_FRICTION: 5,
PLAYER_MOTION_FRICTION: 0.1,
PLAYER_RESTITUTION: 0.0,
PLAYER_LINEAR_DAMPING: .5,
ITEM_DENSITY : 0.9,
ITEM_FRICTION : 0.99,
ITEM_RESTITUTION : 0.02,
ITEM_DENSITY: 0.9,
ITEM_FRICTION: 0.99,
ITEM_RESTITUTION: 0.02,
// debug draw
DEBUG_DRAW_CANVAS_SPRITE: isBrowserEnvironment() ? document.getElementById("canvas").getContext("2d") : undefined,