added zoom for OrthographicCamera, tried to decouple gl rendering and box2d updates, didn't work yet

This commit is contained in:
Jeena 2013-12-02 16:13:53 +01:00
parent 1f55cdff2d
commit ffb7db528a
5 changed files with 50 additions and 44 deletions

View file

@ -21,6 +21,7 @@ function (Box2D, Parent, PhysicsEngine, ViewController, PlayerController, Notifi
this.me = null;
this.update();
this.render();
}
GameController.prototype = Object.create(Parent.prototype);
@ -54,16 +55,20 @@ function (Box2D, Parent, PhysicsEngine, ViewController, PlayerController, Notifi
GameController.prototype.update = function () {
requestAnimFrame(this.update.bind(this));
setTimeout(this.update.bind(this), Settings.BOX2D_TIME_STEP * 1000);
this.physicsEngine.update();
this.viewController.update();
if(this.me) {
this.me.update();
}
}
GameController.prototype.render = function() {
requestAnimFrame(this.render.bind(this));
this.viewController.render();
}
GameController.prototype.onWorldUpdate = function (updateData) {
var body = this.physicsEngine.world.GetBodyList();
@ -113,7 +118,7 @@ function (Box2D, Parent, PhysicsEngine, ViewController, PlayerController, Notifi
//this.onSpawnPlayer(options);
this.me = this.players[playerId];
this.me.setPlayerController(new PlayerController(this.me));
this.viewController.setMainPlayer(this.me);
this.viewController.setMe(this.me);
}
GameController.prototype.onSpawnPlayer = function(options) {
@ -125,7 +130,7 @@ function (Box2D, Parent, PhysicsEngine, ViewController, PlayerController, Notifi
player.spawn(x, y);
// add to view controller
this.viewController.addMovablePlayer(player);
this.viewController.addPlayer(player);
}
GameController.prototype.loadLevel = function (path) {

View file

@ -1,33 +1,19 @@
define(['Lib/Vendor/Three', 'Game/Config/Settings'], function (Three, Settings) {
function CameraController (isOrthographic) {
function CameraController () {
this.zoom = 1;
isOrthographic = typeof isOrthographic == 'undefined'
? true
: isOrthographic;
this.camera = new Three.OrthographicCamera(
-Settings.STAGE_WIDTH/2,
Settings.STAGE_WIDTH/2,
Settings.STAGE_HEIGHT/2,
-Settings.STAGE_HEIGHT/2,
0,
1000
);
if(!isOrthographic) {
this.camera = new Three.OrthographicCamera(
-Settings.STAGE_WIDTH/2,
Settings.STAGE_WIDTH/2,
Settings.STAGE_HEIGHT/2,
-Settings.STAGE_HEIGHT/2,
1,
1000
);
this.camera.position.z = 1;
} else {
this.camera = new Three.PerspectiveCamera(
45,
Settings.STAGE_WIDTH / Settings.STAGE_HEIGHT,
1,
-500
);
}
this.camera.position.z = 270; // 481
this.setPosition(Settings.STAGE_WIDTH / 2, -Settings.STAGE_HEIGHT / 2);
this.initWheel();
@ -46,7 +32,9 @@ define(['Lib/Vendor/Three', 'Game/Config/Settings'], function (Three, Settings)
if(!event) event = window.event; // IE
if(event.wheelDelta) delta = event.wheelDelta/120;
else if(event.detail) delta = -event.detail/3;
if(delta) this.camera.position.z -= delta * 10;
if(delta) {
this.setZoom(this.zoom + (delta / 30));
}
if(event.preventDefault) event.preventDefault();
event.returnValue = false;
};
@ -62,7 +50,14 @@ define(['Lib/Vendor/Three', 'Game/Config/Settings'], function (Three, Settings)
CameraController.prototype.setZoom = function (z) {
this.camera.position.z = z;
this.zoom = z;
z *= 2;
console.log(this.zoom)
this.camera.left = - Settings.STAGE_WIDTH / z;
this.camera.right = Settings.STAGE_WIDTH / z;
this.camera.top = Settings.STAGE_HEIGHT / z;
this.camera.bottom = - Settings.STAGE_HEIGHT / z;
this.camera.updateProjectionMatrix();
}
return CameraController;

View file

@ -102,13 +102,10 @@ define(requires, function (DomController, Three, Settings, CameraController) {
return false;
};
ViewController.prototype.update = function () {
this.render();
}
ViewController.prototype.render = function () {
if(this.mainPlayer) {
var pos = this.mainPlayer.getDoll().getBody().GetPosition();
if(this.me) {
var pos = this.me.getDoll().getBody().GetPosition();
this.cameraController.setPosition(pos.x * Settings.RATIO, -(pos.y * Settings.RATIO));
}
@ -135,14 +132,13 @@ define(requires, function (DomController, Three, Settings, CameraController) {
mesh.overdraw = true;
mesh.position.x = x;
mesh.position.y = y;
//mesh.position.z = 1;
}
ViewController.prototype.setMainPlayer = function(player) {
this.mainPlayer = player;
ViewController.prototype.setMe = function(player) {
this.me = player;
};
ViewController.prototype.addMovablePlayer = function(player) {
ViewController.prototype.addPlayer = function(player) {
var self = this;
var mesh = null;
var pos = player.getDoll().getBody().GetPosition();
@ -155,7 +151,15 @@ define(requires, function (DomController, Three, Settings, CameraController) {
});
}
this.createMesh(size.w, size.h, pos.x, pos.y, "static/img/Characters/Chuck/chuck.png", callback);
};
ViewController.prototype.removPlayer = function(player) {
for (var i = 0; i < this.movableObjects.length; i++) {
var o = this.movableObjects[i];
if(o.player == player) {
this.scene.remove(o.mesh);
}
};
};
return ViewController;